Independent Games Festival 2019 Nominations Released With Return Of Obra Dinn Leading

about X hours ago from
Independent Games Festival 2019 Nominations Released With Return Of Obra Dinn Leading

The Independent Games Festival, or IGF Awards, take place during the Game Developer's Conference each year and recognize indie games that show remarkable performance in quality and innovation. This year, Lucas Pope's Return of Obra Dinn, the period-piece puzzle game focused on identifying a ship of corpses, is nominated across five categories, including the coveted Seumas McNally Grand Prize.

Here's the full list of nominations and honorable mentions provided by the IGF.

Seumas McNally Grand Prize  Minit (Kitty Calis, Jan Willem Nijman, Jukio Kallio & Dominik Johann)  Opus Magnum (Zachtronics) Noita (Nolla Games) Return of the Obra Dinn (Lucas Pope) Hypnospace Outlaw (Jay Tholen, Mike Lasch, Xalavier Nelson Jr., Corey Cochran) Do Not Feed the Monkeys (Fictiorama Studios)

Independent Games Festival 2019 Nominations Released With Return Of Obra Dinn Leading

about X hours ago from
Independent Games Festival 2019 Nominations Released With Return Of Obra Dinn Leading

The Independent Games Festival, or IGF Awards, take place during the Game Developer's Conference each year and recognize indie games that show remarkable performance in quality and innovation. This year, Lucas Pope's Return of Obra Dinn, the period-piece puzzle game focused on identifying a ship of corpses, is nominated across five categories, including the coveted Seumas McNally Grand Prize.

Here's the full list of nominations and honorable mentions provided by the IGF.

Seumas McNally Grand Prize  Minit (Kitty Calis, Jan Willem Nijman, Jukio Kallio & Dominik Johann)  Opus Magnum (Zachtronics) Noita (Nolla Games) Return of the Obra Dinn (Lucas Pope) Hypnospace Outlaw (Jay Tholen, Mike Lasch, Xalavier Nelson Jr., Corey Cochran) Do Not Feed the Monkeys (Fictiorama Studios)

Finally, Everything Is Coming To Switch

about X hours ago from
Finally, Everything Is Coming To Switch

You've heard it before. "This looks cool, but I wish it was on Switch" or "They should really bring this older game to the Switch." Well, creator David Oreilly and Doublefine are ensuring that Everything is on Switch by bringing Everything to Switch next week.

The digital game was a short and sweet contemplation on the the beginnings and ends of all things and released on PS4 and PC in 2017. Since then, while it has been fun and short-lived fodder for making jokes, there hasn't been much indication that anything else would come from it. The announcement of the Switch version at least indicates it is on someone's mind. 

Check out the reveal trailer below.

Bethesda Has Resolved Lawsuit Over Westworld Mobile Game

about X hours ago from
Bethesda Has Resolved Lawsuit Over Westworld Mobile Game

Last year, Bethesda filed lawsuit against Warner Bros. Entertainment over Westworld Mobile, which Bethesda alleged was overly similar to Fallout Shelter. Behaviour Interactive, the developer of both games, was also named in the lawsuit, which Warner Bros. called baseless. Now Bethesda has announced that the lawsuit has been resolved amicably among all parties.

"Bethesda Softworks and Behaviour Interactive jointly announced today that the parties have amicably resolved the lawsuit Bethesda brought against Behaviour and others related to the Fallout Shelter and Westworld mobile games," Bethesda said in a statement. While not directly named, it is likely that Warner Bros. Entertainment is also included in this resolution.

At the center of Bethesda's claim was Westworld Mobile was in fact reusing code from Fallout Shelter, which Bethesda paid for when Behaviour was making the game for them. To illustrate this example, Bethesda pointed out that a glitch that went unfixed in Fallout Shelter was reproducible in the exact same way in Westworld Mobile.

Bethesda Has Resolved Lawsuit Over Westworld Mobile Game

about X hours ago from
Bethesda Has Resolved Lawsuit Over Westworld Mobile Game

Last year, Bethesda filed lawsuit against Warner Bros. Entertainment over Westworld Mobile, which Bethesda alleged was overly similar to Fallout Shelter. Behaviour Interactive, the developer of both games, was also named in the lawsuit, which Warner Bros. called baseless. Now Bethesda has announced that the lawsuit has been resolved amicably among all parties.

"Bethesda Softworks and Behaviour Interactive jointly announced today that the parties have amicably resolved the lawsuit Bethesda brought against Behaviour and others related to the Fallout Shelter and Westworld mobile games," Bethesda said in a statement. While not directly named, it is likely that Warner Bros. Entertainment is also included in this resolution.

