Here’s How You’ll Play ZombiU Without The Wii U Gamepad

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Here’s How You’ll Play ZombiU Without The Wii U Gamepad

While ZombiU met with mixed reviews at the Wii U’s launch, it was one of the most profound examples of how the Gamepad could be used for new game mechanics. In the original version, players would use the device as both a map and the backpack interface. While rummaging for items, the game didn’t pause, so keeping your wits about you was necessary.

Ubisoft’s Hélène Henry, producer on Zombi (the Xbox One, PlayStation 4, and PC version) explains how the game has been adapted for play without the second screen. “Rummaging in the backpack still doesn’t pause the game. We’ve added a dedicated button to access the backpack, which lets players see their full inventory and assign shortcut keys,” Henry says.

The minimap will appear and fade on screen as necessary, and the sound balancing that made use of the gamepad has been adjusted for surround systems to replicate it as closely as possible. “There has been a slight increase in the field of view,” Henry says, “and players can increase and decrease it a little if they want to, but not so much that it takes away that claustrophobic feeling. Some work was also undertaken on the control mapping and response to improve the look and feel of the first-person movement.”

Tournament Modes Finally Added To Super Smash Bros. For Wii U

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Tournament Modes Finally Added To Super Smash Bros. For Wii U

Before Super Smash Bros. was released, Nintendo let us know that some modes would be coming post launch. Now, eight months later, you can finally create tournaments.

The update for this is free, but Nintendo is also releasing another set of Mii Fighter costumes for those looking to dress up their custom characters. There are also two new stages available for purchase.

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How Mario Would Fail In Sonic’s World

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Sure Sonic is doing plenty of failing on his own these days, but maybe that's because Sonic's world isn't an easy place to live – as Mario finds out in this amusing fan-made video. Find out how well Mario can run a loop de loop in the video below.

Internet video game comedians Dorkly show us Mario’s sorry attempt to complete Sonic’s very first level. After you're done with this video, let Mario teach you why Capitalism is bad for you, and then learn how A.I. bots are creating their own Mario levels.

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Celebrate Kirby’s Birthday With Three New eShop Releases

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Kirby’s first title, Kirby’s Dream Land, hit U.S. shores in August of 1992, since then we’ve had a wild, enemy swallowing ride. In celebration of Kirby’s thirteenth birthday, Nintendo is releasing three classic Kirby’s titles onto the Wii U's virtual console.

The following three Kirby titles will be available on Nintendo’s Wii U eShop on Thursday, July 30.

Our TakeI’m not a huge Kirby fan, but I know some people who enjoyed Kirby’s Return to Dream Land Wii. Now might be a good time to catch up on your Kirby holes.

The Banner Saga Developer Working On Miniatures Board Game

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Indie developer Stoic is teaming up with miniatures board game creators MegaCon Games to produce a miniatures board game based on the critically acclaimed strategy franchise The Banner Saga.

Stoic, MegaCon, and publisher Versus Evil recently announced Banner Saga: Warbands, a miniatures board game based on one of last year’s cult hits. Production is already underway, and a Kickstarter campaign to help publish the game will soon be announced. We don’t have a lot of details yet about the game, but an office website has already been launched, and we expect to hear more about this game soon. Maybe we’ll even get a sneak peak at things at this year’s PAX.

EA Confirms That A New Battlefield Is Coming In 2016

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Unsurprisingly, EA has confirmed that a new Battlefield game will be released in 2016. The news comes from the company’s first quarter fiscal year 2016 earnings call.

Responding to an inquiry from an analyst, chief financial officer Blake Jorgensen discussed the company’s strategy for core titles. "What we have said is that our intention over the next couple of years is to have a first-person shooter as one of the core titles," he explained. "This year, obviously, it's Star Wars Battlefront. Next year, it's another Battlefield title."

EA has also reconfirmed that Mirror’s Edge Catalyst, Plants vs. Zombies: Garden Warfare 2, and Unravel are all due in the company’s final quarter of the fiscal year (January through March 2016). Also coming in this fiscal year are: FIFA 16, Madden NFL 16, NBA Live 16, NHL 16, Need for Speed, and Star Wars Battlefront.

Report: Final Fantasy VII Remake Will Have ‘Dramatic’ Combat Changes

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Report: Final Fantasy VII Remake Will Have ‘Dramatic’ Combat Changes

At E3 this year, Square Enix fulfilled the dreams of many gamers by announcing a remake of Final Fantasy VII. At the same time, we already knew about a port of the original version, which would seemingly be obviated by a remake.

In the latest issue of the Official PlayStation Magazine (by way of GamesRadar), director Tetsuya Nomura suggests that things are changing for the new version. Specifically, he cites “dramatic changes,” (but not so drastic that the game is unrecognizable).

You can read more on Nomura’s quotes at GamesRadar and in the current issue of Official PlayStation Magazine. For more on the Final Fantasy VII remake, you can read our thoughts about what should (and shouldn’t) be included.

EA Outperforms Expectations In First Fiscal Quarter As Digital Becomes Majority Of Revenue

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EA has shared its first quarter fiscal year 2016 earnings statement, which is full of good news for investors. While revenue wasn’t as strong as the same period last year, the company exceeded sales expectations for the quarter.

Total net revenue fell slightly from $1.21 billion to $1.2 billion. Net income rose from $335 million to $442 million year over year.

Digital revenues continue to grow, and for EA they were up $87 million compared to the same quarter last year. Digital accounted for nearly 52 percent, up from 44 percent last year.

Star Wars Battlefront Team Deathmatch Mode Is Called ‘Blast’

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Star Wars Battlefront isn’t just about capturing objectives and defending turrets. You can straight up kill the other team, if you’re playing the newly announced Blast mode.

Blast pits two teams of ten against each other in ten-minute rounds. The first to reach 100 kills (or is ahead when time runs out), wins.

EA says that the different modes like Walker Assault and Blast will take place on the same maps, however aesthetic differences will make them feel different. “Say you've just played Walker Assault mode on Hoth and then switched to Blast, still on Hoth,” writes lead level designer Dennis Brännvall. “Thanks to variations in lighting and time of day, you'll definitely see a difference.”

Red Ash Has Become A Bizarro Kickstarter As Backers Step Away

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This morning, we reported that Comcept had found a publisher for Red Ash. The game is currently in the final four days of its Kickstarter campaign and over $300,000 from hitting its goal.

As we mentioned, Comcept wasn’t prepared to detail what the Kickstarter funds would support if the campaign was successful. Backers don’t seem to be taking that too well.

When we published our story this morning, the campaign sat at over $489,000. As of this publication going live, the campaign has lost nearly $2,000 from a number of backers. The drop-off has been accelerating throughout the day.