Paradox Interactive Calls Traditional 70/30 Revenue Split 'Outrageous' For Video Games

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Paradox Interactive Calls Traditional 70/30 Revenue Split 'Outrageous' For Video Games

At a Gamelab panel last week, Paradox Interactive's Fredrick Wester spoke on a largely unchanged revenue model: the 70/30 split. Developers keep 70 percent of a game's revenue, and the platform holders – Valve, Microsoft, Sony, Apple, Nintendo, and others – keep the remaining 30 percent. However, with the rise of digital sales and the Epic Games Store's more favorable 88/12 split, Wester believes the model is outdated.

"I think the 70/30 revenue split is outrageous," Wester said. "I think the platform holders are taking too much money. Everyone in the press here, just quote me on that."

Wester detailed how Warner Bros. established the 70/30 split in the 1970s as a precedent, back when they released films on VHS and when video games were very much in their infancy. With today's increasingly digitized methods of content distribution, Wester claims this model is outdated.

Skybound Games Announces Release Date For The Walking Dead: The Telltale Definitive Series

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Skybound Games Announces Release Date For The Walking Dead: The Telltale Definitive Series

Despite news of one of Telltale's hits slowly disappearing from storefronts, Skybound still knows the worth of the series that put the studio on the map. Rather than keeping each season separate, Skybound is collecting all four seasons and DLC together in a definitive edition to be sold both physically and digitally for $49.99.

Some interesting additions that come with the definitive series includes the "graphic black" style that allows you to play every episode with this distinct look more true to the comic-book style it was based off, more than 10 hours of developer commentary, art galleries, and over 140 music tracks.

The Walking Dead: Telltale Definitive Series releases on September 10 for PlayStation 4, Xbox One, and PC via the Epic Games Store. Only the PlayStation 4 and Xbox One versions are releasing worldwide.

Ni No Kuni Sequel On The Way With Plans To Expand The Franchise

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Ni No Kuni Sequel On The Way With Plans To Expand The Franchise

After two games console titles, a few mobile Japanese titles, an endorsement from Studio Ghibli, and a feature film on the way, the Ni No Kuni franchise is doing well. An interview with Level-5 president Akahiro Hino confirms that the Ni No Kuni library will continue to grow with no sign of stopping. 

Japanese magazine Nikkei talked with Hino about the upcoming Ni No Kuni news, including a sequel. The next title is planned to release sometime after the premiere of the Ni No Kuni anime film. The film, which so far has no announced plans to be released in the West, will release to Japanese theaters on August 29th. While Studio Ghibli was involved in the cutscene animation and art direction for Ni No Kuni: Wrath of the White Witch, the prolific studio has no involvement with the film. Frequent Ghibli collaborator and composer Joe Hisashi is scoring the film, however. The film looks good, and holds true to the original art style, as seen in the new trailers.

We know nothing about the Ni No Kuni sequel other than its post-August release window. Ni No Kuni: Wrath of the White Witch is also being ported to the Switch with a September 20th release date, which should hold fans over until more information on the sequel is released. 

Netflix Shows Off Witcher Poster, New Character Shots

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Netflix Shows Off Witcher Poster, New Character Shots

Netflix has released a few more photos from its upcoming Witcher series, and it looks like Geralt's wig game has improved. In addition to new looks at Henry Cavill's Geralt of Rivia, we can now get a look at how Yennefer (Anya Cholatra) and Ciri (Freya Allan) fare in the adaptation.

You can check out the character shots as well as the poster in the gallery below. Netflix is hosting a special Witcher panel at San Diego Comic Con at 2:15 p.m. Pacific on July 19 (in Hall H, if you're in the neighborhood. The three stars of the show will be in attendance, as well as showrunner Lauren Schmidt Hissrich. 

