PlayStation Classic Using PAL Versions For Several Games Regardless Of Region

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PlayStation Classic Using PAL Versions For Several Games Regardless Of Region

In a somewhat odd choice, Sony has revealed that the PlayStation Classic's library will be partly based on the PAL versions of these games. Essentially, this means that several games on the PlayStation Classic will run slower than they did in the American releases.

PAL, or Phase Alternating Line, is a television standard used through most of Europe. For proper conversion, older video games would run at 50 hertz, necessitating that games that ran at 30 frames per second in an America would run at 25 frames per second in Europe. I suggest checking out a proper technical analysis, but long story short: this basically changes the way the game runs and results in things like different speeds for racing games and different timing for fighting games.

Sony confirmed the news in a blog post for the PlayStation Classic today. While it was assumed that European PlayStation Classics would retain their PAL versions, for some reason the North American version is following suit. The games based on the PAL releases are Battle Arena Toshinden, Cool Boarders 2, Destruction Derby, Grand Theft Auto, Jumping Flash, Oddworld: Abe’s Oddysee, Resident Evil: Director’s Cut, Tekken 3, and Tom Clancy’s Rainbow Six.

Pauline, Boom Boom, And Luma Join Mario Tennis Aces Early Next Year

about X hours ago from
Pauline, Boom Boom, And Luma Join Mario Tennis Aces Early Next Year

During a Nintendo Live event in Japan over the weekend, the company announced that Mario Tennis Aces will be seeing three new DLC characters coming in early 2019. Boom Boom, the midboss guardian from Super Mario Bros. 3; Pauline, Mario's one-time damsel-in-distress and now mayor of New Donk City; and Luma, Rosalina's star-child from Mario Galaxy and partner in Super Smash Bros.

You can check out a video of the characters in action below.

All three characters should be out by the end of March and free for everyone by the end of April, if Nintendo continues doing their current method of unlocking characters through online tournaments. Usually unlocks are handled by characters being available in online tournaments and unlocked for anyone who participated, with everyone getting them when the month is over.  That means they're also free, but you do have to pay for online, so that's the only "hidden" cost to getting them early.

Pauline, Boom Boom, And Luma Join Mario Tennis Aces Early Next Year

about X hours ago from
Pauline, Boom Boom, And Luma Join Mario Tennis Aces Early Next Year

During a Nintendo Live event in Japan over the weekend, the company announced that Mario Tennis Aces will be seeing three new DLC characters coming in early 2019. Boom Boom, the midboss guardian from Super Mario Bros. 3; Pauline, Mario's one-time damsel-in-distress and now mayor of New Donk City; and Luma, Rosalina's star-child from Mario Galaxy and partner in Super Smash Bros.

You can check out a video of the characters in action below.

All three characters should be out by the end of March and free for everyone by the end of April, if Nintendo continues doing their current method of unlocking characters through online tournaments. Usually unlocks are handled by characters being available in online tournaments and unlocked for anyone who participated, with everyone getting them when the month is over.  That means they're also free, but you do have to pay for online, so that's the only "hidden" cost to getting them early.

Lady Gaga Is Fighting Her Way Through Bayonetta

about X hours ago from
Lady Gaga Is Fighting Her Way Through Bayonetta

Over the last few weeks, singer/songwriter Lady Gaga, whose real name is Stefani Joanne Angelina Germanotta, has been tweeting about the trials and tribulations of everyone's favorite Umbran witch, Bayonetta.

The first tweet came three weeks ago, when Gaga tweeted "When you beat Chapter IV of Bayonetta and then realize Chapter V is going to kick your ass ☠️

Starbreeze Cuts Costs Due To Disappointing Sales Of Overkill's The Walking Dead

about X hours ago from
Starbreeze Cuts Costs Due To Disappointing Sales Of Overkill's The Walking Dead

Citing disappointing initial sales, higher than average sales in low-price countries like China and Russia, and not being able to count some revenue from console versions of Overkill's The Walking Dead until after the fourth quarter, Starbreeze announced its intention to start a cost-cutting initiative. 

Starbreeze CFO Sebastian Ahlskog explains, “We have initiated a review of our costs to ensure better alignment with our revenues. We are designing a program towards that end, naturally while keeping a careful eye on revenue development. We must focus on our core business and ensure delivery of the company’s important games.”

While Starbreeze Chairman Michael Hjorth is disappointed that Overkill's The Walking Dead is underperforming, he states that the company has "a base to work with in regards to the number of games sold. We have a pulse of concurrent players, which is essential to future performance within the framework of our Games as a Service concept. The team is working at full capacity to deliver improvements to the game and new content, and Season 2 will be starting soon."

Starbreeze Cuts Costs Due To Disappointing Sales Of Overkill's The Walking Dead

about X hours ago from
Starbreeze Cuts Costs Due To Disappointing Sales Of Overkill's The Walking Dead

Citing disappointing initial sales, higher than average sales in low-price countries like China and Russia, and not being able to count some revenue from console versions of Overkill's The Walking Dead until after the fourth quarter, Starbreeze announced its intention to start a cost-cutting initiative. 

