Crossplay, Unified Progression Coming To Paladins, Realm Royale, And Smite Next Year

about X hours ago from
Crossplay, Unified Progression Coming To Paladins, Realm Royale, And Smite Next Year

With the recent news that Smite is coming to Switch next year, developer/publisher Hi-Rez Studios is doubling down on letting players play their games anywhere by announcing cross-platform play and progression is coming to Paladins, Realm Royale, and Smite.

Realm Royale, which has yet to fully release, will have it from the outset. Meanwhile, Paladins and Smite will receive an update enabling the feature in "mid-to-late" January. When this happens, there will be a 24-hour downtime, but after that, voice chat, leaderboards, and gameplay will be supported on Xbox One, Switch, PC, and Mac. "We are technically ready to support cross-play on other platforms as the opportunity arises," the company states on its FAQ for the feature, hinting that while Sony announced crossplay for some titles, Hi-Rez has not yet able to implement it for the PS4 version.

As for how players will be matched: "By default, casual matchmaking will find the best matches for players regardless of platform or input method," the company says on its FAQ for the feature. "Smite and Paladins ranked matchmaking will be divided strictly by input method. Players will only ever play against other players using the same input method in ranked. Realm Royale players will always be placed in cross-platform matchmaking."

Cell And Piccolo Coming To Jump Force

about X hours ago from
Cell And Piccolo Coming To Jump Force

Jump force's representation of Dragon Ball and Green people looks to expand with the addition of Cell and Piccolo, two of the series' most popular characters.

The news comes from Japanese video game magazine V-Jump, which announced the characters in its latest issue. We'll likely have to wait a little while before seeing them in action, however, though the next trailer shouldn't be too far off.

Jump Force is scheduled to release on February 14. For more on the game, check out some of the latest additions, as well as our impressions from the beta along with every ultimate attack.

Cell And Piccolo Coming To Jump Force

about X hours ago from
Cell And Piccolo Coming To Jump Force

Jump force's representation of Dragon Ball and Green people looks to expand with the addition of Cell and Piccolo, two of the series' most popular characters.

The news comes from Japanese video game magazine V-Jump, which announced the characters in its latest issue. We'll likely have to wait a little while before seeing them in action, however, though the next trailer shouldn't be too far off.

Jump Force is scheduled to release on February 14. For more on the game, check out some of the latest additions, as well as our impressions from the beta along with every ultimate attack.

Switch Action-RPG Dragon Marked For Death Release Moved To Early Next Year

about X hours ago from
Switch Action-RPG Dragon Marked For Death Release Moved To Early Next Year

The last time we saw Dragon Marked For Death, a new Action-RPG for the Switch by frequent Mega Man developer Inti Creates, it was because it was delayed into 2018. Well guess what?

At this year's Anime NYC convention, Inti Creates revealed a few new details about Dragon Marked For Death, the most notable of which is its new release date. The game will now release on January 31. The reason for the delay was "to create a smaller gap between the release of the physical version and the digital version" of the game, which Inti Creates is partnering with Nighthawk Interactive to release. 

The game will also be split into two packages, giving players access to different classes for $14.99 apiece. The "Frontline Fighters" pack will let you play as the beginner-friendly empress and warrior characters, while the "Advanced Fighters" pack will have the more intricate shinobi and witch characters. After players buy one, they'll be able to purchase the other via DLC. The physical version of the game will have all four classes, however.

Switch Action-RPG Dragon Marked For Death Release Moved To Early Next Year

about X hours ago from
Switch Action-RPG Dragon Marked For Death Release Moved To Early Next Year

The last time we saw Dragon Marked For Death, a new Action-RPG for the Switch by frequent Mega Man developer Inti Creates, it was because it was delayed into 2018. Well guess what?

At this year's Anime NYC convention, Inti Creates revealed a few new details about Dragon Marked For Death, the most notable of which is its new release date. The game will now release on January 31. The reason for the delay was "to create a smaller gap between the release of the physical version and the digital version" of the game, which Inti Creates is partnering with Nighthawk Interactive to release. 

The game will also be split into two packages, giving players access to different classes for $14.99 apiece. The "Frontline Fighters" pack will let you play as the beginner-friendly empress and warrior characters, while the "Advanced Fighters" pack will have the more intricate shinobi and witch characters. After players buy one, they'll be able to purchase the other via DLC. The physical version of the game will have all four classes, however.

Cliff Bleszinski Says He's Done Making Video Games

about X hours ago from
Cliff Bleszinski Says He's Done Making Video Games

After the shuttering of Lawbreakers developer Boss Key Productions earlier this year, studio head Cliff Bleszinski mentioned that, rather than jump into another project, he'd be spending time with his family and reflecting on whatever may come next. As it turns out, it likely won't be a video game.

