Why Supermassive Hasn't Made Until Dawn 2

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Why Supermassive Hasn't Made Until Dawn 2

We recently visited Supermassive Games at its studio in Guildford London for an exclusive look at Man of Medan, which you can read all about in our latest issue of the magazine. The first game in The Dark Pictures anthology, Man of Medan, launches this summer, and it takes a lot of inspiration from Until Dawn's mechanics. This left us talking a lot about Supermassive's former hit, and the team was candid about why, after doing an Until Dawn spin-off and prequel for PSVR, it was ready to try something new. 

Supermassive has heard the demands for an Until Dawn sequel, and while it wants to provide more of what that game did, it didn't want to go for the obvious sequel with its next big venture. "After Until Dawn, [many] started to request a sequel, and it still happens today, so we know there is a fanbase that likes this kind of thing," says CEO and executive producer Pete Samuels. "A lot of [creating the anthology] is about our desire to serve that fanbase from our perspective and to serve us ourselves in what we love to do, which is do more stories and characters, and do it more frequently than one or two every few years."

Dead Cells Is Going Mobile This Summer

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Dead Cells Is Going Mobile This Summer

Dead Cells is a fun game that you can already play on consoles and PC... but its audience will soon be getting even bigger. Developer Motion Twin and publisher Playdigious have announced a partnership to bring the game to mobile devices, starting with iPhone and iPad this summer. 

The new version has a revamped (and customizable) interface, MFi controller support, and no free-to-play mechanics. According to the press release, the game will come to iOS first, but it is also hitting Android "later."

Watch the trailer below to see the mobile version in action:

Exclusive New Marvel Ultimate Alliance 3 Heroes Revealed

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Exclusive New Marvel Ultimate Alliance 3 Heroes Revealed

We recently returned from a trip to Nintendo North American HQ, where we had the opportunity to go hands-on with Marvel Ultimate Alliance 3: The Black Order for the first time. We played with a bunch of the characters (the full roster is well over two dozen names long) but we were especially excited to be introduced to two newly announced heroes who have joined the team as playable characters.

Hawkeye should need little introduction to anyone who has been following along with either Avengers comics over the many decades, or for those more familiar with his Jeremy Renner-portrayed appearance in the Marvel Cinematic Universe. Whichever version you recognize, you know that the bow-and-arrow wielding hero brings a versatile array of ranged attacks to the table. That same flexibility defines Hawkeye’s appearance in Marvel Ultimate Alliance 3, as he takes out enemies through a variety of precision arrow shots and explosions.

June Cover Revealed – Marvel Ultimate Alliance 3: The Black Order

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June Cover Revealed – Marvel Ultimate Alliance 3: The Black Order

More than a decade ago, the X-Men Legends and Marvel Ultimate Alliance games lit up our gaming screens, fulfilling the fantasies of comic book fans everywhere with the chance to build our own superhero teams and beat down the bad guys in rollicking action/RPG adventures. Then, like they were snapped out of existence, the series disappeared.

Now an unexpected partnership between Marvel Games, Nintendo, and Koei Tecmo/Team Ninja is bringing Ultimate Alliance back to life. The new Switch exclusive releases on July 19, and we had the opportunity to visit Nintendo’s North American headquarters and experience the game for ourselves. We got exclusive hands-on access with a bevy of heroes, saw some brand-new playable characters, and spoke with all the involved teams about how this unlikely team-up came to be. If you’re riding high on the Marvel excitement train the way we are, you won’t want to miss our exclusive look at the game, which headlines the new June issue of Game Informer. Click on the image below for a larger version.

EA Expands Subscription Service To PlayStation 4

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EA Expands Subscription Service To PlayStation 4

Sony and Electronic Arts have announced that EA Access, the game subscription service that allows players access to various EA sports and action games, will finally be coming to PlayStation 4 starting in July. The service has been available on Xbox One and PC since its inception in 2014, but is now on the PlayStation 4 for the first time.

Sony had denied the service before, theorized to compete with their own PlayStation Plus offerings, and made a public statement that they did not believe it to be a good value for their customers. Now, EA and Sony seem to have reached an agreement on the value as the service will be coming to the PlayStation 4 for $4.99 a month or $29.99 a year.

The service lets players access EA games before they're released in 10-hour limited trials, as it did with Anthem earlier this year, which was playable on every platform except PlayStation 4. The growing narrative about the PS4 not getting big games like that on time was likely a pressure point for Sony, which helped grease the wheels of getting the service.

