Bethesda Denies Fallout 76 Free-To-Play Rumors

about X hours ago from
Bethesda Denies Fallout 76 Free-To-Play Rumors

Over the past few days, a rumor on social media has been repeated across various message boards and subreddits about Fallout 76, Bethesda's embattled open-world survival game, being pulled from store shelves. The rumor suggests Bethesda is planning to relaunch the game as free-to-play, eschewing the $60 price tag it launched with in November. Bethesda has offered a brief, but direct tweet to counter the rumors.

There is no truth to this rumor.

While this confirms the rumor is false, it's not surprising it was able to take hold. The public perception of Fallout 76 is one of an ailing game that Bethesda is looking to either rehabilitate or wash its hands of to move on. Given the need to manage the Fallout brand, however, the publisher likely wants to keep the game going with improvements for a while longer before they consider anything as drastic as changing the entire payment model.

Bethesda Denies Fallout 76 Free-To-Play Rumors

about X hours ago from
Bethesda Denies Fallout 76 Free-To-Play Rumors

Over the past few days, a rumor on social media has been repeated across various message boards and subreddits about Fallout 76, Bethesda's embattled open-world survival game, being pulled from store shelves. The rumor suggests Bethesda is planning to relaunch the game as free-to-play, eschewing the $60 price tag it launched with in November. Bethesda has offered a brief, but direct tweet to counter the rumors.

There is no truth to this rumor.

While this confirms the rumor is false, it's not surprising it was able to take hold. The public perception of Fallout 76 is one of an ailing game that Bethesda is looking to either rehabilitate or wash its hands of to move on. Given the need to manage the Fallout brand, however, the publisher likely wants to keep the game going with improvements for a while longer before they consider anything as drastic as changing the entire payment model.

343 Teasing Halo: The Master Chief Collection News At SXSW

about X hours ago from
343 Teasing Halo: The Master Chief Collection News At SXSW

343 Industries is bringing Halo to SXSW in Texas in March for the Halo Championship Series Invitational. The tournament will be taking over the esports stage and more than $100,000 will be on the line for the players.

Arguably the more interesting tidbit from its tournament announcement, however, is the promise of some kind of announcement related to Halo: The Master Chief Collection. Next to the links detailing how to acquire tickets to the tournament on the blog post, 343 writes, "Not only will you be treated to amazing matches and gameplay, but we’ve also got some exciting [Halo: The Master Chief Collection] news to reveal during the show."

The tease could be any number of things. Maybe Halo: The Master Chief Collection will be making its way to PC, or maybe Halo: Reach will be added the collection as free or paid content.

343 Teasing Halo: The Master Chief Collection News At SXSW

about X hours ago from
343 Teasing Halo: The Master Chief Collection News At SXSW

343 Industries is bringing Halo to SXSW in Texas in March for the Halo Championship Series Invitational. The tournament will be taking over the esports stage and more than $100,000 will be on the line for the players.

Arguably the more interesting tidbit from its tournament announcement, however, is the promise of some kind of announcement related to Halo: The Master Chief Collection. Next to the links detailing how to acquire tickets to the tournament on the blog post, 343 writes, "Not only will you be treated to amazing matches and gameplay, but we’ve also got some exciting [Halo: The Master Chief Collection] news to reveal during the show."

The tease could be any number of things. Maybe Halo: The Master Chief Collection will be making its way to PC, or maybe Halo: Reach will be added the collection as free or paid content. In August 2018, 343 said it was releasing the game's last major update, which makes the tease all the more mysterious.

Nintendo Premiering New Indie Highlights Video Tomorrow

about X hours ago from
Nintendo Premiering New Indie Highlights Video Tomorrow

Nintendo Europe tweeted this morning plans for an Indie Highlights video premiering tomorrow, January 23 at 8 a.m. CT.

Tomorrow at 15:00 CET, watch a new #IndieHighlights video showcasing some of the indie games arriving on #NintendoSwitch in 2019!
Visit Indie Highlights hub: https://t.co/vVLS2N7xqq pic.twitter.com/UqlinyulzG

Nintendo Europe's twitter account shared the announcement, but the video will feature details relevant to the North American region as well, according to a representative from Nintendo.

From Software On The Possibility Of A Demon’s Souls Remaster

about X hours ago from
From Software On The Possibility Of A Demon’s Souls Remaster

Although most of our interviews and conversations with From Software revolved around the studio’s upcoming game, Sekiro: Shadows Die Twice, when the time came to chat with director and current From president Hidetaka Miyazaki, we couldn’t resist the opportunity to chat about the studio’s past works. With the recent release of Dark Souls: Remastered, it’s clear From isn’t opposed to revisiting its older games, so we decided to raise the question: Is there any chance of a Demon’s Souls remaster happening?

