Starbreeze Cuts Costs Due To Disappointing Sales Of Overkill's The Walking Dead

about X hours ago from
Starbreeze Cuts Costs Due To Disappointing Sales Of Overkill's The Walking Dead

Citing disappointing initial sales, higher than average sales in low-price countries like China and Russia, and not being able to count some revenue from console versions of Overkill's The Walking Dead until after the fourth quarter, Starbreeze announced its intention to start a cost-cutting initiative. 

Starbreeze CFO Sebastian Ahlskog explains, “We have initiated a review of our costs to ensure better alignment with our revenues. We are designing a program towards that end, naturally while keeping a careful eye on revenue development. We must focus on our core business and ensure delivery of the company’s important games.”

While Starbreeze Chairman Michael Hjorth is disappointed that Overkill's The Walking Dead is underperforming, he states that the company has "a base to work with in regards to the number of games sold. We have a pulse of concurrent players, which is essential to future performance within the framework of our Games as a Service concept. The team is working at full capacity to deliver improvements to the game and new content, and Season 2 will be starting soon."

Starbreeze Cuts Costs Due To Disappointing Sales Of Overkill's The Walking Dead

about X hours ago from
Starbreeze Cuts Costs Due To Disappointing Sales Of Overkill's The Walking Dead

Citing disappointing initial sales, higher than average sales in low-price countries like China and Russia, and not being able to count some revenue from console versions of Overkill's The Walking Dead until after the fourth quarter, Starbreeze announced its intention to start a cost-cutting initiative. 

Starbreeze CFO Sebastian Ahlskog explains, “We have initiated a review of our costs to ensure better alignment with our revenues. We are designing a program towards that end, naturally while keeping a careful eye on revenue development. We must focus on our core business and ensure delivery of the company’s important games.”

While Starbreeze Chairman Michael Hjorth is disappointed that Overkill's The Walking Dead is underperforming, he states that the company has "a base to work with in regards to the number of games sold. We have a pulse of concurrent players, which is essential to future performance within the framework of our Games as a Service concept. The team is working at full capacity to deliver improvements to the game and new content, and Season 2 will be starting soon."

The Legend Of Zelda Chief Teases Skyward Sword On Switch

about X hours ago from
The Legend Of Zelda Chief Teases Skyward Sword On Switch

The Legend of Zelda: Skyward Sword is one of the last Wii games produced by Nintendo and one of the most divisive games in the series. While unpopular with the Zelda fandom, the game scored well critically and is known as one of the only 3D Zelda games that has never gotten ported or remastered. The game relied heavily on its motion controls for combat and puzzles and a port to a system with a more traditional control scheme would involve massively retooling its controls, something Nintendo typically does not do with remasters. A hint from the producer of the Zelda series over the weekend, though, might indicate that Nintendo's looking into it.

Two Zelda concerts were held in Osaka, Japan over the weekend with a special surprise for the evening session. According to attendees, Zelda chief Eiji Aonuma came out at the end of the show to deliver a special address. As an opening line, Aonuma teased the people hoping for an announcement by saying, according to translations, "I know what you're thinking, Skyward Sword on Switch, right?" to audience applause.

It is unclear if Aonuma was joking, but he does have a tendency to matter-of-factly talk about future Zelda projects while they're on his mind.

The Legend Of Zelda Chief Teases Skyward Sword On Switch

about X hours ago from
The Legend Of Zelda Chief Teases Skyward Sword On Switch

The Legend of Zelda: Skyward Sword is one of the last Wii games produced by Nintendo and one of the most divisive games in the series. While unpopular with the Zelda fandom, the game scored well critically and is known as one of the only 3D Zelda games that has never gotten ported or remastered. The game relied heavily on its motion controls for combat and puzzles and a port to a system with a more traditional control scheme would involve massively retooling its controls, something Nintendo typically does not do with remasters. A hint from the producer of the Zelda series over the weekend, though, might indicate that Nintendo's looking into it.

Two Zelda concerts were held in Osaka, Japan over the weekend with a special surprise for the evening session. According to attendees, Zelda chief Eiji Aonuma came out at the end of the show to deliver a special address. As an opening line, Aonuma teased the people hoping for an announcement by saying, according to translations, "I know what you're thinking, Skyward Sword on Switch, right?" to audience applause.

It is unclear if Aonuma was joking, but he does have a tendency to matter-of-factly talk about future Zelda projects while they're on his mind.

Publisher Of VVVVVV And Cave Story Has A Vision For An 8-Bit TMNT Game

about X hours ago from
Publisher Of VVVVVV And Cave Story Has A Vision For An 8-Bit TMNT Game

What a world it would be if we could get our hands on this game. The 8-bit aficionado Nicalis Inc. recently tweeted out a screen for an imagined Teenage Mutant Ninja Turtles game, and it looks like the kind of game Mikey would love to play – when he’s not whipping thugs with his nunchucks.

