Intellivision Plans To Hold E3 Press Conference Next Year

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Intellivision Plans To Hold E3 Press Conference Next Year

While hanging out at E3 (we’re pretty chill), we chatted with Intellivision president Tommy Tallarico, who shared his opinions on the upcoming co-op friendly console. But we don’t want to speak for him; here are his thoughts on the industry and the state of Intellivision.

On the release of the Amico:

“We're 16 months out. We're launching on 10-10, 2020, so our big E3 is next year, big booth with people playing 100 machines, and all that … Next E3 we're going to be blowing it out, and you're going to be like, ‘Oh my god.’ It’ll be mind-blowing. It’s something very, very excited. We’ll absolutely be doing an E3 press conference next year. This is why I want you guys to come here and talk to me. This isn't a Kickstarter project. This is the real deal. We have 600 years of video game experience on our core executive team. Six hundred years.

You Don't Have To Kill Anyone In Cyberpunk 2077 After All

about X hours ago from
You Don't Have To Kill Anyone In Cyberpunk 2077 After All

The world of Cyberpunk 2077 can be rough and brutal, and morally flexible individuals can be very successful. That's why we weren't too surprised last year at E3 when developer CD Projekt Red said it wouldn't be possible to finish the game without ending a few lives.

However, based on the demo we saw today, the studio has reversed it's position; the CD Projekt Red representative leading our demo confirmed that players can now complete pacifist runs of Cyberpunk 2077.

That is surely welcome news for players who enjoy a challenge. However, based on all of the fun weapons and abilities we saw dedicated to death and destruction, players shouldn't feel guilty for delving into Cyberpunk 2077's array of lethal options.

Breath Of The Wild's Director Is Returning For The Sequel

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Breath Of The Wild's Director Is Returning For The Sequel

Earlier today, it was revealed that the Legend of Zelda: Breath of the Wild is receiving a direct sequel. While details are scarce outside of the teaser trailer that aired during Nintendo's E3 Direct presentation, we spoke with Nintendo's Eiji Aonuma to learn all we could.

Direct sequels are rare in Zelda titles, but Aonuma saw something special about Breath of the Wild and wanted to create a new experience. "One of the reasons we wanted to create a continuation was because I wanted to revisit that Hyrule again and use that world again, while incorporating new gameplay and new story," he says.

Prior to the announcement, players could continue the adventure through downloadable content. Aonuma says this could be something players could expect the team to explore going forward. "I really like the idea of having DLC or anything coming after the main game," he says. "People play the game longer and enjoy the game a lot deeper. Going forward, that's definitely something we'll think about."

An Update Will Add Online Multiplayer With Friends To Super Mario Maker 2

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An Update Will Add Online Multiplayer With Friends To Super Mario Maker 2

A few weeks ago, Nintendo revealed during a Super Mario Maker 2 event that the game's new online multiplayer feature was going to be more limited than people expected. While the game had online multiplayer, it could not be played with people on your Switch's friends list, at least intentionally, as Nintendo reasoned that such a thing would conflict with online leaderboards. Now, it seems like Nintendo has changed their mind and will be adding the capability in a future update.

During the Treehouse Live segment, a hands-on stream where Nintendo employees show off games to audiences at home, Samantha Robertson and Nintendo executive producer Takashi Tezuka were demoing the game. Robertson mentioned, almost offhandedly, that a future update will allow players to play with friends. You can see for yourself in the snipped Twitch clip below.

This means you can make multiplayer courses for you and your friends to play online, whether they be competitive tests of skill or cooperative romps.

CD Projekt Red Shares More On Size And Scope Of Cyberpunk 2077

about X hours ago from
CD Projekt Red Shares More On Size And Scope Of Cyberpunk 2077

CD Projekt Red has always built rich settings, but The Witcher 3 really tested its skills in term of scope and ambition. Thankfully, the team knocked it out of the park. For its next game, CD Projekt is once again challenging itself with what it can do in terms of scope and variety in both setting and gameplay. Today at E3, we chatted with quest director Mateusz Tomaszkiewicz to learn more about the size of the game.

Previously, CD Projekt Red confirmed Cyberpunk 2077 would have six districts, but the information was light on specifics. Today, Tomaszkiewicz shed more light on the sheer amount of things and people you'll encounter in them, and it's much more plentiful than we anticipated. 

