Paradox Purchases World Of Darkness, Vampire: The Masquerade Creator White Wolf Publishing

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Paradox Purchases World Of Darkness, Vampire: The Masquerade Creator White Wolf Publishing

Paradox Interactive has announced the purchase of White Wolf Publishing and all related intellectual property. The all cash deal sees the transfer of World of Darkness, Vampire: The Masquerade, and other franchises from former owner CCP.

Paradox is known for complex “grand strategy games” like Europa Universalis, the amusing Magicka series, and the recent (and lauded) Cities: Skylines, among many others. White Wolf will be a subsidiary, and future titles will be published under that brand.

“Like Paradox’s games, White Wolf’s properties have dedicated, passionate communities,” said Paradox CEO Fredrik Wester. “While there are similarities in spirit, White Wolf’s IPs have very different themes than Paradox’s titles, and deserve their own brand and team. We have great respect for White Wolf’s gaming worlds and see big opportunities for their expansion in the future under our new subsidiary.” 

GTA Online Is A Little Spookier, Thanks To Halloween Surprises

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GTA Online Is A Little Spookier, Thanks To Halloween Surprises

You can't avoid Halloween right now, from the constant bombardment of Halloween songs on the radio to the clerks at stores wishing you spooky seasons greetings. If you fire up GTA Online hoping to get away from the holiday hype, you're out of luck; the game is getting in the Halloween spirit in a big way.

From now until Nov. 16, players can access a horrific host of new masks, bobbleheads, and other seasonal surprises. A few highlights include the Lurcher Hearse, pictured below, and an Adversary Mode designed to mimic a slasher film. There, up to eight players fight in the dark, as one randomly selected player is chosen to be the Slasher. That player is armed with a shotgun, while the others are left with flashlights. Stay alive for three minutes, however, and the tables are turned as the survivors get armed.

The event is available for PlayStation 4, Xbox One, and PC. 

Capcom Sales Up, But Operating Income And Profits Sharply Down

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Capcom Sales Up, But Operating Income And Profits Sharply Down

Capcom’s amusement division, responsible for pachinko and pachislo machines, drove increased sales for the company in the six months ending September 30. Unfortunately, both operating income and profits are sharply down from this point last year.

Net sales are up 22 percent, largely on the back of a 76 percent increase from the amusement business. However, operating income fell by 35 percent at the halfway mark to ¥2.8 billion ($23.6 million). Profits dropped as well, with a 34 percent decrease year over year at the six-month mark to ¥1.95 billion ($16.1 million).

Capcom is nearly halfway to its sales goals for the year heading into the holiday season. However, the second half of the year will need to be stellar to reach operating income and profit goals. The company projects ¥12 billion ($99.6 million) in operating and ¥7.7 billion ($63.9 million) in net income for the year ending March 31, 2016.

Club Nintendo Successor Will Be Called ‘My Nintendo’

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Club Nintendo Successor Will Be Called ‘My Nintendo’

Nintendo has decided to go with the most literal nomenclature imaginable for the successor to its fan-lauded Club Nintendo. During an investor briefing this morning in Japan, the company announced the upcoming Nintendo Account and related My Nintendo service.

The new account system is designed to be easy to create and use. Nintendo plans to support traditional logins, but also access via Nintendo ID, Facebook, Twitter, and Google Plus for those that prefer to link.

The service will support online purchases for 3DS and Wii U, and also display purchase history. It’s not clear if this implies that Nintendo is moving to an account-based licensing system instead of the current hardware-centric approach. 

Nintendo Announces First Smartphone ‘Game’ Called Miitomo

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Nintendo Announces First Smartphone ‘Game’ Called Miitomo

Nintendo has announced its first partnership project with DeNA, but it’s not the Mario game you might have been expecting. In fact, it’s unclear if Miitomo, the first of five partnership projects due by March 2017, is a game at all.

