Microsoft Disputes FCC's Broadband Availability Data

about X hours ago from
Microsoft Disputes FCC's Broadband Availability Data

Microsoft is publicly challenging the Federal Communications Committee's (FCC) recent broadband-availability reports. This outcry correlates with the fact that the American government's broadband-mapping philosophy has been under scrutiny for some time. According to Microsoft, the FCC's data "appears to overstate the extent to which broadband is actually available throughout the nation." The FCC currently defines broadband as 25 Mbps down and 3 Mbps up. In some areas, however, Microsoft has asserted that only a modicum of American citizens have access to this standard. 

This issue primarily stems from Form 477 data – a compilation of Internet Service Provider (or ISP) reports that are more likely to present favorable statistics to quell competitor companies. But why is Microsoft so adamant about keeping the FCC and ISPs in check? For years, the multinational corporation has been working on an ambitious initiative centered around transmitting white space broadband – a premium broadcasting channel that provides increased coverage, low power consumption, and reduced consumer costs – to underprivileged areas. "It took 50 years to electrify the nation," affirms Microsoft. "The millions of Americans waiting for broadband don't have the luxury of time." 

[Source: MediaPost via Motherboard]

Microsoft Disputes FCC's Broadband Availability Data

about X hours ago from
Microsoft Disputes FCC's Broadband Availability Data

Microsoft is publicly challenging the Federal Communications Committee's (FCC) recent broadband-availability reports. This outcry correlates with the fact that the American government's broadband-mapping philosophy has been under scrutiny for some time. According to Microsoft, the FCC's data "appears to overstate the extent to which broadband is actually available throughout the nation." The FCC currently defines broadband as 25 Mbps down and 3 Mbps up. In some areas, however, Microsoft has asserted that only a modicum of American citizens have access to this standard. 

This issue primarily stems from Form 477 data – a compilation of Internet Service Provider (or ISP) reports that are more likely to present favorable statistics to quell competitor companies. But why is Microsoft so adamant about keeping the FCC and ISPs in check? For years, the multinational corporation has been working on an ambitious initiative centered around transmitting white space broadband – a premium broadcasting channel that provides increased coverage, low power consumption, and reduced consumer costs – to underprivileged areas. "It took 50 years to electrify the nation," affirms Microsoft. "The millions of Americans waiting for broadband don't have the luxury of time." 

[Source: MediaPost via Motherboard]

Tetris Effect's Cut Modes Included A Rock Band-Style Puzzler

about X hours ago from
Tetris Effect's Cut Modes Included A Rock Band-Style Puzzler

During the Game Developer's Conference panel for Tetris Effect, the psychedelic and absorbing version of Tetris released for PlayStation 4 last year, Enhance Games producer Mark MacDonald went into a little detail about the game's cutting room floor. While the game boasts a number of modes for different takes on the Tetris formula without compromising the Tetris formula, there were a few modes that didn't quite make the cut either because they couldn't make it work or it would just take too much work.

Unfortunately, Enhance Games was very specific that we could not take pictures of or record any part of the presentation, so description will have to do.

The biggest mode that didn't make it is a Rock Band-style mode that would have let players switch between different instruments and create music using the effects from the game. So moving blocks, dropping them, etc. would create different sounds with the instrument you had selected, similarly to the way the gameplay works in concert with the music in the main game. MacDonald showed off guitar, bass guitar, drums, piano, and voice, though he explained getting voice to sound right beyond just incoherent yelling was not working right when they decided to the cut the mode. Unfortunately, this Rock Band mode would have needed as much work as a full game unto itself, so it had to be cut mainly for that reason.

Tetris Effect's Cut Modes Included A Rock Band-Style Puzzler

about X hours ago from
Tetris Effect's Cut Modes Included A Rock Band-Style Puzzler

During the Game Developer's Conference panel for Tetris Effect, the psychedelic and absorbing version of Tetris released for PlayStation 4 last year, Enhance Games producer Mark MacDonald went into a little detail about the game's cutting room floor. While the game boasts a number of modes for different takes on the Tetris formula without compromising the Tetris formula, there were a few modes that didn't quite make the cut either because they couldn't make it work or it would just take too much work.

Unfortunately, Enhance Games was very specific that we could not take pictures of or record any part of the presentation, so description will have to do.

The biggest mode that didn't make it is a Rock Band-style mode that would have let players switch between different instruments and create music using the effects from the game. So moving blocks, dropping them, etc. would create different sounds with the instrument you had selected, similarly to the way the gameplay works in concert with the music in the main game. MacDonald showed off guitar, bass guitar, drums, piano, and voice, though he explained getting voice to sound right beyond just incoherent yelling was not working right when they decided to the cut the mode. Unfortunately, this Rock Band mode would have needed as much work as a full game unto itself, so it had to be cut mainly for that reason.

