The Division 2's First Raid Begins This Thursday

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The Division 2's First Raid Begins This Thursday

Ever since the release of The Division 2, players have been clambering for true raid content. Ubisoft has responded, and the first fruits of that labor are rolling out later this week. “Operation Dark Hours” releases this Thursday, May 16, beginning at 9:00 am Pacific, on all available platforms.

The raid is built as an eight-person activity, and details provided by Ubisoft make it clear that only the most experienced characters are going to be ready to face the challenges within; you need to have reached World Tier 5 and defeated Tidal Basin.

The Dark Hours raid takes you through the Washington National Airport, in order to halt the incoming flow of Black Tusk soldiers and supplies. Finish off the raid, and you can expect new gear including an exclusive exotic weapon.

WWE 2K Dev Starting New Wrestling IP

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WWE 2K Dev Starting New Wrestling IP

WWE 2K series developer Yuke's is the undisputed champion of pro wrestling titles at the moment, but that's largely because it has no competition in the ring. The company is aware this isn't always a good spot to be in, so it's taking matters into its own hands by creating a new wrestling IP through a new internal development team.

"I think having no competitor isn’t healthy at all,” Hiromi Furuta, Yuke's senior vice president, told VGC. “When we had competitors in the wrestling space, we were determined not to lose and that was a great motivator for creating something great."

What shape this new wrestling title will take is up in the air at the moment, with Furuta saying the game is in its early stages, with several elements still to be decided.

Beyond Medusa’s Gate Launches At Locations Across North America

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Beyond Medusa’s Gate Launches At Locations Across North America

Ubisoft has been experimenting with the burgeoning location-based VR scene, where players visit a dedicated site to play through VR-focused experiences. 2018 saw the release of Escape the Lost Pyramid, which drew on the Assassin’s Creed setting of Ancient Egypt for an escape room-style adventure. On the heels of that, Beyond Medusa’s Gate offers a new challenge set in a version of Ancient Greece that players first visited in Assassin’s Creed Odyssey.

In the game, two to four players cooperate to solve puzzles, climb objects, shoot arrows, and engage in a variety of other tasks, all in an effort to escape from a room-scale VR space.

If you want to try out Beyond Medusa’s Gate, you’ll need to track down one of the 100 locations in North America and Europe where the experience has launched today.  Ubisoft has put together a map of locations that feature the new game. Anyone up for a road trip?

Dauntless Sets Release Date For Next Week

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Dauntless Sets Release Date For Next Week

Phoenix Labs today revealed a release date for Dauntless, its monster-hunting cooperative action game. Players can dig in and try the full game on May 21 on their preference of PlayStation 4, Xbox One, or on PC through the Epic Games Store.

While this signifies the game moving from beta to full release, the team has already been releasing regular content updates for some time, so this release will accompany Hunt Pass Season 5, which is called Hidden Blades.

One of the biggest things players can expect to find is a rework of the existing campaign, which aims to improve crafting, questing, as well as better details at the end of a hunt to indicate how you’ve progressed.

Pokémon Detective Pikachu Writers Explain Why It's Not The Red/Blue Storyline

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Pokémon Detective Pikachu Writers Explain Why It's Not The Red/Blue Storyline

Pokémon Detective Pikachu released on Friday and it's a solid film. It's selling tickets, reviewing well, and even diehard Pokémon fans have nice things to say about it. And now that the film is out, its creators are being more open about its development process and how it came to be. Case in point, the main writers, Dan Hernandez and Benji Samit, recently appeared on the Blank Check podcast and offered all kinds of interesting insight into writing the film and successfully argued against any notion that they might not care about Pokémon.

In discussing collaborating with the Pokémon Company, Hernandez and Samit said they were told, "Squirtles don't strategize." They also explain why it's not the Red/Blue storyline and why Detective Pikachu was the starting line for the story. They say that starting with Detective Pikachu as the first live-action Pokémon movie would have been a bit like the first live-action Mario being about Dr. Mario said it was a like, "writing a Star Wars movie without a light saber or the force." Since they couldn't use trainers or battles in this world, they decided to focus just on the concept of evolution.

Reader Discussion – What Makes A Good Remake?

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Reader Discussion – What Makes A Good Remake?

In 2019 so far, we have already gotten the Resident Evil 2 remake and we just got a new trailer for the years-missing Final Fantasy VII remake, plus a MediEvil remake coming this October. Within the last few years, we've gotten remakes for Japan-only Fire Emblem games, Spyro, Crash Bandicoot, Majora's Mask, Pokemon Yellow, and more. Some of these games changed more than others, some of these were total overhauls.

Final Fantasy VII Remake itself has courted some degree of criticism with the changes to the battle system, seemingly becoming more skin to Kingdom Hearts or Final Fantasy XV than the original game, and splitting itself into episodic release. Meanwhile its contemporary on The Legend of Zelda: Ocarina of Time saw a remake on 3DS that didn't change all that much aside from the graphics and some quality of life improvements. Which begs the question: what makes a good remake?

What's a good example of a game that did it right? The recent Shadow of the Colossus remake from Bluepoint? Fire Emblem Echoes that totally recreated the game from the ground up? Final Fantasy VII despite the criticism? Should it be exactly the same with prettier graphics or totally reinvented as a new product?

Fan Remaking Metal Gear Solid In Dreams

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Fan Remaking Metal Gear Solid In Dreams

I remember the first time I played Metal Gear Solid. It was on a demo disc — remember those things? — and it didn't even have English voice acting yet. That it had such extensive voice acting at all as Snake's elevator rose up into Shadow Moses and you could see the snowy fortress in front of you was mind boggling to me at the time. While the game got a remake on the Gamecube, and there was that one section in Metal Gear Solid 4, it has never really had a HD remake. Well, one dedicated fan is trying to take care of that themselves with the power of Dreams.

In what is just a small taste of what he wants to make a much larger project, creator Bear Parker has released a video of the opening gameplay section of Metal Gear Solid. Parker himself is fairly familiar with video game development as the global community manager of Traveler's Tales games, the developer behind the licensed Lego titles.

The video also includes Parker's explanations for how early the project is and what he did to get it this far. It is extremely interesting what can be done with Dreams, even going so far as to recreate and build upon existing professional games. It actually fits our argument pretty well that Dreams is an important game.

Devil May Cry 5 Has Reinvigorated The Brand According To Capcom

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Devil May Cry 5 Has Reinvigorated The Brand According To Capcom

Devil May Cry 5 is nearly 20 years old as a series and has definitely had some ups and downs. After a disappointing first sequel, Capcom went back to the drawing board and asked director Hideaki Itsuno to re-tune the series to something that still channeled what people liked about the first but evolved it. The resulting game set the tone for character action titles for the next 15 years, though DMC itself found itself disappearing in that ether in that time. Now, with the release of Devil May Cry 5 and its strong sales, Capcom feels like the brand is back to the same level of popularity it was at its height.

As part of Capcom's new financial report, the developer reported that DMC5 has shipped two million copies of Devil May Cry 5 as of the end of March. While shipped and sold aren't entirely the same thing, Capcom says the game's sales are well above expectations. As a comparison, DmC, the western reboot of the series developed by the now Microsoft-owned Ninja Theory, sold 1.6 million copies over the course of its first year.

Respawn Will Start Temp-Banning Apex Legends Players Who Piggyback In Matches

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Respawn Will Start Temp-Banning Apex Legends Players Who Piggyback In Matches

Have you ever worked on a group project in school with someone that just coasts the entire project but gets their equal share of the grade? Or maybe you were that person? Well, Respawn isn't a fan of that mentality of teamwork, something they emphasize quite heavily in Apex Legends, and are looking to start temp-banning for people who piggyback off their teammates' hard work.

Announced on their subreddit, the new policy is the result of feedback from the community about players who are joining matches and then just doing nothing to grind out experience. This isn't about people who are timid or bad, this is about people who just don't do anything.

"We had been seeing some feedback from players around this and have been doing some internal investigations looking at game data to understand how many of the matches being played are affected by this behavior," community manager Jay Frechette posted. "After looking at the data and internal discussions, we’ve decided that in the future we’ll start instituting temp bans for players that exhibit piggy-backing behavior and extreme cases could lead to a permanent ban. This change will not be immediate but wanted to give a heads up to players so you can adjust that behavior."

Wolfenstein: Youngblood Will Borrow From Dishonored's Open-Ended Structure

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Wolfenstein: Youngblood Will Borrow From Dishonored's Open-Ended Structure

Wolfenstein: Youngblood is the next game in the venerated Nazi-killing game from Bethesda and MachineGames, though this one is getting a little help from other Bethesda studio Arkane games. Arkane is likely best known for their Dishonored series, the stealth action semi-open world games, and they seem to be bringing some of that know-how to Wolfenstein.

In an interview with Official PlayStation Magazine, Youngblood's executive producer Jerk Gustafsson talked a little bit about the more non-linear structure they're aiming for with the new game.

“I think players will see a lot of similarities to level design in the Dishonored games, so in that sense it can be a little bit different as an experience but it can be for the benefit of the game, especially when it comes to finding different ways of approaching a combat scenario or a mission in general," Gustafsson said.