Bungie Outlines Updates To Gambit With The Season Of The Drifter

about X hours ago from
Bungie Outlines Updates To Gambit With The Season Of The Drifter

Destiny 2's Gambit mode is receiving a slew of updates to accompany its upcoming Season of the Drifter. Plenty of quality of life changes and balance tweaks (like the shotgun getting nerfed) are headed down the pipe in addition to extra rewards in the Gambit mode from now until the release of Season of the Drifter on March 5.

These updates will make for quicker matches, with the third round now being a Primeval rush sudden death instead of just another round. Bungie is also making big changes to the blockers – the enemies that you send to slow down the opposing team – that should make for some interesting tweaks to how players strategize. The medium and large blockers will now have increased health that should make them more effective.

You can head here to see all of the details on the changes headed to Destiny 2. You can also read Matt Miller's review of Destiny 2: Forsaken, where he said Gambit is a "welcome mingling of cooperative and competitive play." 

Bungie Outlines Updates To Gambit With The Season Of The Drifter

about X hours ago from
Bungie Outlines Updates To Gambit With The Season Of The Drifter

Destiny 2's Gambit mode is receiving a slew of updates to accompany its upcoming Season of the Drifter. Plenty of quality of life changes and balance tweaks (like the shotgun getting nerfed) are headed down the pipe in addition to extra rewards in the Gambit mode from now until the release of Season of the Drifter on March 5.

These updates will make for quicker matches, with the third round now being a Primeval rush sudden death instead of just another round. Bungie is also making big changes to the blockers – the enemies that you send to slow down the opposing team – that should make for some interesting tweaks to how players strategize. The medium and large blockers will now have increased health that should make them more effective.

You can head here to see all of the details on the changes headed to Destiny 2. You can also read Matt Miller's review of Destiny 2: Forsaken, where he said Gambit is a "welcome mingling of cooperative and competitive play." 

Bethesda Outlines 2019 Plans For Fallout 76

about X hours ago from
Bethesda Outlines 2019 Plans For Fallout 76

The troubled Fallout 76 launch has kept Bethesda busy trying to stabilize the game and fix glaring issues in the months after launch, but the company is confident enough in its bug-fixing progress at this point to reveal its 2019 content roadmap. 

The first major content beat, Wild Appalachia, drops this spring and includes two new questlines, C.A.M.P. decorating, brewing and distilling, a Fasnacht Parade seasonal event, and a Survival game mode for PvP players. 

The second drop, Nuclear Winter, comes in the summer. Go figure. Nuclear Winter is a new way to play the game that completely changes the rules of the Wasteland. Details are scarce about how exactly this changes the game; expect Bethesda to address this in the coming months. You can also look forward to raids on Vault 96 and Vault 94, plus a new prestige system that bestows legendary status on high-ranked players. 

Bethesda Outlines 2019 Plans For Fallout 76

about X hours ago from
Bethesda Outlines 2019 Plans For Fallout 76

The troubled Fallout 76 launch has kept Bethesda busy trying to stabilize the game and fix glaring issues in the months after launch, but the company is confident enough in its bug-fixing progress at this point to reveal its 2019 content roadmap. 

The first major content beat, Wild Appalachia, drops this spring and includes two new questlines, C.A.M.P. decorating, brewing and distilling, a Fasnacht Parade seasonal event, and a Survival game mode for PvP players. 

The second drop, Nuclear Winter, comes in the summer. Go figure. Nuclear Winter is a new way to play the game that completely changes the rules of the Wasteland. Details are scarce about how exactly this changes the game; expect Bethesda to address this in the coming months. You can also look forward to raids on Vault 96 and Vault 94, plus a new prestige system that bestows legendary status on high-ranked players. 

BioWare Launches Anthem Day One Patch, Outlines Future Fixes

about X hours ago from
BioWare Launches Anthem Day One Patch, Outlines Future Fixes

Anthem is live across all platforms today, and with the flip of the switch comes a huge day one patch meant to address many of the issues players surfaced during the early trial period. 

You can read the full breakdown of the changes here, the most notable being that all players in a group now get credit when one of them opens a chest, which should make the Tomb of the Legionnaire progress go much more quickly than it did last week. 

In addition to that batch of fixes, BioWare also outlined plans to fix many other issues players have reported. The next client-side patch hopes to restore HDR use for consoles, diminish crashes, and fix a problem where the stronghold boss in Heart of Rage wouldn't spawn if the group wiped before engaging it. Read the full list of future changes here.

