Learn About Dragon Quest's Surprise Inspirations

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Learn About Dragon Quest's Surprise Inspirations

The latest episode of Did You Know Gaming webs series takes a look at the Dragon Quest series and the involvement of Dragon Ball creator Akira Toriyama.

RPGs like Ultima and Wizardry inspired the game's creation, which isn't too surprising, but a game released in Japan called The Portopia Serial Murder Case also served as inspiration for the popular Japanese fantasy RPG.

You can learn about the series in the video below.

Get Prepped For Inquisition By Recapping Dragon Age II's Lore

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Dragon Age II wasn’t as well regarded as the previous entry, but it looks like you might want to skip Dragon Age: Inquisition, so instead of spending 30+ hours playing through Dragon Age II, why not spend a minute brushing up on the game's lore instead.

Dragon Age: Inquisition releases this November, but if you need a quick refresher of what happened in Dragon Age II, check out this 60-second overview from the guys at Lore in a Minute!

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Why We Miss Arcades Displayed In One Movie Supercut

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Why We Miss Arcades Displayed In One Movie Supercut

We miss the cacophony of lights and sounds in a crowded arcade. But we miss arcades portrayal in film even more. Here’s a mash up of several of the best arcades scenes from the preceding decades.

The Huffington Post recently took films from 1975 to 1994 and spliced their arcade scenes together into a striking love letter to a bygone era.

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Dance Central Spotlight Out Today On Xbox One

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It was only early this summer that Harmonix announced Dance Central Spotlight, but the day of release has arrived. The Kinect-exclusive downloadable game is available right now on Xbox One.

The base version of the game costs $10 and includes 10 songs, including "Royals" by Lorde, "Counting Stars" by OneRepublic, and "Happy" by Pharrell Williams. Additional songs are available as DLC for $2 each. For the full song list, check out Harmonix's site.

Our review of Dance Central Spotlight is currently in progress, so you should be able to read our thoughts on the final product before too long. 

We Were One Second Away From Blowing Up Everyone At PAX

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We Were One Second Away From Blowing Up Everyone At PAX

The Oculus Rift is poised to change the way we approach gaming, with new experiences being developed every day for the head-mounted display. One of the most interesting uses I've experienced was a little game in the tabletop area of the Indie Minibooth called Keep Talking and Nobody Explodes.

The premise is ripped right from countless movies featuring a ticking time bomb and a short window to defuse it. Keep Talking simulates a bomb defusal scenario that has one player handling the explosive via the Rift, while others flip through a manual to provide disarming instructions.

I was joined by associated editor Kyle Hilliard, who was responsible for guiding me through the process of saving everyone. There are three different difficulty levels that use progressively more of the manual.


These are the notes Kyle had to read aloud from.

We stuck to "first time" mode, which gave us three different things to do before time ran out. I started by describing my bomb to Kyle, so he could understand what I was seeing, including interactive elements and notable features like two batteries, a serial number, and a nametag that said "Bob."

Our first step was to cut one of six wires. I gave him the rundown and we quickly snipped the correct one.

Metal Gear Rex Cosplay Needs To Be Scene To Be Believed

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Metal Gear Rex Cosplay Needs To Be Scene To Be Believed

This Metal Gear Rex cosplay “outfit” is nearly as impressive as anything Tony Stark has built, and requires several assistants to put together. Otakon 2014 took place early last month in Baltimore Convention Center. We don’t know what else was there, but it probably wasn’t as impressive as this Metal Gear Rex cosplay, which took Ruby Taki seven months to create, which is more time than we ever spent on school.

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GTA Online Adds 16 New Jobs And A Flight School Playlist

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GTA Online Adds 16 New Jobs And A Flight School Playlist

Grand Theft Auto Online is nearly a year old, but Rockstar is still cranking out new content for its online open world. This month, you can check out 16 new jobs, new races and contact missions, and earn double RP all week in a new Flight School Jobs Playlist.

As part of today's update, players will have access to two new Contact Missions, including:

Chop Chop (Contact: Trevor, Rank 43, 2-4 Players)"Our friend Ronald is getting increasingly agitated about Merryweather Security’s presence in the state, and a nervous Ron gets on my t***. Why don't you go to Sandy Shores Airfield, hack into the Merryweather Network, find their outposts and then take their choppers and blow 'em all to hell. Okay? Great!"

Jordan Weisman Sees Harebrained Schemes' Golem Arcana As Tabletop MMO

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On the surface, PAX might seem like a celebration of video games. In reality, it's a gathering that embraces multiple disciplines of game entertainment, including the diverse world of tabletop titles.

I had a chance to catch up with Shadowrun creator Jordan Weisman, CEO of Harebrained Schemes, to talk about the recently released tabletop/digital hybrid, Golem Arcana. The title uses a bluetooth stylus to communicate miniature positions on the map, attacks, special powers, and more to a phone or tablet running the companion app.

All of the rules and stats are handled in the game, which makes it easy for Harebrained Schemes to balance the game. New updates can be pushed through that change the Action Point value of attacks and more.

The digital component also allows for random or planned encounters during a match. You might get side quests when arriving on a map location, which you can then choose to accept or ignore. The results of succeeding may be clear (healing, an in-game blessing, or some other benefit) or may be hidden from the player until the mission is complete.

Bungie Gives Us A Birds-Eye View Of Destiny With Planet View

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Google Maps has given us a pretty great view of our planet's surface. Now, using some of those same technologies, Bungie is giving us a big-picture look at it’s new shooter with Destiny Planet View.

We’ve already had a few opportunities to dive into Destiny’s world, but Destiny Planet View lets fans explore a piece of the game’s world, including nearby planets and moons using. This is your first chance to get a look at some of Destiny's in-game locations on Mars, Venus and the Moon. Players will also be able to discover game lore, tips, and a few hidden real-world “incentives.” Check out the Destiny Planet View trailer below, which marks the first time Google technologies have been used to map an game world.

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