Valve Announces Artifact Comic In Multiple Parts

about X hours ago from
Valve Announces Artifact Comic In Multiple Parts

Artifact, Valve's Dota 2-based card game, is coming out in a matter of days. Valve has been eager to hook Dota 2 fans into the game's world through the card art, but hasn't really talked much about lore since its announcement. That changes with the newest Dota 2 comic titled Prelude which ties the two games together.

The comic can be found here. It can be read online or downloaded in bulk from the site.

The comic will be continued with a second part, titled Call to Arms, later this week to coincide with the Artifact launch. Valve states that these comics will act as a "series of events that will transform the world of Dota forever."

Nintendo Makes Over Half Its Yearly Revenue In America During The Holidays

about X hours ago from
Nintendo Makes Over Half Its Yearly Revenue In America During The Holidays

Releasing games during the holidays always seems like a chicken-and-egg scenario to me. Maybe a game released in November would do just as well if it were released in June. Maybe the main reason it does so well in the fall and winter is because it happens to release there. Until anyone listens to my rambling hypotheticals, though, it turns out Nintendo actually have hard data that the real money comes in the last few months of the calendar year, something to the tune of 60 percent of their revenue in North America.

In an interview with Yahoo Finance, Nintendo of America president Reggie Fils-Aime casually drops the number in an effort to emphasize how big holidays are for the company.

“The holiday selling season — October, November and December — critically important to our company,” Reggie told Yahoo Finance. "The Americas are the company’s most successful region by revenue, and the holiday season is the region’s biggest driver. We typically do, in the Americas, about 60% of our revenue during that time frame. The reason that it’s so significant is first, our products make great gifts."

PlayStation Classic Using PAL Versions For Several Games Regardless Of Region

about X hours ago from
PlayStation Classic Using PAL Versions For Several Games Regardless Of Region

In a somewhat odd choice, Sony has revealed that the PlayStation Classic's library will be partly based on the PAL versions of these games. Essentially, this means that several games on the PlayStation Classic will run slower than they did in the American releases.

PAL, or Phase Alternating Line, is a television standard used through most of Europe. For proper conversion, older video games would run at 50 hertz, necessitating that games that ran at 30 frames per second in an America would run at 25 frames per second in Europe. I suggest checking out a proper technical analysis, but long story short: this basically changes the way the game runs and results in things like different speeds for racing games and different timing for fighting games.

Sony confirmed the news in a blog post for the PlayStation Classic today. While it was assumed that European PlayStation Classics would retain their PAL versions, for some reason the North American version is following suit. The games based on the PAL releases are Battle Arena Toshinden, Cool Boarders 2, Destruction Derby, Grand Theft Auto, Jumping Flash, Oddworld: Abe’s Oddysee, Resident Evil: Director’s Cut, Tekken 3, and Tom Clancy’s Rainbow Six.

Pauline, Boom Boom, And Luma Join Mario Tennis Aces Early Next Year

about X hours ago from
Pauline, Boom Boom, And Luma Join Mario Tennis Aces Early Next Year

During a Nintendo Live event in Japan over the weekend, the company announced that Mario Tennis Aces will be seeing three new DLC characters coming in early 2019. Boom Boom, the midboss guardian from Super Mario Bros. 3; Pauline, Mario's one-time damsel-in-distress and now mayor of New Donk City; and Luma, Rosalina's star-child from Mario Galaxy and partner in Super Smash Bros.

You can check out a video of the characters in action below.

All three characters should be out by the end of March and free for everyone by the end of April, if Nintendo continues doing their current method of unlocking characters through online tournaments. Usually unlocks are handled by characters being available in online tournaments and unlocked for anyone who participated, with everyone getting them when the month is over.  That means they're also free, but you do have to pay for online, so that's the only "hidden" cost to getting them early.

Pauline, Boom Boom, And Luma Join Mario Tennis Aces Early Next Year

about X hours ago from
Pauline, Boom Boom, And Luma Join Mario Tennis Aces Early Next Year

During a Nintendo Live event in Japan over the weekend, the company announced that Mario Tennis Aces will be seeing three new DLC characters coming in early 2019. Boom Boom, the midboss guardian from Super Mario Bros. 3; Pauline, Mario's one-time damsel-in-distress and now mayor of New Donk City; and Luma, Rosalina's star-child from Mario Galaxy and partner in Super Smash Bros.

You can check out a video of the characters in action below.

All three characters should be out by the end of March and free for everyone by the end of April, if Nintendo continues doing their current method of unlocking characters through online tournaments. Usually unlocks are handled by characters being available in online tournaments and unlocked for anyone who participated, with everyone getting them when the month is over.  That means they're also free, but you do have to pay for online, so that's the only "hidden" cost to getting them early.