Starbreeze CFO Sebastian Ahlskog explains, “We have initiated a review of our costs to ensure better alignment with our revenues. We are designing a program towards that end, naturally while keeping a careful eye on revenue development. We must focus on our core business and ensure delivery of the company’s important games.”

While Starbreeze Chairman Michael Hjorth is disappointed that Overkill's The Walking Dead is underperforming, he states that the company has "a base to work with in regards to the number of games sold. We have a pulse of concurrent players, which is essential to future performance within the framework of our Games as a Service concept. The team is working at full capacity to deliver improvements to the game and new content, and Season 2 will be starting soon."

The Legend Of Zelda Chief Teases Skyward Sword On Switch

about X hours ago from
The Legend Of Zelda Chief Teases Skyward Sword On Switch

The Legend of Zelda: Skyward Sword is one of the last Wii games produced by Nintendo and one of the most divisive games in the series. While unpopular with the Zelda fandom, the game scored well critically and is known as one of the only 3D Zelda games that has never gotten ported or remastered. The game relied heavily on its motion controls for combat and puzzles and a port to a system with a more traditional control scheme would involve massively retooling its controls, something Nintendo typically does not do with remasters. A hint from the producer of the Zelda series over the weekend, though, might indicate that Nintendo's looking into it.

Two Zelda concerts were held in Osaka, Japan over the weekend with a special surprise for the evening session. According to attendees, Zelda chief Eiji Aonuma came out at the end of the show to deliver a special address. As an opening line, Aonuma teased the people hoping for an announcement by saying, according to translations, "I know what you're thinking, Skyward Sword on Switch, right?" to audience applause.

It is unclear if Aonuma was joking, but he does have a tendency to matter-of-factly talk about future Zelda projects while they're on his mind.

The Legend Of Zelda Chief Teases Skyward Sword On Switch

about X hours ago from
The Legend Of Zelda Chief Teases Skyward Sword On Switch

The Legend of Zelda: Skyward Sword is one of the last Wii games produced by Nintendo and one of the most divisive games in the series. While unpopular with the Zelda fandom, the game scored well critically and is known as one of the only 3D Zelda games that has never gotten ported or remastered. The game relied heavily on its motion controls for combat and puzzles and a port to a system with a more traditional control scheme would involve massively retooling its controls, something Nintendo typically does not do with remasters. A hint from the producer of the Zelda series over the weekend, though, might indicate that Nintendo's looking into it.

Two Zelda concerts were held in Osaka, Japan over the weekend with a special surprise for the evening session. According to attendees, Zelda chief Eiji Aonuma came out at the end of the show to deliver a special address. As an opening line, Aonuma teased the people hoping for an announcement by saying, according to translations, "I know what you're thinking, Skyward Sword on Switch, right?" to audience applause.

It is unclear if Aonuma was joking, but he does have a tendency to matter-of-factly talk about future Zelda projects while they're on his mind.

Publisher Of VVVVVV And Cave Story Has A Vision For An 8-Bit TMNT Game

about X hours ago from
Publisher Of VVVVVV And Cave Story Has A Vision For An 8-Bit TMNT Game

What a world it would be if we could get our hands on this game. The 8-bit aficionado Nicalis Inc. recently tweeted out a screen for an imagined Teenage Mutant Ninja Turtles game, and it looks like the kind of game Mikey would love to play – when he’s not whipping thugs with his nunchucks.

Nicalis gave fans a shot of a pixelated street with the turtles going toe-to-toe against Shredder. The image includes an 8-bit Shredder, a pissed-off Raphael, and a Michelangelo adorably screaming for pizza. As the team behind retro-inspired gems like Cave Story+ and 1001 Spikes, Nicalis would be the perfect indy developer to create this pixelated portrait of our favorite mutated turtles. But alas, the screenshot is probably just for fun and doesn't necessarily represent a real project.

For now we’ll have to be content with the existing 8-bit TMNT games or play Teenage Mutant Ninja Turtles: Mutants in Manhattan. We'll probably do the former. 

Red Dead Online Beta Rollout Begins Tomorrow

about X hours ago from
Red Dead Online Beta Rollout Begins Tomorrow

Over the past few weeks, millions of people have spent countless hours enjoying the excellent single-player campaign of Red Dead Redemption II. While the conversation will continue about how the story comes to an end and the hundreds of interesting happenings you can find wandering the vibrant open world, it's time to turn our focus to the pending online component of the game. 

Today, Rockstar Games revealed that the Red Dead Online beta rolls out this week. Tomorrow, owners of the Red Dead Redemption II Ultimate Edition will be the first to ride into the online servers. Wednesday, anyone who played the game on launch day gets to join the fray. Players who first played the game between October 26 and 29 can access the beta starting Thursday, and everyone else can join on Friday. 

So what's included in Red Dead Online out of the gate? Don't expect a fully featured experience like Grand Theft Auto Online, which has continually added new content for half a decade. That said, you can still ride out with a posse of up to seven players, set up a camp, smoke gangs out of their hideouts, enjoy outdoor pursuits like hunting and fishing, or participate in adversarial modes in the beta. Look for more information about the mode tomorrow.