Help Choose What Games Get Inducted Into The Video Game Hall Of Fame For 2019

about X hours ago from
Help Choose What Games Get Inducted Into The Video Game Hall Of Fame For 2019

Every year, The Strong – one of the most prominent game museums in the world – inducts several games into the World Video Game Hall of Fame. Today, the museum revealed the 12 finalists for 2019, and you can help choose which titles make the cut.

A committee for the World Video Game Hall of Fame whittled down thousands of nominations to 12 entries, including:

These titles were selected based on four criteria: each has icon status – they're widely recognized; they need to experience longevity and are popular in the long-term; the games have geographical reach and meet each criteria internationally; and they've had influence on games culture and development. Games inducted into the World Video Game Hall of Fame are put on permanent display at the museum's interactive eGamesRevolution exhibit.

Help Choose What Games Get Inducted Into The Video Game Hall Of Fame For 2019

about X hours ago from
Help Choose What Games Get Inducted Into The Video Game Hall Of Fame For 2019

Every year, The Strong – one of the most prominent game museums in the world – inducts several games into the World Video Game Hall of Fame. Today, the museum revealed the 12 finalists for 2019, and you can help choose which titles make the cut.

A committee for the World Video Game Hall of Fame whittled down thousands of nominations to 12 entries, including:

These titles were selected based on four criteria: each has icon status – they're widely recognized; they need to experience longevity and are popular in the long-term; the games have geographical reach and meet each criteria internationally; and they've had influence on games culture and development. Games inducted into the World Video Game Hall of Fame are put on permanent display at the museum's interactive eGamesRevolution exhibit.

Control Is Coming Out This August

about X hours ago from
Control Is Coming Out This August

We've been releasing new features and videos about Remedy's latest game, Control, for the past few weeks, but one nagging detail has remained elusive: When the heck is this thing coming out, anyway? We knew it was coming sometime this summer, but we didn't know the exact date.

Today, an entry on Microsoft's online store accidentally revealed the release date, which we have confirmed with Remedy. What are you doing this August? More specifically, what are you doing August 27? That's when the game will be available on PlayStation 4, Xbox One, and PC.

For a whole lot more about the game, click on the image below and visit our coverage hub. It's loaded with exclusive interviews with the dev team and behind-the-scenes information. 

Control Is Coming Out This August

about X hours ago from
Control Is Coming Out This August

We've been releasing new features and videos about Remedy's latest game, Control, for the past few weeks, but one nagging detail has remained elusive: When the heck is this thing coming out, anyway? We knew it was coming sometime this summer, but we didn't know the exact date.

Today, an entry on Microsoft's online store accidentally revealed the release date, which we have confirmed with Remedy. What are you doing this August? More specifically, what are you doing August 27? That's when the game will be available on PlayStation 4, Xbox One, and PC.

For a whole lot more about the game, click on the image below and visit our coverage hub. It's loaded with exclusive interviews with the dev team and behind-the-scenes information. 

Epic Games Announces $100 Million MegaGrants Program at GDC

about X hours ago from
Epic Games Announces $100 Million MegaGrants Program at GDC

Starting their keynote at this year's GDC with a bang, Epic Games announced the MegaGrants initiative – a program that rewards monetary support of up to $100 million to ambitious game developers, media-content creators, students, and teachers. Epic Games founded a similar project back in 2015, called Unreal Dev Grants, which provided $5 million to similar innovators. The ceremony for that program concluded earlier this week. 

MegaGrants awards range from $5,000 to $500,000. Recipients will continue to have sole ownership over their projects and have the freedom to publish their work through any and all avenues. Looking to break into the industry using your particular skill set? Head here to apply for a grant.

[Source: Epic Games]

Epic Games Announces $100 Million MegaGrants Program at GDC

about X hours ago from
Epic Games Announces $100 Million MegaGrants Program at GDC

Starting their keynote at this year's GDC with a bang, Epic Games announced the MegaGrants initiative – a program that rewards monetary support of up to $100 million to ambitious game developers, media-content creators, students, and teachers. Epic Games founded a similar project back in 2015, called Unreal Dev Grants, which provided $5 million to similar innovators. The ceremony for that program concluded earlier this week. 

MegaGrants awards range from $5,000 to $500,000. Recipients will continue to have sole ownership over their projects and have the freedom to publish their work through any and all avenues. Looking to break into the industry using your particular skill set? Head here to apply for a grant.

[Source: Epic Games]