Crackdown 3 – New Gameplay Today Live

about X hours ago from
Crackdown 3 – New Gameplay Today Live

Crackdown 3, the long-in-development follow-up to Crackdown (what's Crackdown 2?), is out on Friday, but we're playing it right now! We'll be streaming the game today at 11 a.m. CT, and you can watch us play on YouTube or Twitch.

Jeff Cork (whose review you will see here on the site, soon) and Kyle Hilliard will be playing the game at about the middle point of the game. We will do our best to not spoil any major story elements and just focus on destruction, so you can watch without fear if you don't want to know what happens in the game's story.

THQ Nordic Acquires Kingdom Come: Deliverance Developer Warhorse Studios

about X hours ago from
THQ Nordic Acquires Kingdom Come: Deliverance Developer Warhorse Studios

THQ Nordic's subsidiary Koch Media is acquiring Kingdom Come: Deliverance developer Warhorse Studios in Prague, Czech Republic.

Naturally, the purchase includes all of Warhorse's properties, although it's unknown if the studio is working on other projects at the moment.

This acquisition marks another feather in the cap for THQ Nordic, which last year also picked up the Timesplitters and Second Sight properties, the Carmageddon franchise, and others.

The Past And Present Collide In New Days Gone Story Trailer

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The Past And Present Collide In New Days Gone Story Trailer

In Days Gone, a church can both be a place where you reminisce about the happiest moment of your life and where you sledgehammer another human being to death.

Those are separate moments for Deacon St. John in the game's latest trailer, where he wallows in a brief interlude from the harsh realities of his current life.

Days Gone comes out on PlayStation 4 April 26.

Buckle Up For Dangerous Driving's New Trailer & Release Date

about X hours ago from
Buckle Up For Dangerous Driving's New Trailer & Release Date

Dangerous Driving – the latest chaotic creation from Three Fields Entertainment (Dangerous Golf, Danger Zone 2) – has an updated release date (April 9) as well as a trailer giving players a taste of the game's high-speed hits and near-misses. 

The game features eight different game modes, and whether you're trying to string together combos in Heatwave or taking down all you see in the aptly-named Takedown mode, the game's commitment to eye-watering speed, fantastic crashes, and threading the eye of the needle with a steady hand on the wheel remains. The game even lets you control a cop car so you can take out scofflaws with extreme prejudice.

Dangerous Driving also includes eight-player online and 30 courses set across seven locations.

NBA Live 19 Gets All-Star Edition

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NBA Live 19 Gets All-Star Edition

If you've been holding off on getting NBA Live 19, now's a great time with the new All-Star Edition.

This newly released version (PlayStation 4 and Xbox One) adds five All-Star Ultimate Team packs, legendary All-Star uniforms, and an All-Star Court Battles squad player.

If you already own the game this content is free, and is available for new players to purchase until March 22.

Localization Expert Examines Squall's Overuse Of Whatever

about X hours ago from
Localization Expert Examines Squall's Overuse Of Whatever

Yesterday was the 20th anniversary of Final Fantasy VIII, Square's PlayStation RPG starring teenage mercenaries caught in a cycle of witches and wars. If you have played the game, you might remember that protagonist Squall is associated with the phrase "Whatever..." Even if you haven't played the game, you likely know how associated with that one word Squall is in his dialogue.

Localizer Clyde Mandelin, who works for Funimation but you might know best for his work on the Mother 3 fan translation, decided to take a look at Squall's best associated line and how it compares to the game's Japanese script. Now, localizations are not literal, so giving Squall a bemused affectation in the English version is not strange or even necessarily worse, but it is interesting how the small changes tweak his character a bit.

In the fifteen instances of Squall saying "Whatever" in English, very few are effectively the same in Japanese, Mandelin found. More often than not, Squall was giving an apologetic yet sarcastic "Well, excuse me" comment in response, rather than his more apathetic and dismissive "Whatever" line.