Lady Gaga Is Fighting Her Way Through Bayonetta

about X hours ago from
Lady Gaga Is Fighting Her Way Through Bayonetta

Over the last few weeks, singer/songwriter Lady Gaga, whose real name is Stefani Joanne Angelina Germanotta, has been tweeting about the trials and tribulations of everyone's favorite Umbran witch, Bayonetta.

The first tweet came three weeks ago, when Gaga tweeted "When you beat Chapter IV of Bayonetta and then realize Chapter V is going to kick your ass ☠️

Starbreeze Cuts Costs Due To Disappointing Sales Of Overkill's The Walking Dead

about X hours ago from
Starbreeze Cuts Costs Due To Disappointing Sales Of Overkill's The Walking Dead

Citing disappointing initial sales, higher than average sales in low-price countries like China and Russia, and not being able to count some revenue from console versions of Overkill's The Walking Dead until after the fourth quarter, Starbreeze announced its intention to start a cost-cutting initiative. 

Starbreeze CFO Sebastian Ahlskog explains, “We have initiated a review of our costs to ensure better alignment with our revenues. We are designing a program towards that end, naturally while keeping a careful eye on revenue development. We must focus on our core business and ensure delivery of the company’s important games.”

While Starbreeze Chairman Michael Hjorth is disappointed that Overkill's The Walking Dead is underperforming, he states that the company has "a base to work with in regards to the number of games sold. We have a pulse of concurrent players, which is essential to future performance within the framework of our Games as a Service concept. The team is working at full capacity to deliver improvements to the game and new content, and Season 2 will be starting soon."

Starbreeze Cuts Costs Due To Disappointing Sales Of Overkill's The Walking Dead

about X hours ago from
Starbreeze Cuts Costs Due To Disappointing Sales Of Overkill's The Walking Dead

Citing disappointing initial sales, higher than average sales in low-price countries like China and Russia, and not being able to count some revenue from console versions of Overkill's The Walking Dead until after the fourth quarter, Starbreeze announced its intention to start a cost-cutting initiative. 

Starbreeze CFO Sebastian Ahlskog explains, “We have initiated a review of our costs to ensure better alignment with our revenues. We are designing a program towards that end, naturally while keeping a careful eye on revenue development. We must focus on our core business and ensure delivery of the company’s important games.”

While Starbreeze Chairman Michael Hjorth is disappointed that Overkill's The Walking Dead is underperforming, he states that the company has "a base to work with in regards to the number of games sold. We have a pulse of concurrent players, which is essential to future performance within the framework of our Games as a Service concept. The team is working at full capacity to deliver improvements to the game and new content, and Season 2 will be starting soon."

The Legend Of Zelda Chief Teases Skyward Sword On Switch

about X hours ago from
The Legend Of Zelda Chief Teases Skyward Sword On Switch

The Legend of Zelda: Skyward Sword is one of the last Wii games produced by Nintendo and one of the most divisive games in the series. While unpopular with the Zelda fandom, the game scored well critically and is known as one of the only 3D Zelda games that has never gotten ported or remastered. The game relied heavily on its motion controls for combat and puzzles and a port to a system with a more traditional control scheme would involve massively retooling its controls, something Nintendo typically does not do with remasters. A hint from the producer of the Zelda series over the weekend, though, might indicate that Nintendo's looking into it.

Two Zelda concerts were held in Osaka, Japan over the weekend with a special surprise for the evening session. According to attendees, Zelda chief Eiji Aonuma came out at the end of the show to deliver a special address. As an opening line, Aonuma teased the people hoping for an announcement by saying, according to translations, "I know what you're thinking, Skyward Sword on Switch, right?" to audience applause.

It is unclear if Aonuma was joking, but he does have a tendency to matter-of-factly talk about future Zelda projects while they're on his mind.

The Legend Of Zelda Chief Teases Skyward Sword On Switch

about X hours ago from
The Legend Of Zelda Chief Teases Skyward Sword On Switch

The Legend of Zelda: Skyward Sword is one of the last Wii games produced by Nintendo and one of the most divisive games in the series. While unpopular with the Zelda fandom, the game scored well critically and is known as one of the only 3D Zelda games that has never gotten ported or remastered. The game relied heavily on its motion controls for combat and puzzles and a port to a system with a more traditional control scheme would involve massively retooling its controls, something Nintendo typically does not do with remasters. A hint from the producer of the Zelda series over the weekend, though, might indicate that Nintendo's looking into it.

Two Zelda concerts were held in Osaka, Japan over the weekend with a special surprise for the evening session. According to attendees, Zelda chief Eiji Aonuma came out at the end of the show to deliver a special address. As an opening line, Aonuma teased the people hoping for an announcement by saying, according to translations, "I know what you're thinking, Skyward Sword on Switch, right?" to audience applause.

It is unclear if Aonuma was joking, but he does have a tendency to matter-of-factly talk about future Zelda projects while they're on his mind.