Click image thumbnails to view larger version

Remedy Has Publishing Rights For Alan Wake

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Remedy Has Publishing Rights For Alan Wake

Sure, Control is nearly here but that hasn't stopped Remedy from looking to the future – and it appears that at least part of the company's future is rooted in the past. For years, a loyal group of fans have clamored for an another sequel (not counting Alan Wake's American Nightmare) to the Twin Peaks-inspired Alan Wake, and it appears they might just get it.

The company announced today that it now owns the publishing rights for Alan Wake. Creative Director Sam Lake himself confirmed the news on Twitter

Yes, @remedygames now owns the publishing right to #AlanWake https://t.co/dajzTTTOje

Dwyane Wade, Anthony Davis Earn Cover Athlete Honors For NBA 2K20

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Dwyane Wade, Anthony Davis Earn Cover Athlete Honors For NBA 2K20

Fresh off his move to the Los Angeles Lakers, dominant big man Anthony Davis makes his second appearance on the cover of NBA 2K. A six-time NBA all-star and three-time All-NBA First Teamer, Davis has the resume of a repeat cover athlete. His teaming up with LeBron James in Los Angeles should only increase his profile. 

“I’m honored to be back representing NBA 2K,” Davis said in a press statement. “Being picked as the face of NBA 2K20 means the world to me, and I’m excited for the fans to experience the best sports simulation in the world this fall.”  

Given the months of rumors pointing to Davis leaving the New Orleans Pelicans, the NBA 2K20 covers smartly hide the team jersey:

Reader Discussion: Do You Enjoy Making Your Own Creations In Games?

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Reader Discussion: Do You Enjoy Making Your Own Creations In Games?

Whether you're a Minecraft builder, a Sims 4 player with an architect's eye, or a level creator in Super Mario Maker, several video games provide creation suites for innovative players.

Sometimes the building aspect is the game's biggest selling point, such as with Dreams, and other times it's a well-thought out addition like Far Cry 5's Arcade Mode. Either way, it feels like there's something out there for anyone who wants to add their personal touch.

I've been hot and cold on building mechanics; some click with me while others don't. Lately I've been getting back into building homes and community lots in the Sims 4, as well as throwing my hat into Dreams once more to go deeper with the creation tools. I'm also hoping to get my hands on Super Mario Maker 2 soon.

Here's What Death Stranding Would Look Like As A PS1 Game

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Here's What Death Stranding Would Look Like As A PS1 Game

Hideo Kojima's upcoming Death Stranding looks to be graphically impressive, but what if that same concept was translated into something more lo-fi? YouTuber Bearly Regal tested this idea by envisioning Death Stranding as a PS1 game.

The result is several gameplay and cinematic scenes transformed into a PS1 era aesthetic, and it actually looks pretty cool. Take a look for yourself below.

Death Stranding releases on November 8 for PS4, Xbox One, and PC. Read our humor piece where we let predictive text explain the meaning behind the game's themes and story.

Last Day Of June Is Free On The Epic Games Store

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Last Day of June, a story-driven puzzle game from developer Ovosonico, is available for free on the Epic Games Store (it's normally listed as $19.99 on the online retailer). Don't wait too long, though — it's only a freebie until July 4.

This puzzle game puts you in the shoes of an elderly man who desperately wants to change a traumatic past event. Thanks to a bit of magic, he gets that opportunity, and you help him rearrange history through puzzles. You play through a time loop of that fateful day in hopes of creating a new future. 

I reviewed Last Day of June when it released back in 2017, and thought it told an endearing story but was held back by its repetitive nature. You can read the entire review here.

Summer Games Done Quick Raises A Record-Breaking $3 Million

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Summer Games Done Quick Raises A Record-Breaking $3 Million

 Summer Games Done Quick, an annual speedrunning marathon, smashed records this year by fundraising a total of $3,006,188.87 from over 50,000 donors (donations are still open; this is the current amount at this time of writing). 

The week-long event began last Sunday and concluded yesterday. The team had already achieved a whopping $1 million on Thursday, just four days in. Once $2 million was reached, it took only a few hours to get to $3 million. 

In comparison, Summer Games Done Quick raised $2.1 million last year, which was a record up until now.