Harry Potter: Wizards Unite Teaser Shows An Out-Of-Control Nimbus 2000

about X hours ago from
Harry Potter: Wizards Unite Teaser Shows An Out-Of-Control Nimbus 2000

Harry Potter: Wizards Unite is the Pokémon Go-like game that will take place in the Wizarding World of Harry Potter that's coming next year. We still don't know exactly how it will play, but this tease and its accompanying video description (which you can see below) offers at least some insight into the game.

For more on Harry Potter: Wizards Unite, head here.

Our Take I love Pokémon Go. I love Harry Potter. I don't know that I will play this game. I'm definitely more interested in the big, leaked Harry Potter game that is still shrouded in mystery. I just don't know that I have the bandwidth to play Pokémon Go and Wizards Unite at the same time.

Harry Potter: Wizards Unite Teaser Shows An Out-Of-Control Nimbus 2000

about X hours ago from
Harry Potter: Wizards Unite Teaser Shows An Out-Of-Control Nimbus 2000

Harry Potter: Wizards Unite is the Pokémon Go-like game that will take place in the Wizarding World of Harry Potter that's coming next year. We still don't know exactly how it will play, but this tease and its accompanying video description (which you can see below) offers at least some insight into the game.

For more on Harry Potter: Wizards Unite, head here.

Our TakeI love Pokémon Go. I love Harry Potter. I don't know that I will play this game. I'm definitely more interested in the big, leaked Harry Potter game that is still shrouded in mystery. I just don't know that I have the bandwidth to play Pokémon Go and Wizards Unite at the same time.

Artifact Changes Strategy On Card Updates

about X hours ago from
Artifact Changes Strategy On Card Updates

When Valve first rolled out Artifact, they talked about a belief in immutability of the cards they release. They didn't want to nerf, depower, or eliminate cards in the game, which meant that balancing had to take an extremely holistic view and think about every old card's effect on a new card. In a very real sense, it also meant people would buy cards that could end up with different effects in the Steam marketplace, meaning that the game's economy could also be in flux. Now, however, Valve is rethinking that idea.

In a new blog post, Valve explained their original reasoning and how they came to realize it was the wrong choice after taking player feedback.

"In the end, we struggled to see the benefits of immutability outweighing the numerous downsides," Valve explained. "The average player mainly wants the game quality to be high above all other considerations. Players who focus a lot on deck building would prefer a more diverse and engaging meta to play around. While some card collectors enjoy having a small number of really valuable cards, many others are happier in a world where the full set value isn’t overly dominated by one or two cards."

Artifact Changes Strategy On Card Updates

about X hours ago from
Artifact Changes Strategy On Card Updates

When Valve first rolled out Artifact, they talked about a belief in immutability of the cards they release. They didn't want to nerf, depower, or eliminate cards in the game, which meant that balancing had to take an extremely holistic view and think about every old card's effect on a new card. In a very real sense, it also meant people would buy cards that could end up with different effects in the Steam marketplace, meaning that the game's economy could also be in flux. Now, however, Valve is rethinking that idea.

In a new blog post, Valve explained their original reasoning and how they came to realize it was the wrong choice after taking player feedback.

"In the end, we struggled to see the benefits of immutability outweighing the numerous downsides," Valve explained. "The average player mainly wants the game quality to be high above all other considerations. Players who focus a lot on deck building would prefer a more diverse and engaging meta to play around. While some card collectors enjoy having a small number of really valuable cards, many others are happier in a world where the full set value isn’t overly dominated by one or two cards."

Update: Ezio Auditore And Others Join For Honor

about X hours ago from
Update: Ezio Auditore And Others Join For Honor

Update: Ubisoft has revealed that it is in fact Ezio Auditore, famed assassin from the Assassin's Creed 2 trilogy, is one of many Assassins Creed characters coming to For Honor for an Animus crossover event. Check out the trailer below.

The event lets players customize their existing characters with Assassin's Creed weapons and cosmetics, as well is bring in characters like Ezio and Connor. You can start playing now through January 10.

The original story from December 19 at 12:45 p.m. is as follows:

Update: Ezio Auditore And Others Join For Honor

about X hours ago from
Update: Ezio Auditore And Others Join For Honor

Update: Ubisoft has revealed that it is in fact Ezio Auditore, famed assassin from the Assassin's Creed 2 trilogy, is one of many Assassins Creed characters coming to For Honor for an Animus crossover event. Check out the trailer below.

Assassin’s Creed invades the world of For Honor! Play in the limited time Dominion game mode that pits Assassins against Templars now through January 10.

The event lets players customize their existing characters with Assassin's Creed weapons and cosmetics, as well is bring in characters like Ezio and Connor. You can start playing now through January 10.