Replying to a fan who was upset about the lack of refunds for the now-defunct Lawbreakers and that much of that money had been wasted, Bleszinski tweeted that that money went to paying employees' 401ks, health care, and severances after Boss Key shut down. "I didn't take a salary myself for two years," he said. (He mentions paying for these employee expenses for "months" after the closure, though an employee responded by saying their own severance was only for three weeks. "Maybe I used hyperbole," Bleszinski responded.)

He then pivoted to an informal announcement. "I get you're sad, but god, this kind s--- is another reason I am NEVER making another game."

Cliff Bleszinski Says He's Done Making Video Games

about X hours ago from
Cliff Bleszinski Says He's Done Making Video Games

After the shuttering of Lawbreakers developer Boss Key Productions earlier this year, studio head Cliff Bleszinski mentioned that, rather than jump into another project, he'd be spending time with his family and reflecting on whatever may come next. As it turns out, it likely won't be a video game.

Replying to a fan who was upset about the lack of refunds for the now-defunct Lawbreakers and that much of that money had been wasted, Bleszinski tweeted that that money went to paying employees' 401ks, health care, and severances after Boss Key shut down. "I didn't take a salary myself for two years," he said. (He mentions paying for these employee expenses for "months" after the closure, though an employee responded by saying their own severance was only for three weeks. "Maybe I used hyperbole," Bleszinski responded.)

He then pivoted to an informal announcement. "I get you're sad, but god, this kind s--- is another reason I am NEVER making another game."

Destiny 2's Gambit Sees Bounties Buffed, Comebacks Nerfed Next Season

about X hours ago from
Destiny 2's Gambit Sees Bounties Buffed, Comebacks Nerfed Next Season

As Destiny 2 gears up for its next season, Bungie has announced a couple of changes it plans to implement to the game's Gambit mode that should make matches more rewarding and less topsy-turvy.

When the Seasons of the Forge starts on November 27, bounties will be easier to complete, more rewarding, and a little more numerous. The amount of Infamy (the experience/ranking system in Gambit) each bounty offers will be doubled, and many bounties will have "their objectives retuned to take less time and be easier to complete," Bungie says. There will also be a new type of bounty for scoring kills on Primeval Envoys, the enemies who accompany the Primeval (the enemy which teams must defeat to win a round), encouraging players to wipe them out first and weaken the Primeval before killing it.

Meanwhile, teams who summon their Primeval second will have their chances of making a comeback reduced. Currently, depending on how long the losing team is behind on summoning their Primeval after the leading team summoned theirs, the losing team would stacks of a buff called "Primeval Slayer," depending on far ahead the opposing team was, increasing the amount of damage they dealt to the Primeval and making it easy to mount a comeback. Bungie has now limited the number of stacks to one, making comebacks much harder.

Destiny 2's Gambit Sees Bounties Buffed, Comebacks Nerfed Next Season

about X hours ago from
Destiny 2's Gambit Sees Bounties Buffed, Comebacks Nerfed Next Season

As Destiny 2 gears up for its next season, Bungie has announced a couple of changes it plans to implement to the game's Gambit mode that should make matches more rewarding and less topsy-turvy.

When the Seasons of the Forge starts on November 27, bounties will be easier to complete, more rewarding, and a little more numerous. The amount of Infamy (the experience/ranking system in Gambit) each bounty offers will be doubled, and many bounties will have "their objectives retuned to take less time and be easier to complete," Bungie says. There will also be a new type of bounty for scoring kills on Primeval Envoys, the enemies who accompany the Primeval (the enemy which teams must defeat to win a round), encouraging players to wipe them out first and weaken the Primeval before killing it.

Meanwhile, teams who summon their Primeval second will have their chances of making a comeback reduced. Currently, depending on how long the losing team is behind on summoning their Primeval after the leading team summoned theirs, the losing team would stacks of a buff called "Primeval Slayer," depending on far ahead the opposing team was, increasing the amount of damage they dealt to the Primeval and making it easy to mount a comeback. Bungie has now limited the number of stacks to one, making comebacks much harder.

What To Watch This Weekend: Smite, Dota 2, And Halo 5

about X hours ago from
What To Watch This Weekend: Smite, Dota 2, And Halo 5

We have a quite a few events to dig into as we head into Thanksgiving week. You're going to be in full clock-out mode when you get into work on Monday anyway, so why not stay up late and watch some tournaments?

Smite is having its big world championship, pitting the scene's best against each other for the right to call themselves the best. (Stream / Schedule)

The last Dota 2 major before the long-awaited 7.20, taking place in Kuala Lumpur, wraps up this weekend, as titans in the scene continue to prove themselves while a few new teams are making a name for themselves. (Stream / Schedule)