Epic Outlines Fortnite World Cup Details, $100 Million Prize Pool For 2019

about X hours ago from
Epic Outlines Fortnite World Cup Details, $100 Million Prize Pool For 2019

Epic is giving players another reason to perform those Fortnite dances that seem to make old people so upset. The company announced that Fortnite players will have a crack at a prize pool of $100 million during 2019, which includes the Fortnite World Cup.

Open qualifiers begin April 13 and run through June 16, with weekly pools of $1 million getting paid out to eligible battle-royale players. From there, the top 100 solo players and top 50 duos teams will be able to participate in the finals in New York City from July 26-28 – competing for a chunk of a $30 million prize. Everyone who makes it that far is guaranteed $50,000, with the top solo champ taking home $3 million.

In addition to the world cup, Epic says it will be hosting weekly $1 million tournaments throughout the rest of the year, with different modes and formats. 

Epic Outlines Fortnite World Cup Details, $100 Million Prize Pool For 2019

about X hours ago from
Epic Outlines Fortnite World Cup Details, $100 Million Prize Pool For 2019

Epic is giving players another reason to perform those Fortnite dances that seem to make old people so upset. The company announced that Fortnite players will have a crack at a prize pool of $100 million during 2019, which includes the Fortnite World Cup.

Open qualifiers begin April 13 and run through June 16, with weekly pools of $1 million getting paid out to eligible battle-royale players. From there, the top 100 solo players and top 50 duos teams will be able to participate in the finals in New York City from July 26-28 – competing for a chunk of a $30 million prize. Everyone who makes it that far is guaranteed $50,000, with the top solo champ taking home $3 million.

In addition to the world cup, Epic says it will be hosting weekly $1 million tournaments throughout the rest of the year, with different modes and formats. 

For Some Reason, There Is A PUBG x Tera Crossover Event

about X hours ago from
For Some Reason, There Is A PUBG x Tera Crossover Event

Crossovers can be really fun and it's always cool to see two incredibly disparate things come together to watch their interactions. Then sometimes crossovers happen that could be amazing in a milkshake-and-fries sort of way but leave you scratching your head the entire time. It's hard to say if the upcoming crossover of MMORPG Tera and PlayerUnknown's Battlegrounds will be surprisingly amazing, but it is certainly head-scratching.

Check out a trailer of the crossover below.

The crossover brings PUBG cosmetics to Tera, rather than bringing Tera's fantasy world to PUBG, which is honestly a way more fascinating an interesting dynamic I hope they take. 

For Some Reason, There Is A PUBG x Tera Crossover Event

about X hours ago from
For Some Reason, There Is A PUBG x Tera Crossover Event

Crossovers can be really fun and it's always cool to see two incredibly disparate things come together to watch their interactions. Then sometimes crossovers happen that could be amazing in a milkshake-and-fries sort of way but leave you scratching your head the entire time. It's hard to say if the upcoming crossover of MMORPG Tera and PlayerUnknown's Battlegrounds will be surprisingly amazing, but it is certainly head-scratching.

Check out a trailer of the crossover below.

The crossover brings PUBG cosmetics to Tera, rather than bringing Tera's fantasy world to PUBG, which is honestly a way more fascinating an interesting dynamic I hope they take. 

Planned Layoffs At ArenaNet Rock Guild Wars 2 Developer

about X hours ago from
Planned Layoffs At ArenaNet Rock Guild Wars 2 Developer

Today, ArenaNet employees on social media came out with fears, and then confirmations, that the company is bracing for layoffs in the immediate future. While there's no strategy in place for how the layoffs will go, and who will in fact be laid off, it does seem like the MMORPG developer of the Guild Wars series will be losing a number of jobs within the next week. ArenaNet, owned by South Korean game developer NCSoft, has about 400 employees, but has not said how many are expected to lose their jobs.

According to Kotaku, which received a copy of the email sent by NCSoft CEO Songyee Yoon, the parent company is feeling a financial burden due to the simple fact that they're spending more money than they're making. As a result, ArenaNet's publishing division will get absorbed into NCSoft while jobs get lost in the process. 

Guild Wars 2, the major and currently only product in ArenaNet's modern profile, eschewed the conventions of other MMORPGs by not charging a subscription fee and instead monetizing the game through expansions. This strategy may also have caused financial issues by requiring consistent and consistently quality content for the game, which ArenaNet has struggled to provide. Guild Wars 2's last expansion released well over a year ago, meaning that both players and corporate bosses were growing frustrated with the lack of revenue-generating content.