Some Developers Disagree With Claims That PlayStation Cross-Play Is Open To Everyone

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Some Developers Disagree With Claims That PlayStation Cross-Play Is Open To Everyone

After months of insisting cross-play was not a necessity for the PlayStation 4, Sony eventually reconsidered their policies against it and allowed Epic's Fortnite to lead the way with cross-platform play between competitor consoles. While this marked a major policy shift for Sony, the sneaking suspicion that only major hit titles like Fortnite would be allowed in permeated the developer community. After some time, Rocket League was also announced to support cross-play, but major titles like EA's recent Apex Legends don't, leading to assumptions that Sony was the obstacle in the way.

Not so, says Shawn Layden, chairman of Sony Interactive Entertainment's worldwide studios. In an interview with Game Informer published yesterday, Layden tried to clear the air on what titles can be approved for cross-play. According to the PlayStation chief, everything is on the table, all developers have to do is ask.

"We’re open for business on this one," explained Layden. "All it takes is for publishers and developers who wish to permission it. As ever, just work with your PlayStation account manager, and they will walk you through the steps that we’ve learned through our partnership with Epic on how this works. I don’t believe right now there is any gating factor on that. I think they’re open to make proposals, because the Fortnite thing worked pretty well."

Call Of Duty's 2019 Title Will Have A Single-Player Campaign

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Call Of Duty's 2019 Title Will Have A Single-Player Campaign

Last year, Activision invited controversy by eschewing a single-player campaign in Call of Duty for the first time in the series' history with Black Ops 4. While the game ended up both selling and reviewing extremely well in large part due to its battle royale Blackout mode, a number of fans held a hard line on the lack of single-player content. Today, Activision confirmed that this year's game will remedy that.

During today's earnings call, Activision president Rob Kostich revealed that they plan to bring back the single-player campaign in this year's Call of Duty game, presumably developed by Infinity Ward. Kostich also mentioned that the game would still have the traditional multiplayer modes in addition to a "new" co-op mode.

Infinity Ward's latest Call of Duty, Infinite Warfare, released in 2016, meaning that the studio is likely next in rotation to develop 2019's game. No further details were discussed at this time.

Activision Blizzard Informs Employees Of Layoffs Despite Overall Financial Success

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Activision Blizzard Informs Employees Of Layoffs Despite Overall Financial Success

Last week, Bloomberg reported that Activision Blizzard, the Vivendi-owned merger of both companies, planned on laying off employees centering around a plan to restructure and centralize the company's operations. According to the report, the massive layoffs could affect hundreds of people as Activision Blizzard capped off a tumultuous year where they failed to hit their fiscal target.

Today, the layoffs seemed to go into effect, with Kotaku obtaining a letter from Blizzard president J. Allan Brack to employees.

"Over the last few years, many of our non-development teams expanded to support various needs,” Brack reportedly wrote in the letter. "Currently staffing levels on some teams are out of proportion with our current release slate. This means we need to scale down some areas of our organization. I’m sorry to share that we will be parting ways with some of our colleagues in the U.S. today. In our regional offices, we anticipate similar evaluations, subject to local requirements."

Rockstar Veteran Vice President Of Development Leaves After 20 Years

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Rockstar Veteran Vice President Of Development Leaves After 20 Years

After Red Dead Redemption II, Rockstar ended a major piece of their modern game development. The seminal title was the culmination of years of work and effort one one of the biggest games the industry has ever seen. It's not hard to see the game as the end of an era, which it seems like even Rockstar's veteran developers feel. At least, Jeronimo Barrera seems to think so, as he ends a 20-year tenure at the developer.

Barrera, who has been Rockstar's vice president of development, has had a hand in every one of the studio's major games of the last two decades. He tells Variety that he felt like the conclusion of Red Dead Redemption II's development was a natural point to move on.

"I pretty much left when it was done, it was a natural progression," he told the outlet. "I looked at what I would be doing for the next few years if I stayed on and where I was in life with my family, my kids, my desire to make cool s---. I felt like it was hitting all of the right points."