While Miyazaki thinks it’s possible, it’s not something he’s personally interested in. “It’s like when you write – when you’re younger, you look back on [previous work] and you think ‘Oh, goodness what was I thinking,’” he says. “It’s not that I’m embarrassed, I just don’t like to look at my previous works.” And while he’s not opposed to the idea of a remaster, it’s not exactly up to him, either: Sony would have to sign off on it as well. “You’d have to see what they’re thinking about it.”

From Software On The Possibility Of A Demon’s Souls Remaster

about X hours ago from
From Software On The Possibility Of A Demon’s Souls Remaster

Although most of our interviews and conversations with From Software revolved around the studio’s upcoming game, Sekiro: Shadows Die Twice, when the time came to chat with director and current From president Hidetaka Miyazaki, we couldn’t resist the opportunity to chat about the studio’s past works. With the recent release of Dark Souls: Remastered, it’s clear From isn’t opposed to revisiting its older games, so we decided to raise the question: Is there any chance of a Demon’s Souls remaster happening?

While Miyazaki thinks it’s possible, it’s not something he’s personally interested in. “It’s like when you write – when you’re younger, you look back on [previous work] and you think ‘Oh, goodness what was I thinking,’” he says. “It’s not that I’m embarrassed, I just don’t like to look at my previous works.” And while he’s not opposed to the idea of a remaster, it’s not exactly up to him, either: Sony would have to sign off on it as well. “You’d have to see what they’re thinking about it.”

Pillars Of Eternity II Gets Turn-Based Mode Nearly A Year After Launch

about X hours ago from
Pillars Of Eternity II Gets Turn-Based Mode Nearly A Year After Launch

Isometric RPGs have a lot of variance in their battle styles and there's no one "right" way to do them. Pillars of Eternity decided to make their battle system real time with pausing, as opposed to turn-based, which meant that some fans who prefer the latter were left out in the cold and into the arms of Divinity. Now, Obsidian is going ahead and giving everyone what they want by adding a turn-based battle system to Pillars of Eternity II this week.

The turn-based battle mode will release on January 24 to all owners of Pillars of Eternity II: Deadfire, allowing players to select between real time with pause and turn-based battles. You might think this is a massive change that would adjust the battle of the game, and you'd be right, which means the mode will be in beta while it undergoes mass testing from the playerbase.

Just making the mode require turns isn't as simple as it sounds, as it requires stats that players mostly never needed to care about. Initiative is now an extremely useful metric governing turn order, which can make or break your entire strategy for fights. Obsidian wants both new and old players to give the new mode a shot just to see how much it has changed.

Pillars Of Eternity II Gets Turn-Based Mode Nearly A Year After Launch

about X hours ago from
Pillars Of Eternity II Gets Turn-Based Mode Nearly A Year After Launch

Isometric RPGs have a lot of variance in their battle styles and there's no one "right" way to do them. Pillars of Eternity decided to make their battle system real time with pausing, as opposed to turn-based, which meant that some fans who prefer the latter were left out in the cold and into the arms of Divinity. Now, Obsidian is going ahead and giving everyone what they want by adding a turn-based battle system to Pillars of Eternity II this week.

The turn-based battle mode will release on January 24 to all owners of Pillars of Eternity II: Deadfire, allowing players to select between real time with pause and turn-based battles. You might think this is a massive change that would adjust the battle of the game, and you'd be right, which means the mode will be in beta while it undergoes mass testing from the playerbase.

Just making the mode require turns isn't as simple as it sounds, as it requires stats that players mostly never needed to care about. Initiative is now an extremely useful metric governing turn order, which can make or break your entire strategy for fights. Obsidian wants both new and old players to give the new mode a shot just to see how much it has changed.

Realm Royale Open Beta Drops Today On PlayStation 4 and Xbox One

about X hours ago from
Realm Royale Open Beta Drops Today On PlayStation 4 and Xbox One

Despite a shaky closed beta period on PC and consoles last year, Realm Royale’s open beta is now available on PlayStation 4 and Xbox One. Advertised as a customizable multiplayer adventure in which players are tasked with selecting classes and crafting items and skills, Realm Royale’s inventive gameplay is likely to entice a vast majority of players looking for more nuanced battle royale experiences. 

Hi-Rez Studios has also promised an array of new content, in addition to the open beta announcement, that includes class masteries, deeper avatar customization to mirror player preference, and two new firearms: the Assault Rifle and the SMG. In line with Realm Royale’s RPG-esque gameplay, these weapons can be looted from chests or simply crafted. 

Finally, a Pirates vs. Ninjas Battle Pass event, entitled “Steel and Shadow,” will accompany the open beta. The Battle Pass and its vast lineup of progression rewards, however, will only be available for free for PlayStation Plus members. Though news of the full game’s release has yet to be announced, Realm Royale seeks to drastically re-invent the ever-popular battle royale genre, which we recently argued is here to stay for the long haul.