Monster Hunter: World Has Shipped The Most Units In Capcom History

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Monster Hunter: World Has Shipped The Most Units In Capcom History

In its fiscal year-end report, Capcom has announced that Monster Hunter: World has shipped over 12 million units worldwide – a record for the company.

When it came out in January of last year, Capcom was delighted over excitement for the game. It shipped five million copies in three days – a series record. Less than two weeks later, another million were sent out to retailers.

"Units shipped" is different than the number of copies actually sold to consumers, but the fact that over a year later Capcom has doubled its shipments of the game (with help from the PC release last August) clearly demonstrates Monster Hunter: World's sustained success. 

Claptrap Has A Different Voice Actor In Borderlands 3, Here's Why

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Claptrap Has A Different Voice Actor In Borderlands 3, Here's Why

With all the Borderlands 3 footage over the last week since Gearbox and 2K's major gameplay reveal event, you have no doubt heard Claptrap. If you thought something sounded a little different about his voice in Borderlands 3, however, you're not hearing wrong. Claptrap does indeed have a new voice actor this time around.

The new Claptrap voice is Jim Foronda, a longtime voice actor who has done a number of incidental roles in various anime but bigger roles in other Gearbox games like Borderlands 2 and Battleborn. Claptrap was formerly voiced by David Eddings, Gearbox's executive of license and business development until he left for Rooster Teeth before the development of Borderlands 3. When asked why Eddings did not reprise his role for the third game, Eddings explained on Twitter that he was asked to be paid this time and Gearbox did not accept.

While that may seem odd, Gearbox told IGN that "Gearbox works to treat and compensate all voice actors at industry standards. We offer the opportunity for salaried employees to voice characters in the game, but is not a mandatory responsibility to their job requirements," according to a representative for the company.

Riot Employees Walk Out To Protest Company's Lawsuit Policies

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Riot Employees Walk Out To Protest Company's Lawsuit Policies

Over the last two weeks, Riot Games has found itself combating its own employees as the company seeks to enact and enforce policies that prevent employees from suing them in sexual harassment and sexual assault lawsuits. The short version is that Riot wants its employees to only be allowed to take them to arbitration, not court, when suing the company over instances of sexual grievances like assault or harassment. While Riot backed off last week by only enforcing arbitration for old employees and making it opt-out for future ones, it still has a host of problems.

Today, Riot Employees in Los Angeles have staged a walkout in protest of this choice. Not only would it dismiss the current suits levied against Riot from former employees, it means current employees would not have the right to take Riot to court in a neutral ground. The employees collectively hope that walking out forces Riot's hands to reconsider its stance.

Esports website Upcomer took pictures outside Riot showing the walkout in progress.

Augmented Reality Minecraft Game Teased

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Augmented Reality Minecraft Game Teased

What if you could insert Miencraft into your every day life? This is the question every developer with a popular license has been asking themselves since the success of Pokémon Go and now Minecraft is getting their turn to ask it out loud. A new teaser from Microsoft indicates that a new augmented reality Minecraft product, whether a spinoff or an AR adaptation, will be revealed for the first time on May 17.

What’s @Minecraft up to? Tune in to https://t.co/E7ZPoCQKus on May 17 to find out. #MSBuild pic.twitter.com/CVurJW4eWw

This isn't the first time Microsoft has toyed around with an augmented reality Minecraft. At E3 2015, the platform holder revealed a new Minecraft project for Hololens that put an entire island on a table in the middle of the stage. As Hololens has fluctuated between intended uses for years, it makes sense to apply the same ideas and possibly tech to Minecraft on mobile. In a post-Pokémon Go world, it makes sense to at least try it.

New Microsoft Patent Reveals Braille Controller For Visually-Impaired Gamers

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New Microsoft Patent Reveals Braille Controller For Visually-Impaired Gamers

Microsoft has made their initiative to make more accessible controllers for every kind of gamer quite well known. The Xbox Adaptive controller has been praised by gaming accessibility organizations and users alike as an extremely useful tool for gamers who have a hard time physically using a controller. Now Microsoft looks to be tackling the problems visually impaired gamers might have, according to a new patent.

Discovered by LetsGoDigital, the patent seems to showcase a standard Xbox One controller but with a back touchpad that raises braille characters depending on feedback from the game. So in-game text that might be hard for someone to discern will be sent to the controller. The controller also has paddles on the back, similar to the Xbox Elite Controller, but numbers six of them. In addition to helping accessibility, this also helps keep the player's hands on the back touchpad so they don't have to choose between being able to read text and reacting to the game.

In the patent, Microsoft also suggests the software will be able to convert speech to Braille, allowing users to participate in game chat or while livestreaming.