Black Mesa: Xen Finishes The Half-Life Remake In A Stunning New Way

about X hours ago from
Black Mesa: Xen Finishes The Half-Life Remake In A Stunning New Way

Do you remember the original ending to Half-Life? Toward the end of the game, Gordon would go to Xen, a nice-looking skybox with a number of disconnected platforms that involved extensive use of the long jump module. It looked cool, but it was kind of one-note, and bore more of a resemblance to Super Mario 64's final worlds than anything from Half-Life's design until then. So when Black Mesa, a fan-made remake of Half-Life, got its last real build released, the developers didn't really focus on Xen and opted to leave it for later. It seems later is now, as the team behind the remake has released a trailer of what has become of Xen.

Rather than appending Xen to the game, the Black Mesa team of incredibly dedicated fans have expanded it to be a standalone multi-hour campaign set on the alien planet that so much of the game was leading up to. You can check out the trailer below and see what they mean.

The trailer is almost cut like a trailer to Doom, but definitely looks like an impressive effort from everyone involved. Xen seems more or less transformed into a major new area in the game. Not to run the comparison marathon forever, but there's shades of Metroid Prime in what the trailer shows, with a lot more colors than even that game. 

Rumor: Voice Actor Claims New Mortal Kombat Project In The Works

about X hours ago from
Rumor: Voice Actor Claims New Mortal Kombat Project In The Works

A few days ago, Spanish-language voice actor José Eduardo Garza Escudero, commonly known as Lalo Garza, went to Twitter to express his frustrations. As a common voice actor for bringing English-language properties to Mexico and dubbing them over in Spanish, Garza is often tapped for video games, as well. Last week, he had apparently lost out on a role and, in the process of venting about it, may have said more than he should have.

In a machine-translated tweet, Garza said "Well finally I confirm that the 'professionals' of @ PINKNOISEloc decided to remove my characters from #MortalKombatXI. How sad that a company that wanted a lot ends up making decisions that affect both you, the consumers. Goodbye Kung Lao and Reptile."

Garza later clarified that he did not necessarily know if this project was actually Mortal Kombat XI, as it could be "MKXI, MK10.5, MKXYZ or whatever." He simply knew that these characters would not be dubbed by him in whatever new Mortal Kombat project this appears to be, if it even really exists.

Rumor: Voice Actor Claims New Mortal Kombat Project In The Works

about X hours ago from
Rumor: Voice Actor Claims New Mortal Kombat Project In The Works

A few days ago, Spanish-language voice actor José Eduardo Garza Escudero, commonly known as Lalo Garza, went to Twitter to express his frustrations. As a common voice actor for bringing English-language properties to Mexico and dubbing them over in Spanish, Garza is often tapped for video games, as well. Last week, he had apparently lost out on a role and, in the process of venting about it, may have said more than he should have.

In a machine-translated tweet, Garza said "Well finally I confirm that the 'professionals' of @ PINKNOISEloc decided to remove my characters from #MortalKombatXI. How sad that a company that wanted a lot ends up making decisions that affect both you, the consumers. Goodbye Kung Lao and Reptile."

Garza later clarified that he did not necessarily know if this project was actually Mortal Kombat XI, as it could be "MKXI, MK10.5, MKXYZ or whatever." He simply knew that these characters would not be dubbed by him in whatever new Mortal Kombat project this appears to be, if it even really exists.

The Walking Dead: The Final Season Has Restarted Development At Skybound Games

about X hours ago from
The Walking Dead: The Final Season Has Restarted Development At Skybound Games

The long and winding tale of Telltale's closure has sprouted another branch as Skybound Games has confirmed that development has restarted on the game today. After Telltale Games closed its doors in the middle of The Walking Dead's final season, Skybound announced they would be finishing up the final two episodes in early October using Telltale's former developers.

"After Telltale shut its doors, the game was, unfortunately, unable to be worked on and hence the release dates of Episodes 3 and 4 have been delayed," Skybound wrote in a blog post today. "But, we’re excited to let you know that many of the talented, passionate team members who originally worked on the game are resuming development efforts today!"

The phrasing of "most of the team members" certainly implies that it is not the entire team from Telltale, which does make sense. Many were probably not able to take temporary work to finish the final two episodes, though Skybound's CEO has said he wanted the game to be entirely developed by former Telltale staff. It is not clear if the team will be retained after the two episodes are finished.

The Walking Dead: The Final Season Has Restarted Development At Skybound Games

about X hours ago from
The Walking Dead: The Final Season Has Restarted Development At Skybound Games

The long and winding tale of Telltale's closure has sprouted another branch as Skybound Games has confirmed that development has restarted on the game today. After Telltale Games closed its doors in the middle of The Walking Dead's final season, Skybound announced they would be finishing up the final two episodes in early October using Telltale's former developers.