"We have the six [main] districts, which also have [sub-districts]. We have the Badlands, which is the area surrounding the city, the outskirts. The city itself is pretty big, but it also has levels. Because there are missions that will lead you to a specific building, and these can be pretty high, multiple levels and so on."  

Development Of Further Final Fantasy VII Games Won't Be Much Faster

about X hours ago from
Development Of Further Final Fantasy VII Games Won't Be Much Faster

During a behind-closed-doors meeting with Square Enix and Final Fantasy VII Remake producer Yoshinori Kitase, the presentation was briefly opened up to questions. Obviously the question on everyone's mind was how exactly the game would be split up. While Kitase was cagey and not entirely ready to discuss that yet, his answers were telling, and later clarified by Square Enix PR.

When asked directly how many games there would be, Kitase stated that they are not quite sure yet. "We can't say for sure because we do not know ourselves," Kitase replied. We then asked if they expect development for future games in the Final Fantasy VII Remake compilation to take a shorter time to develop. Kitase answered candidly, saying that while characters and the like are done and that will make some things easier, new environments will likely still take some time. "I do not expect it to be dramatically shorter," he said.

While that does sound like a long time, Square Enix did reboot the development of Final Fantasy VII Remake after its debut in 2015. It is possible they only consider the game to have a 3 year cycle or so.

Nintendo Shows Off Zelda: Link's Awakening Gameplay With Eiji Aonuma

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Nintendo Shows Off Zelda: Link's Awakening Gameplay With Eiji Aonuma

Nintendo is using its Treehouse Live stream to show off extended looks at its upcoming games, one of which was The Legend of Zelda: Link's Awakening for Switch. The stream shows off about 30 minutes of gameplay, shows off familiar locations and dungeons from the original game, and discusses its unique art style.

You can also see a collection of new Link's Awakening screens in the gallery below. The Legend of Zelda: Link's Awakening is coming to Switch on September 20.

Click image thumbnails to view larger version

Each Game In The Final Fantasy VII Remake Will Have The Same Amount Of Content As A Mainline Game

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Each Game In The Final Fantasy VII Remake Will Have The Same Amount Of Content As A Mainline Game

During a behind-closed-doors appointment with Square Enix for the Final Fantasy VII remake, producer and original Final Fantasy VII director Yoshinori Kitase gave a presentation about various aspects of the new game. As if to head off the inevitable questions about the remake's content split at the pass, Kitase remarked that the first game focuses just on the dystopian metropolis of Midgar and that, while limited to that city, it has as much content as any mainline Final Fantasy title.

While they weren't willing to dive too deep into the split, Kitase explained that they are doing it this way so that they can reimagine the game in a modern context without losing anything that was in the original title in terms of environments. This means a massive expansion of the ideas from the original title. As shown in the Square Enix E3 presentation, bosses like the Guard Scorpion from the first Mako Reactor have been developed to be longer fights.

There is definitely a lot more content that would make the original game's opening act feel longer, though in what other ways like side quests or cutscenes, remains to be detailed. Final Fantasy VII Remake is releasing on PlayStation 4 on March 3, 2020.

Pokémon Sword And Shield's Developers Exhibit The Open-World Wild Area

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Pokémon Sword And Shield's Developers Exhibit The Open-World Wild Area

As Nintendo's Treehouse live show continues, we're getting more details on its upcoming games. Among these games was Pokémon Sword and Shield, the mainline series' first foray into console experiences.

Junichi Masuda and Shigeru Ohmori of Game Freak appeared on the Treehouse, along with adorable plushes of the games' starters, and they played through a segment of the upcoming game(s). You can watch the full video above for more details, but it features the Wild Area and a Pokémon battle with a Dynamaxed Pokémon.

Pokémon Sword and Pokémon Shield launches for Nintendo Switch on November 15, 2019.

Nintendo Shows Off 27 Minutes Of Animal Crossing: New Horizons

about X hours ago from
Nintendo Shows Off 27 Minutes Of Animal Crossing: New Horizons

Animal Crossing: New Horizons is one of Nintendo's biggest games at E3 this year, and it just showed off some more details about the game during its Treehouse live segment.

In the segment, it showed off how you can play both local and online co-op, and how you can now place items throughout your entire island, not just your home. There are plenty more details shown in the video, which you can see above.

Animal Crossing: New Horizons releases on Nintendo Switch March 20, 2020.