The news was announced during a question-and-answer session of an investor and analyst meeting held on Thursday morning in Japan. At the same time, Nintendo delayed the launch of its first smartphone app from this year to March 2016.

Miitomo allows users to create Miis (just like on other Nintendo devices), with the intent of giving people who are hesitant about sharing personal details about themselves a way to do so. CEO Tatsumi Kimishima says that these will be “friendly conversation starters” in hopes of “deepening friendships.”

Sony Has Shipped Nearly 30 Million PlayStation 4 Consoles

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Sony Has Shipped Nearly 30 Million PlayStation 4 Consoles

Sony has announced its second quarter earnings for the current fiscal year. The company is reporting slightly decreased sales for the first half of the year, but operating income and profits are solidly in the black. This marks a significant turnaround for the corporation.

PlayStation 4 continues to perform well, with 4 million units shipped in the recent quarter. This is up from 3.3 million in the same period last year. As expected, PlayStation 3 software sales are down, but not enough to slow the PS4s solid performance. To date, 29.3 million consoles have been shipped worldwide.

The expected operating income from the game division has been lifted from ¥60 billion to ¥80 billion (an increase of $166 million). Sony’s game division continues to drive financial performance, though imaging products and home entertainment have also had their forecasts elevated for the current fiscal year. 

Respawn Partners With Nexon For Free-To-Play Mobile Titanfall Games

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While we’re still waiting on news of Respawn’s next game, today brings details on related projects in the Titanfall universe. Respawn is teaming up with Nexon for a joint investment in Particle City, a studio who will be making mobile Titanfall games.

The multi-game, multi-year deal gives Nexon publishing rights for a series of Titanfall mobile titles. The first will be released on iOS and Android in 2016. This deal does not impact Respawn's console and PC publishing partnership with EA.

Nexon previously partnered with Respawn and EA to bring the PC version of Titanfall to Asia as a free-to-play game. No specifics are available yet about what genres these games will inhabit, but Respawn founder Vince Zampella says that they will be “original gameplay experiences,” and we're told they will not be first-person shooters.

This Strange Borderlands Claptrap Bathing Suit Will Only Set You Back $125

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This Strange Borderlands Claptrap Bathing Suit Will Only Set You Back $125

You can finally combine your love of swimming and your love of Borderlands into one hobby.

A new bathing suit design from Jeffie.com takes some unconventional inspiration from Borderlands' chattiest character. I wouldn't think to plaster an endearingly obnoxious miniature robot on a woman's bathing suit, but that's why I write news stories about video game bathing suits, and don't design them.

The bathing suit is currently up for pre-order the for $125 and you can expect it to be delivered in about four to six weeks.

Don Bluth Goes To Kickstarter To Help Fund A Dragon's Lair Animated Film

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Animator and director Don Bluth, known in the video game world for creating Dragon's Lair, recently began a Kickstarter campaign to create a film based on the iconic game.

Bluth and producing partner Gary Goldman (who was not affiliated with the game, but worked with Bluth on a number of his animated films) are hoping to raise $550,000 to create a teaser of sorts that can then be shopped to financiers to eventually create a full-length film.

Bluth has had plenty of success in the world of animated film with movies like The Land Before Time, The Secret of Nimh, and many others. Currently, the Kickstarter campaign has raised $76,000 of its $550,000 goal with 28 days to go.

Twenty Years Of Resident Evil Zombies In One Video

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Twenty Years Of Resident Evil Zombies In One Video

To commemorate the Halloween season, Capcom has mashed together twenty years’ worth of Resident Evil zombie outbreaks in a short video. The collection of clips shows zombies mauling victims, crashing through windows, biting legs, and more.

(Please visit the site to view this media)

Series fans might also want to check out three developer diaries Capcom recently released to promote its latest remaster, Resident Evil 0 HD. They feature conversations between producer Tsukasa Takenaka and original Resident Evil 0 director Koji Oda. Topics include visual improvements, the game's original prototype, and character designs.