Nicalis gave fans a shot of a pixelated street with the turtles going toe-to-toe against Shredder. The image includes an 8-bit Shredder, a pissed-off Raphael, and a Michelangelo adorably screaming for pizza. As the team behind retro-inspired gems like Cave Story+ and 1001 Spikes, Nicalis would be the perfect indy developer to create this pixelated portrait of our favorite mutated turtles. But alas, the screenshot is probably just for fun and doesn't necessarily represent a real project.

For now we’ll have to be content with the existing 8-bit TMNT games or play Teenage Mutant Ninja Turtles: Mutants in Manhattan. We'll probably do the former. 

Red Dead Online Beta Rollout Begins Tomorrow

about X hours ago from
Red Dead Online Beta Rollout Begins Tomorrow

Over the past few weeks, millions of people have spent countless hours enjoying the excellent single-player campaign of Red Dead Redemption II. While the conversation will continue about how the story comes to an end and the hundreds of interesting happenings you can find wandering the vibrant open world, it's time to turn our focus to the pending online component of the game. 

Today, Rockstar Games revealed that the Red Dead Online beta rolls out this week. Tomorrow, owners of the Red Dead Redemption II Ultimate Edition will be the first to ride into the online servers. Wednesday, anyone who played the game on launch day gets to join the fray. Players who first played the game between October 26 and 29 can access the beta starting Thursday, and everyone else can join on Friday. 

So what's included in Red Dead Online out of the gate? Don't expect a fully featured experience like Grand Theft Auto Online, which has continually added new content for half a decade. That said, you can still ride out with a posse of up to seven players, set up a camp, smoke gangs out of their hideouts, enjoy outdoor pursuits like hunting and fishing, or participate in adversarial modes in the beta. Look for more information about the mode tomorrow. 

Red Dead Online Beta Rollout Begins Today

about X hours ago from
Red Dead Online Beta Rollout Begins Today

Over the past few weeks, millions of people have spent countless hours enjoying the excellent single-player campaign of Red Dead Redemption II. While the conversation will continue about how the story comes to an end and the hundreds of interesting happenings you can find wandering the vibrant open world, it's time to turn our focus to the pending online component of the game. 

The Red Dead Online beta rolls out this week. On Tuesday, November 27, owners of the Red Dead Redemption II Ultimate Edition will be the first to ride into the online servers. Wednesday, anyone who played the game on launch day gets to join the fray. Players who first played the game between October 26 and 29 can access the beta starting Thursday, and everyone else can join on Friday. 

So what's included in Red Dead Online out of the gate? Don't expect a fully featured experience like Grand Theft Auto Online, which has continually added new content for half a decade. That said, you can still ride out with a posse of up to seven players, set up a camp, smoke gangs out of their hideouts, enjoy outdoor pursuits like hunting and fishing, or participate in adversarial modes in the beta. Look for more information about the mode tomorrow. 

Rockstar Abandons Agent Trademark

about X hours ago from
Rockstar Abandons Agent Trademark

Whatever Rockstar's mysterious Agent game was, or was going to be, is irrelevant now. The company has abandoned its trademark for the game according to the U.S. Patent Trademark Office.

The game was announced at E3 2009 as a PlayStation 3 exclusive, but it limped along through the years and never seemed like Rockstar took it seriously. Since it was announced the company put out multiple Grand Theft Auto titles, L.A. Noire, Red Dead Redemption 2, and more.

[Source: U.S. Patent Trademark Office via Polygon]

Rockstar Abandons Agent Trademark

about X hours ago from
Rockstar Abandons Agent Trademark

Whatever Rockstar's mysterious Agent game was, or was going to be, is irrelevant now. The company has abandoned its trademark for the game according to the U.S. Patent Trademark Office.

The game was announced at E3 2009 as a PlayStation 3 exclusive, but it limped along through the years and never seemed like Rockstar took it seriously. Since it was announced the company put out multiple Grand Theft Auto titles, L.A. Noire, Red Dead Redemption 2, and more.

[Source: U.S. Patent Trademark Office via Polygon]

Shenmue III Raised Over $7 Million With Kickstarter Campaign

about X hours ago from
Shenmue III Raised Over $7 Million With Kickstarter Campaign

Shenmue III's Kickstarter campaign has come to a close, and it ended up raising over $7.1 million in funds.

Raised by 81,087 backers, the final numbers are $7,179,510. Shenmue III, the long-awaited next installment in the series, was first announced back at E3 2015.

Shenmue III's Kickstarter campaign broke records, becoming the fastest video game to raise $1 million on a crowdfunding platform. It has had a couple of delays, but the game is now coming out late next year.