"After Telltale shut its doors, the game was, unfortunately, unable to be worked on and hence the release dates of Episodes 3 and 4 have been delayed," Skybound wrote in a blog post today. "But, we’re excited to let you know that many of the talented, passionate team members who originally worked on the game are resuming development efforts today!"

The phrasing of "most of the team members" certainly implies that it is not the entire team from Telltale, which does make sense. Many were probably not able to take temporary work to finish the final two episodes, though Skybound's CEO has said he wanted the game to be entirely developed by former Telltale staff. It is not clear if the team will be retained after the two episodes are finished.

Final Aquaman Trailer Is A Day At The Water Park

about X hours ago from
Final Aquaman Trailer Is A Day At The Water Park

DC is hoping to find their footing again with the newest slate of comic book movies, with Aquaman leading the charge. Warner Bros. released a hefty amount of footage along with the last trailer, and this final trailer clock in at less than half the time, but still has the impact of war.

After several movies in the DC cinematic universe, Aquaman represents a bit of a lightening of the one while trying to better preserve the larger impact of its tone, which is fairly unique among modern superhero movies. He also has gold armor, so you know Aquaman cares about looking good.

Aquaman hits theaters on December 21.

Sunset Overdrive Director Joining Microsoft's Internal Studio The Initiative

about X hours ago from
Sunset Overdrive Director Joining Microsoft's Internal Studio The Initiative

At E3 earlier this year, Phil Spencer announced an intention to bolster Microsoft's internal development ranks with a number of key acquisitions and one studio being built from the ground up. That new studio is called The Initiative, which Microsoft hinted would be working on narrative games under ex-Crystal Dynamics chief Darrell Gallagher. After several high-profile hires, the studio seems to have made another major one: Insomniac's Drew Murray.

Murray has been key in several of Insomniac's games through 2015, including being a designer on all three Resistance games up to lead designer on Resistance 3 and directing the Xbox One-exclusive Sunset Overdrive. The developer posted about starting a new job at The Initiative today.

Moments away from starting my new job at @MSStudiosBlog The Initiative! pic.twitter.com/NaMsH3Xytd

Sunset Overdrive Director Joining Microsoft's Internal Studio The Initiative

about X hours ago from
Sunset Overdrive Director Joining Microsoft's Internal Studio The Initiative

At E3 earlier this year, Phil Spencer announced an intention to bolster Microsoft's internal development ranks with a number of key acquisitions and one studio being built from the ground up. That new studio is called The Initiative, which Microsoft hinted would be working on narrative games under ex-Crystal Dynamics chief David Gallagher. After several high-profile hires, the studio seems to have made another major one: Insomniac's Drew Murray.

Murray has been key in several of Insomniac's games through 2015, including being a designer on all three Resistance games up to lead designer on Resistance 3 and directing the Xbox One-exclusive Sunset Overdrive. The developer posted about starting a new job at The Initiative today.

Moments away from starting my new job at @MSStudiosBlog The Initiative! pic.twitter.com/NaMsH3Xytd

Activision Defends Spyro Reignited Trilogy's Lack Of Subtitles

about X hours ago from
Activision Defends Spyro Reignited Trilogy's Lack Of Subtitles

When the Spyro games first released on the PlayStation in the late 90s, they lacked subtitle options for the game's cutscenes. This isn't too shocking, as voice acting on console games was still fairly nascent, and disability options were not often talked about. When the Reignited Trilogy, remakes of the first three games in the series, released last week, the game's 35 minutes of cutscenes also contained no subtitles despite 20 years of guidelines and best practices informing that decision.

While this in itself is an issue, and one that can be fixed with a patch or an update, Activision's response to questions on the subject seems to indicate they made a decision not to focus on subtitles. In a statement to British video game outlet GamePitt, Activision provided the following explanation:

Activision Defends Spyro Reignited Trilogy's Lack Of Subtitles

about X hours ago from
Activision Defends Spyro Reignited Trilogy's Lack Of Subtitles

When the Spyro games first released on the PlayStation in the late 90s, they lacked subtitle options for the game's cutscenes. This isn't too shocking, as voice acting on console games was still fairly nascent, and disability options were not often talked about. When the Reignited Trilogy, remakes of the first three games in the series, released last week, the game's 35 minutes of cutscenes also contained no subtitles despite 20 years of guidelines and best practices informing that decision.

While this in itself is an issue, and one that can be fixed with a patch or an update, Activision's response to questions on the subject seems to indicate they made a decision not to focus on subtitles. In a statement to British video game outlet GamePitt, Activision provided the following explanation: