Pokémon Go's Holiday Event Brings New Pokémon, Free Incubators

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Pokémon Go's Holiday Event Brings New Pokémon, Free Incubators

Pokémon Go's annual holiday event is looking a little more crowded than usual this year, as it will bring not only the return of the festive Pikachus, Deliberd, and free incubators from spinning discs, but new critters as well.

Munchlax, the pre-evolved version of Snorlax, will be added when the event next week, starting on December 18. They will be joined in 7km eggs by more common appearances by Smoochum and Azurill. Also in the update is the addition of Snover and its evolution Abomasnow, as well as Chingling, Croagunk, and the introduction of legendary Pokémon Azelf, Mespirit, and Uxie.

Of course, there are also the usual perks of it being the holidays in Pokémon Go as well. From December 18-22, players will earn double candy from catching monsters; from December 22-26, they'll earn double stardust; after that until December 30, they'll earn double experience points. Finally, from December 30-January 2, all those incubators you might have will be more effective at hatching eggs. There will also be new clothes in the shop in the style of Delibird.

John Carpenter Wants To Compose The Score For A Video Game

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John Carpenter Wants To Compose The Score For A Video Game

John Carpenter, director of horror classics such as Halloween and The Thing would very much like to compose the score to a video game.

In a recent interview with music outlet Consequence of Sound, Carpenter was asked if his love of gaming had had any influence on his work. "I didn’t think of that, but I think there’s a part of me that’s dying to do a game score," Carpenter said. "But I don’t think anybody will hire me. No one thinks about me to do music for games, that’d be great!"

Carpenter is known not only for the directorial work he's done for movies, but for the iconic scores he's helped create for them as well. He recently returned to the Halloween franchise for the recent remake to compose its score.

DICE Increasing Battlefield V's Time-To-Kill To Help New Players, Creating New 'Core' Playlists

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DICE Increasing Battlefield V's Time-To-Kill To Help New Players, Creating New 'Core' Playlists

DICE will be increasing the health pools of all Battlefield V players in order to make the game more accommodating to new players, and will be adding new "core" playlists with the current health pools, the company announced yesterday.

The announcement was made on the Battlefield V community subreddit. The post began by apologizing to players about the lack of communication regarding the change, which had been a topic of discussion. "Changes to the game carrying this kind of weight needs clearer, earlier communication before getting rolled out," DICE said. "We will improve how we roll out updates in the future and respond more quickly when you have questions or concerns."

"The intent came from us observing that new players are having a very hard time with the game compared to our core players, and we wanted to see if we could improve this over the holidays so more players can have a great time," the post goes on to say. Lower "time-to-kill" numbers are caused by lower health pools, which can make the game feel faster and more active, but means there is less room for error when playing, making it harder for new players to get their bearings. These lower values, however, reward more precise play, which can make the game more satisfying once you learn the ins and outs.

Battlefield V's Increased Time-To-Kill Is To Help New Players, DICE Creating New 'Core' Playlists

about X hours ago from
Battlefield V's Increased Time-To-Kill Is To Help New Players, DICE Creating New 'Core' Playlists

In a recent update to Battlefield V, DICE increased the health pools of all Battlefield V players in order to make the game more accommodating to new players by decrease the amount of time it took to kill a player. After dedicated fans reacted negatively to the change, the developer will be adding new "core" playlists with the current health pools, the company announced yesterday.

The announcement was made on the Battlefield V community subreddit. Shortly after the patch lowered the time-to-kill, many fans decried the change as the wrong move for the game. DICE's post began by apologizing to players about their lack of communication about the patch. "Changes to the game carrying this kind of weight needs clearer, earlier communication before getting rolled out," DICE said. "We will improve how we roll out updates in the future and respond more quickly when you have questions or concerns."

Final Fantasy XV's Final DLC Gets A Trailer For Its Prologue Anime

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Final Fantasy XV's Final DLC Gets A Trailer For Its Prologue Anime

Although Final Fantasy XV director Hajime Tabata recently announced his departure from the company and the subsequent announcement that all but one of the game's upcoming DLCs had been canceled, FFXV fans still have the Episode Ardyn DLC to look forward to. And now, they also have a new anime to look forward to, as well.

Final Fantasy XV Episode Ardyn Prologue, an anime with a name as long as its first trailer is short, will set up the events of the upcoming DLC, in which players take on the role of FFXV's antagonist, Ardyn. You can watch the trailer below.

To read what we thought of FFXV one year after release, head here.

More Than Half Of All Switch Buyers Own Breath Of The World, Mario Odyssey, Mario Kart 8 Deluxe

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More Than Half Of All Switch Buyers Own Breath Of The World, Mario Odyssey, Mario Kart 8 Deluxe

With the Switch being the runaway success it is, it was likely that popular titles for the system would be caught up in its wake. As some indie titles continue to sell remarkably well on the system, it should also come as no surprise that Nintendo's own premiere titles are doing well on their console, but the hybrid console looks triggering even stronger attach rates than usual.

Speaking with IGN, Nintendo of America president Reggie Fils-Aime said that The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, and Mario Kart 8 Deluxe all have an attach rate higher than fifty percent. "For everyone who owns a system, more than one out of every two have bought Zelda, more than one out of every two have bought Kart, more than one out of every two have bought Odyssey," Fils-Aime said. "That's never happened in U.S. video game history," he followed up, likely referring to how high the attach rates are for these titles.

While Nintendo's 2018 hasn't been as consistently prominent as it was last year (with Super Smash Bros. Ultimate being the company's key title for the year), Fils-Aime says the company isn't resting on its laurels. "we have a number of key franchises teed up for next year," he told IGN. "With the games that we've announced for the first calendar quarter [of 2019], we think that momentum will power through."

More Than Half Of All Switch Buyers Own Breath Of The Wild, Mario Odyssey, Mario Kart 8 Deluxe

about X hours ago from
More Than Half Of All Switch Buyers Own Breath Of The Wild, Mario Odyssey, Mario Kart 8 Deluxe

With the Switch being the runaway success it is, it was likely that popular titles for the system would be caught up in its wake. As some indie titles continue to sell remarkably well on the system, it should also come as no surprise that Nintendo's own premiere titles are doing well on their console, but the hybrid console looks triggering even stronger attach rates than usual.

Speaking with IGN, Nintendo of America president Reggie Fils-Aime said that The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, and Mario Kart 8 Deluxe all have an attach rate higher than fifty percent. "For everyone who owns a system, more than one out of every two have bought Zelda, more than one out of every two have bought Kart, more than one out of every two have bought Odyssey," Fils-Aime said. "That's never happened in U.S. video game history," he followed up, likely referring to how high the attach rates are for these titles.

While Nintendo's 2018 hasn't been as consistently prominent as it was last year (with Super Smash Bros. Ultimate being the company's key title for the year), Fils-Aime says the company isn't resting on its laurels. "we have a number of key franchises teed up for next year," he told IGN. "With the games that we've announced for the first calendar quarter [of 2019], we think that momentum will power through."

Evo 2019 Lineup Announced, Dragon Ball FighterZ And Super Smash Bros. Ultimate Absent

about X hours ago from
Evo 2019 Lineup Announced, Dragon Ball FighterZ And Super Smash Bros. Ultimate Absent

Evo, the world's largest fighting game tournament organization, has announced the lineup for its upcoming Japan tournament, and while it's a solid lineup, the deals to have two of the fighting game scene's most popular titles seem to have not closed, preventing them from being included.

The tournament's main linenup, announced via Evo's official Twitter, includes BlazBlue Cross Tag Battle, Guilty Gear Xrd Rev 2, The King of Fighters XIV, Soulcalibur VI, Street Fighter V: Arcade Edition, and Tekken 7.

You may have noticed two popular titles missing: Dragon Ball FighterZ and Super Smash Bros. Ultimate, two of the most popular and well-received fighters of the year. According to Mark Julio, business developer for Evo, this looks to be because "we couldn't get approval from the publisher/owner."

Evo Japan 2019 Lineup Announced, Dragon Ball FighterZ And Super Smash Bros. Ultimate Absent

about X hours ago from
Evo Japan 2019 Lineup Announced, Dragon Ball FighterZ And Super Smash Bros. Ultimate Absent

Evo, the world's largest fighting game tournament organization, has announced the lineup for its upcoming Japan tournament, and while it's a solid lineup, the deals to have two of the fighting game scene's most popular titles seem to have not closed, preventing them from being included.

The tournament's main linenup, announced via Evo's official Twitter, includes BlazBlue Cross Tag Battle, Guilty Gear Xrd Rev 2, The King of Fighters XIV, Soulcalibur VI, Street Fighter V: Arcade Edition, and Tekken 7.

You may have noticed two popular titles missing: Dragon Ball FighterZ and Super Smash Bros. Ultimate, two of the most popular and well-received fighters of the year. According to Mark Julio, business developer for Evo, this looks to be because "we couldn't get approval from the publisher/owner."

Granblue Fantasy Fighting Game Developed By Arc System Works Announced

about X hours ago from
Granblue Fantasy Fighting Game Developed By Arc System Works Announced

Granblue Fantasy is an enormously popular Japanese mobile game franchise, but it doesn't have the cache in the West that it does in Japan. Publisher Cygames is hoping to change that soon with the announcement of a fighting game created by fighting game house Arc System Works.

First, Granblue Fantasy Versus is a fighting game featuring the developer's signature anime-turned-3D style. The title is coming next year. According to the game's official site, Versus will feature "original gameplay tailor-made to appeal to both Granblue and fighting game fans alike."

Five characters (Gran, Katalina, Charlootta, Lancelot, Ferry) have been announced.