Star Trek's New TV Show Gets A Showrunner

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Star Trek's New TV Show Gets A Showrunner

A showrunner for the upcoming Star Trek TV series has been selected, and he has roots in past Star Trek TV shows, and shows like Pushing Daisies and Hannibal.

Bryan Fuller has been named the new Star Trek TV show's co-creator and will also have a credit as an executive producer. Along with the shows mentioned above, Fuller also created on Dead Like Me and was a writer on Deep Space Nine and Voyager. Fuller joins (and now shares a title with) executive producer Alex Kurtzman, who co-wrote the two Star Trek reboot films.

Additional details, like cast, what Star Trek timeline it will take place in, etc., are not available. The show is set to air in 2017 on CBS' on-demand and streaming platform, CBS All Access.

Reader Discussion: Walkthrough Or No Walkthrough?

about X hours ago from
Reader Discussion: Walkthrough Or No Walkthrough?

I'm not above using walkthroughs when the situation is dire, but most of time I adamantly avoid them. How about you?

The Witness, a game I have been playing a lot since release, is one I have been vehemently avoiding using a walkthrough for. Even talking about puzzles in the office has become a strange, slippery slope where I don't want to hear anything in fear that it might offer some kind of hint for a solution. To use a walkthrough for The Witness would defeat the purpose of playing it to begin with – which is to arrive at the game's myriad solutions on your own.

For other games, depending on the game or course, I have dipped into a walkthrough from time to time. How about you? Do you avoid walkthroughs at all costs? Use them sparingly? Or is a strategy guide an automatic purchase alongside every game you buy?

Tetsuya Mizuguchi's New RPG Puzzle Game Coming To North America

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Today GameSamba announced it will be bringing the latest game from Rez and Lumines producer Tetsuya Mizuguchi to the U.S.

Announced for Japanese audiences back in 2014, Eighteen is described as an RPG puzzle game for Android and iOS devices. While Eighteen appears to be some variation on the ever-popular tile-matching puzzle genre, GameSamba's announcement says players can recruit hundreds of characters and upgrade them over the course of the game, hopefully offering more depth than the standard match-three fare. GameSamba says that the game will be available this spring, with the first playable build debuting at the SXSW Gaming Expo this March. Check out a few screenshots from the Japanese version of the game in the gallery below to get an idea of the art style.

[Images via Official Eighteen Website]

Rocket League Launching On Xbox One On February 17

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Psyonix Studios' vehicular take on soccer is finally coming to Xbox One, and the developer has outlined what fans can expect from the package.

Rocket League became an overnight sensation when it launched last July on PlayStation 4 and PC, as players learned the joy of explosive goals and rocket-assisted aerial flips. Xbox One fans have been waiting patiently on the bench for their chance on the pitch, and now the wait is almost over. Today Psyonix announced on Twitter that the game will be available to Xbox One owners on February 17.

In an accompanying post on Xbox Wire, Psyonix vice president Jeremy Dunham announced that Rocket League will cost $20 when it launches next Wednesday, and include three of the game's existing DLC packs. Here they are, with descriptions courtesy of Dunham:

Mad Catz Losses Jump, 37 Percent Of Staff To Be Laid Off On Weak Rock Band Hardware Sales

about X hours ago from
Mad Catz Losses Jump, 37 Percent Of Staff To Be Laid Off On Weak Rock Band Hardware Sales

Mad Catz had been turning around its financial profile, improving on years of net losses. Reporting on the first nine months of the current fiscal year though, shortfall jumped by 439 percent. This news follows sudden, drastic staffing changes yesterday and newly reported layoffs totaling 37 percent of staff.

At this time last year, Mad Catz reported $809,000 in losses. That number is now $4.36 million. The company attributes the shortfalls to Rock Band 4 sell-through, which was lower than forecast. This has led to both softer than anticipated revenue and higher than expected inventory carrying costs.

Operating income, which had improved into positive territory last year, also now reflects a loss. The company is showing $82,000 in operating loss, compared to $652,000 operating income at this time last year.

Gigantic Developer Motiga Suffers ‘Significant, Temporary Layoffs’ That Will Impact Game Progress

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Gigantic Developer Motiga Suffers ‘Significant, Temporary Layoffs’ That Will Impact Game Progress

There's bad news out of Gigantic developer Motiga this afternoon. The developer has announced “significant, temporary layoffs” impacting all departments.

Motiga CEO Chris Chung says the company had no choice but to make the decision. “Our financial situation is such that we are unable to continue supporting the entirety of the studio at this time,” he writes. “Though we are in active and promising discussions with a number of potential investors, the timing for those negotiations extends beyond the resources we have to maintain the staffing required to continue development on Gigantic.”

Gigantic’s NDA just dropped, giving the community of beta testers permission to speak freely about the game. Unfortunately, the longevity of the game’s operations are now in question.

PlayStation 1’s Final Fantasy IX Arrives On iOS, Android

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PlayStation 1’s Final Fantasy IX Arrives On iOS, Android

The last of the PlayStation 1 main-series Final Fantasy games is now available on new platforms. The surprise release of Final Fantasy IX brings the game to both iOS and Android.

The game carries standard Square Enix mobile Final Fantasy pricing, at $16.99. It’s available for 20 percent off ($13.59), through February 21.

Note that this is a big game. You’ll need 4GB of space to run it and a whopping 8GB to download and install it. This version includes “boosters” that increase your movement speed and strip out the random encounters. 

Oculus Rift Plus PC Bundle Pre-Orders Open February 16, Start At $1,549

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Oculus has announced that seven different Rift-ready PCs will be available to pre-order beginning next week. The bundle prices start at $949, without the accompanying VR display.

Dell, Alienware, and Asus will each be offering at least one model. The least expensive is the Asus G11CD, with an i5-6400, 8GB of RAM, and a GTX 970. This model, priced at $949, barely exceeds the minimum specifications. Asus’ other two models increase RAM, processor spec, and GPU model.

Dell’s base configuration mirrors Asus’ offering. It is priced at $999 (when bundled with an additional Rift purchase at $599).

Investigate A Cult In This Dying Light: The Following Launch Trailer

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Investigate A Cult In This Dying Light: The Following Launch Trailer

To celebrate today’s launch of Dying Light: The Following, developer Techland released a new trailer for the DLC. The teaser hints at the sinister nature of The Following's cult-centered storyline.

Dying Light: The Following takes on a different tone than the main game, according to producer Tymon Smektała. He cites TV mysteries Twin Peaks and X-Files as inspirations.

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Twisted Pixel Co-Founder Michael Wilford Departs Studio

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Michael Wilford, CEO and co-founder of Twisted Pixel, has departed the studio. He made the announcement on Twitter today, sharing that he will “focus on fatherhood a while then find new adventures.”

Twisted Pixel was founded in 2006, and opted to give up its independence in 2011. The studio was purchased by Microsoft and developed the Kinect-powered The Gunstringer and Xbox One launch title LocoCycle.

The developer’s other credits include The Maw, ‘Plosion Man, Comic Jumper, and Ms. Splosion Man. In September 2015, Twisted Pixel separated from Microsoft, becoming independent once more.