At the center of Bethesda's claim was Westworld Mobile was in fact reusing code from Fallout Shelter, which Bethesda paid for when Behaviour was making the game for them. To illustrate this example, Bethesda pointed out that a glitch that went unfixed in Fallout Shelter was reproducible in the exact same way in Westworld Mobile.

Sega Possibly Teasing Catherine PC Port

about X hours ago from
Sega Possibly Teasing Catherine PC Port

In an ongoing attempt to get Sega games on PC, the Japanese company seems to be also trying to get subsidiary Atlus on board if a new tease is any indication. An image posted on Bayonetta's Steam forum of all places suggests that the first Atlus-developed console game to hit PC will be their narrative-puzzle game Catherine.

In a post on the Bayonetta Steam forums, an announcement made by a Sega Dev account simply contains a picture of a sheep. While it could just be nonsense, sheep imagery is pretty closely tied with Atlus' title Catherine. Without spoiling much, characters in the game are frequently depicted as sheep in the dream world that the game's puzzle sections take place in.

With Catherine: Full Body coming to the west, it would make sense for Sega to port the game to PC at the same time. The Full Body edition comes with extra content not seen in the 2011 game on PlayStation 3 and Xbox 360, including a third possible route with its own love interest.  

Netflix Drops New Trailer, Debut Date For The Punisher Season 2

about X hours ago from
Netflix Drops New Trailer, Debut Date For The Punisher Season 2

Netflix may have already given the boot to Iron Fist, Luke Cage, and Daredevil, but everyone’s favorite cold-blooded vigilante is still going strong. Today, Netflix announced the premiere date for the second season of The Punisher, with a new trailer that introduces an infamous villain.

The trailer jumps back and forth between the brooding thoughts of Frank Castle and Billy Russo, who fans know better as Punisher’s long-time nemesis, Jigsaw. Both men clearly aren't starting the new year on a good note, and I’m guessing peaceful conflict resolution isn’t on the table. See for yourself in the trailer below.

The most important element of the trailer is the announcement that season two will available for streaming on Netflix on January 18. What happens after season two remains to be seen, but given Netflix’s recent penchant for ending its Marvel shows, the finale may be more...well, final, than fans are anticipating.

Former Hearthstone Developers Announce New Marvel Game In Development

about X hours ago from
Former Hearthstone Developers Announce New Marvel Game In Development

Last April, Hearthstone director Ben Brode left Blizzard in pursuit of new pastures, though at the time he didn't detail exactly what that meant. Brode soon announced a new development studio called Second Dinner and released a video today announcing that Second Dinner had secured funding. Dropped almost casually in that announcement video, however, was mention that the new project was being made in conjunction with Marvel.

You can check out the announcement below.

While there's zero details about what this possible Marvel project could be, the cumulative experience at Second Dinner working on Hearthstone at Blizzard would definitely be a boon for a possible Marvel collectible card game. Or perhaps a Gambit game. (This joke was shamelessly stolen from Ben Hanson.)

Sign-Ups For Dreams Public Beta Starting Tomorrow

about X hours ago from
Sign-Ups For Dreams Public Beta Starting Tomorrow

Media Molecule may have promised a Dreams beta in 2018, but since we're all still writing 2018 whenever we have to date things, I think we can forgive them. The studio behind the anticipated creation tool has announced that sign ups for the public beta are coming real soon, like tomorrow soon.

Much to Media Molecule's style, the sign ups will be going the same day that the developer holds a livestream, which will presumably elucidate the final details on how and where you can sign up to be a part of the public beta. The livestream will also go into tips and tricks for using Dreams, which will no doubt be pretty entertaining on its own merits. You can find the full blog post here.

This is different from the closed beta held last month which was closed to everyone but a very small subset of known users. This one still requires signing up, but is available to the entire public. Dreams has been an anticipated game since the PS4 exclusive was first revealed at the PlayStation Meeting in 2013.

Project Cars Developer Is Working On A Video Game Console

about X hours ago from
Project Cars Developer Is Working On A Video Game Console

Slightly Mad Studios, the developer behind Project Cars 2 (pictured) and Need for Speed: Shift, seems to be getting into the hardware business. In a tweet, Slightly Mad Studios’ CEO Ian Bell announced the Mad Box video game console.

What is the Mad Box? It's the most powerful console ever built... It's literally 'Mad'... You want 4k, you want VR at 60FPS? You want a full engine for free to develop your games on it? You have it.

Variety spoke to Bell to learn further details, and it sounds like Slightly Mad's plans are fairly ambitious. According to the CEO, Slightly Mad wants to make a high-end console that will support most major VR headsets, run games at 120 FPS, and be as powerful as a "very fast PC 2 years from now." Bell also told Variety that Slightly Mad already has several interested investors, but didn't offer any further specs or business plans. If this all comes together, the Mad Box will release in about three years.