Zenimax’s Suit Against Oculus Over Misappropriation Of Trade Secrets Allowed To Continue

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Zenimax’s Suit Against Oculus Over Misappropriation Of Trade Secrets Allowed To Continue

The first chapter of Zenimax’s suit against Oculus for misappropriation of proprietary technology has closed. The case was filed in May 2014, and the courts have this week denied Oculus’ attempt to have it dismissed.

Zenimax alleges that John Carmack and Oculus have benefitted from the misappropriation of virtual reality technology worked on at iD Software. The publisher says that computer code, trade secrets, and technical aptitude owned or developed at Zenimax have led to Oculus preparing to realize huge sums of money.

The court indicates that Zenimax has provided enough evidence to have its case heard. If the publisher is unable to succeed on its claim that Oculus misappropriated trade secrets, it will be able to seek damages for “unjust enrichment.”

PlayStation Plus Members Get 10 Additional Rock Band Songs With Pre-Order

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PlayStation Plus Members Get 10 Additional Rock Band Songs With Pre-Order

If you haven’t yet decided to dust off your Rock Band instruments, Harmonix is trying to convince you to get out the Endust. The studio has announced a pair of pre-order bonuses for the PlayStation 4 version.

All customers who place a digital pre-order will get a Rock Band 4 theme, available immediately at checkout. PlayStation Plus members will get an additional 10 free songs. These will only be available at launch via this offer.

The additional tracks include:

PlayStation Plus ‘Vote To Play’ Polling Opens Thursday

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PlayStation Plus ‘Vote To Play’ Polling Opens Thursday

Last month, Sony announced that it will let PlayStation Plus users choose a game to be offered as part of the Instant Game Collection. Polling opens Thursday, with three worthy contenders in the first batch.

The choices are digital board game Armello, open world exploration game Grow Home, and Zoink Games’ Zombie Vikings. The game with the most support will be included in September’s free-with-membership game lineup. The others will be offered at a discount for PlayStation Plus members.  

In order to vote, you’ll need to log into PSN on PlayStation 4. Vote to Play will appear under “What’s New” in the “Notifications” section. You can also navigate through the PlayStation Store to the PlayStation Plus section, where you’ll be able to make your choice.

Indie Megabooth Announces More Than 70 Games For PAX Prime

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Indie Megabooth Announces More Than 70 Games For PAX Prime

PAX Prime kicks off at the end of August, and the Indie Megabooth will have a large footprint once again. The group announced the participating digital and tabletop games available for attendees to play.

Over 70 games will be present in the huge section of PAX Prime devoted to the Indie Megabooth. Included are:

Within the Indie Megabooth, you’ll find the Indie Minibooth. There, developers will have small stations set up to showcase their games. If you’re attending PAX, you can find the following in the Minibooth:

The Chinese Room Explains How A Simple UI Change Can Mess Up Reviews

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The Chinese Room Explains How A Simple UI Change Can Mess Up Reviews

In our review of Everybody’s Gone to the Rapture, we cite the game’s plodding walk speed as a significant detractor. It turns out that the game does have a way to increase movement pace, but a last-minute change kept it hidden from players.

Developer The Chinese Room posted a note on its blog this morning explaining how to access the sprint feature (R2). Because it’s a gradual increase in walking speed to a full run, players won’t notice unless they hold the R2 button down.

The apparent lack of a sprint option popped up in a number of reviews (including our own). The Chinese Room explains how this crucial feature was accidentally left hidden.

Microsoft’s Biggest Challenge For Making Crackdown's Destruction Work Is Your ISP

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Since the Xbox One was announced, we’ve been hearing about the power of the cloud. Microsoft promised that it wouldn’t just influence how we play multiplayer games, but we’d see the benefits in single-player, too.

Jeff Cork destroyed a cloud city at Gamescom (sorry, Lando), and saw how the game scales to take advantage of more servers as needed. However, executing 100 percent destructibility in a multiplayer environment has a number of challenges. Chief among them is your internet provider.

“We can ensure that what leaves the data center is in a particular state, but not what happens between then and when it gets to people’s houses,” says Microsoft Studios global publishing general manager Shannon Loftis. “There’s code on the client side that ensures that all the instances stay synced and that you’re seeing what I see and that it all runs smoothly.

Radiant Entertainment Opens Rising Thunder Alpha To All

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Radiant Entertainment Opens Rising Thunder Alpha To All

Radiant Entertainment's upcoming free-to-play PC fighting game Rising Thunder has made its alpha test open to all. The change, which was announced via Twitter, means that anyone who visits the official Rising Thunder website and has a compatible version of Windows is able to register for and play the fighting game for free.

Rising Thunder is the product of several respected members of the fighting-game community. Seth Killian is known for his work on the Street Fighter series during his time at Capcom, Tom Cannon founded the Evo Championship Series fighting game tournament, and Tony Cannon developed the GGPO tech that many fighting games use for their netcode.

Network test success! As a result, Rising Thunder Alpha is now open to all. Sign up at http://t.co/20AiuuvbbJ +play immediately--no waiting!

Watch Episode Two Of Rockstar Editor-Made Alien Game Show Extreme Extermination Challenge

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Watch Episode Two Of Rockstar Editor-Made Alien Game Show Extreme Extermination Challenge

Last month, we shared with you one of the wackiest Rockstar Editor creations we’ve seen. Extreme Extermination Challenge stars two aliens, Glorp and The Narp Narp, scoring points by humiliating (or murdering) innocent humans.

The duo return in episode two today, bringing with them vehicles, unsuspecting pedestrians, and toilet humor. Be honest, Glorp’s pre-game ritual isn’t much different than your own.

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Grand Theft Auto V Shipments Jump To 54 Million On PC Release, No Comment On DLC

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Grand Theft Auto V Shipments Jump To 54 Million On PC Release, No Comment On DLC

In its first quarter of the current fiscal year, Take-Two shipped Grand Theft Auto V on PC. That spurred the latest entry’s shipments another 9 million.

The company announced on its first quarter earnings call that sales of GTA V have reached 54 million across platforms. This is up from 45 million as of March 31.

The company also declined to say anything about the long-anticipated story DLC that has been expected since release. For more on Take-Two’s earnings, you can check out our coverage of the company’s mixed results.