Travis Strikes Again DLC Features Playable Shinobu And Bad Girl Levels

about X hours ago from
Travis Strikes Again DLC Features Playable Shinobu And Bad Girl Levels

In a livestream last night, Grasshopper Manufacture revealed the contents of the Travis Strikes Again: No More Heroes season pass. While the pass has been rumored since a retail listing indicated it came with the extra content, neither Nintendo nor Grasshopper have officially acknowledged it until now. The season pass includes two new episodes, one which puts players in control of Shinobu and one that inexplicably gives players control of Bad Girl.

Shinobu was one of the assassins on Travis' list from the original No More Heroes. After severing her arm, Travis spares the schoolgirl samurai, who then becomes infatuated with him. She headlines the episode Black Dandelion episode, which comes with an adventure visual novel part for Bad Man. Shinobu's DLC episode releases on February 28.

The other episode, titled Bubblegum Fatale, stars another No More Heroes assassin named Bad Girl. Her presence is curious, since Travis definitely did not spare her, and her death is actually the inciting incident for Travis Strikes Again. After learning Travis killed his daughter, Bad Man pursues him and they both get sucked into the game console. Her DLC episode will release on April 30 and will come with a visual novel section for Travis.

Travis Strikes Again DLC Features Playable Shinobu And Bad Girl Levels

about X hours ago from
Travis Strikes Again DLC Features Playable Shinobu And Bad Girl Levels

In a livestream last night, Grasshopper Manufacture revealed the contents of the Travis Strikes Again: No More Heroes season pass. While the pass has been rumored since a retail listing indicated it came with the extra content, neither Nintendo nor Grasshopper have officially acknowledged it until now. The season pass includes two new episodes, one which puts players in control of Shinobu and one that inexplicably gives players control of Bad Girl.

Shinobu was one of the assassins on Travis' list from the original No More Heroes. After severing her arm, Travis spares the schoolgirl samurai, who then becomes infatuated with him. She headlines the episode Black Dandelion episode, which comes with an adventure visual novel part for Bad Man. Shinobu's DLC episode releases on February 28.

The other episode, titled Bubblegum Fatale, stars another No More Heroes assassin named Bad Girl. Her presence is curious, since Travis definitely did not spare her, and her death is actually the inciting incident for Travis Strikes Again. After learning Travis killed his daughter, Bad Man pursues him and they both get sucked into the game console. Her DLC episode will release on April 30 and will come with a visual novel section for Travis.

The Walking Dead: The Final Season Will Only Be Purchasable On PC On Epic Games Store

about X hours ago from
The Walking Dead: The Final Season Will Only Be Purchasable On PC On Epic Games Store

In one more twist in the circuitous tale of The Walking Dead: The Final Season, it appears that the last few episodes of the final season are being published by Epic, which in turn makes them exclusive to the Epic Games Store for new purchases on PC.

The game's final chapters were in limbo when Telltale Games closed down abruptly, providing no severance or even any warning to the company's 275 employees. The Walking Dead creator Robert Kirkman's company, Skybound, re-assembled most of development team under the "Still Not Bitten" banner to finish the episodes off. It now appears Epic had some hand in getting the developers back together for the finale.

“The team at Epic owns a major chapter in the history of the game industry,” said Skybound president Dan Murray and Skybound Games CEO Ian Howe in a joint-statement released to the press. “We’re excited to work together on their latest transformative event with the launch of the Epic Games Store. Epic stepped up to the plate immediately to work with us in order to bring the original team back together and ensure fans will receive the completed season of Telltale’s The Walking Dead: The Final Season.”

The Walking Dead: The Final Season Will Only Be Purchasable On PC On Epic Games Store

about X hours ago from
The Walking Dead: The Final Season Will Only Be Purchasable On PC On Epic Games Store

In one more twist in the circuitous tale of The Walking Dead: The Final Season, it appears that the last few episodes of the final season are being published by Epic, which in turn makes them exclusive to the Epic Games Store for new purchases on PC.

The game's final chapters were in limbo when Telltale Games closed down abruptly, providing no severance or even any warning to the company's 275 employees. The Walking Dead creator Robert Kirkman's company, Skybound, re-assembled most of development team under the "Still Not Bitten" banner to finish the episodes off. It now appears Epic had some hand in getting the developers back together for the finale.

“The team at Epic owns a major chapter in the history of the game industry,” said Skybound president Dan Murray and Skybound Games CEO Ian Howe in a joint-statement released to the press. “We’re excited to work together on their latest transformative event with the launch of the Epic Games Store. Epic stepped up to the plate immediately to work with us in order to bring the original team back together and ensure fans will receive the completed season of Telltale’s The Walking Dead: The Final Season.”