Fable Fortune Kickstarter Canceled As External Funding Secured

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The Fable Fortune digital collectible card game Kickstarter wasn’t looking terribly promising on the funding front. Thankfully, an external investor has stepped in to make the project a reality.

Flaming Fowl Studios has canceled the funding campaign, with the title now targeting closed beta. “With the immediate future of Fable Fortune now secure, we have taken the decision to end our Kickstarter campaign early to focus on releasing a Closed Beta build as quickly as possible,” the studio says. “As we've always stated, we want to make this game with your help, your feedback and your input. We have huge plans for Fortune and we know that whatever happens in the future, it all started with our already incredible community.”

The Alpha build that many are playing will remain active, with a balance update on the way. If you’re interested in signing up for the closed beta, you can do here. For more on Fable Fortune, check out our previous coverage.

Tencent Purchases Clash Royale Dev Supercell For $8.6 Billion

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Clash Of Clans and Clash Royale raking in huge money for Supercell every day, with the former averaging about $850,000 per day and the latter bringing in more than $300,000 per day. In 2015, the company brought in $2.3 billion in revenue with $964 million in profits.

That performance made Supercell an attractive target for acquisition, and the company now has a new owner. Tencent, which has holdings in Riot, Epic, Activision Blizzard, and Robot Entertainment, has purchased a significant majority stake in the mobile powerhouse.

An $8.6 billion buy gives Tencent an 84.3 percent stake in Supercell. This brings Supercell’s valuation to $10.2 billion.

Mighty No. 9 Runs Into Last-Minute Delays On Three Platforms

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Mighty No. 9 Runs Into Last-Minute Delays On Three Platforms

Mighty No. 9 is out, but not quite on every platform it should be. Today, Comcept alerted Kickstarter backers that three problems are not quite done and need a few more days to sort out problems.

Those backers who requested a code on Xbox 360 will get theirs as soon as the game goes through certification again. It failed due to a bug. As compensation, those hoping to play on that platform will get Steam keys now and their Xbox 360 version later.

Additionally, the Mac and Linux builds are in final testing. Comcept believes they should be ready in a few days. 3DS and Vita versions are still on the way for some time in the future.

Battlefield 4: Second Assault DLC Free On Xbox One And Xbox 360

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Battlefield 4: Second Assault DLC Free On Xbox One And Xbox 360

Over the past several months, EA has been rotating DLC from Battlefield 4 and Battlefield: Hardline as free on PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC. We now know what the next piece of DLC to be offered for no money is, as Battlefield 4's Second Assault DLC has made the jump to free to Xbox Live Gold members on Xbox One and Xbox 360. While the DLC isn't showing up as free on the other platforms, given the recent pattern of the DLC becoming temporarily free across all platforms, it would be surprising if it didn't make the jump to free on PlayStation 4, PlayStation 3, and PC as well.

Second Assault originally released in 2013 and is one of five expansions that was included with the Battlefield 4 Premium Edition. It adds four updated versions of Battlefield 3 maps including Operation Metro and Caspian Border.

As of the time of this writing, the Second Assault DLC is still listed as $14.99 on PlayStation 4, PlayStation 3, and Origin on PC.

Ed Boon Would Be Open To A Horror Movie Fighting Game

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Ed Boon Would Be Open To A Horror Movie Fighting Game

While speaking with Ed Boon at the Mortal Kombat X Pro League Finals in Los Angeles, we got on the subject of the guest characters that have appeared both in the Mortal Kombat and Injustice series. I was able to get a little insight into how the team decides which guest characters to include as DLC for NetherRealm's fighting games, as well as whether we'll ever see the studio tackle a fighting game based on horror film icons.

According to Boon, there are a variety of ways the team can come to settling on a guest character to include with the game. "Probably the biggest one is simply someone suggests someone," he says. "With Mortal Kombat, we stepped outside of the universe with characters like Freddy Krueger, Jason, Alien, Predator, and stuff like that, so the movie stuff kind of mixes things up. Fan feedback is another big one; just hearing some very loud, insistent people saying what they want. And what's available; obviously we can't just choose what we want to do, like 'we want Robocop so he's in the game!' You have to do something that can be accommodated as far the company. So there are a number of variables, including what the players have been asking for. We're always listening to feedback."

Reader Discussion: What Was Your Favorite Thing From E3 2016?

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E3 2016 is complete. now that we've had a few days to reflect, nap, and catch our breath, we can discuss our favorite things.

What was your favorite thing from E3 2016? Was it a game announcement? Was it all the time Nintendo spent on Zelda? Was it whatever the hell Hideo Kojima brought with him to the show? How about the Resident Evil VII demo? Or the surprise releases of Trials of the Blood Dragon or Rhythm Heaven Megamix?

We'll be outlining our favorite games soon with our Best of E3 2016 awards, but in the meantime, let us know what stood out to you!

Vivendi Ups Ubisoft Ownership Just Days After E3

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With its takeover of Gameloft nearly complete, Vivendi is wasting no time pushing ahead with its creeping control of Ubisoft. A new stock purchase puts the former Activision owner in control of 20.1 percent of Ubi shares. 

Vivendi and its supervisory board chairman Vincent Bolloré have made their interest in an Ubisoft board seat known. With a general shareholders meeting in September, Ubisoft has a hard fight ahead.

There is a limit to how much Ubisoft stock Vivendi can buy, though. French law dictates that once a shareholder controls 30 percent of a company, they must tender an offer, something Vivendi has said it has no interest in doing.

Monolith Is Helping Work On The Legend Of Zelda: Breath Of The Wild

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Monolith Is Helping Work On The Legend Of Zelda: Breath Of The Wild

Update: Nintendo has clarified how it is working with Monolith on The Legend of Zelda: Breath of the Wild.

Last week we learned that Nintendo was working with Xenoblade Chronicles X developer Monolith Soft on the new The Legend of Zelda: Breath of the Wild when Shigeru Miyamoto told us that over 100 people were on the team. This week, we were able to confirm that the entire Zelda team is over 100 people, which includes both Nintendo and Monolith Soft, as opposed to 100 from Monolith alone.

Original Story: The developers of Xenoblade Chronicles X are helping Nintendo with the massive task of building The Legend of Zelda: Breath of the Wild’s open world. 

Ed Boon Is Not So Kryptically Teasing More Mortal Kombat X DLC

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Ed Boon loves toying with fans of NetherRealm’s games. The man at the top of Mortal Kombat’s tower and Injustice’s regime is back at it, with some not-so-subtle hints that Mortal Kombat X still has some room to grow.

The game has already received two “Kombat Packs” with four DLC characters each. A third such bundle might be on the way with a reveal coming at Evo, which takes place July 15 through 17 in Las Vegas.

@MKJ1985 @IGN Thanks. Some people think Injustice 2 killed MKXL Kombat Pack 3. :)

Overwatch Update Will Have Golden Guns And Other Rewards For Competitive Mode

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Overwatch Update Will Have Golden Guns And Other Rewards For Competitive Mode

In a developer update for Overwatch from game director Jeff Kaplan, it was announced that several new cosmetic awards will be available for skilled players in competitive mode in the update arriving at the end of June. Along with exclusive sprays and player icons, there will be a customized golden gun system that can be unlocked by the highest skilled players in a season. Who wouldn’t want dual golden shotguns for Reaper, or a massive golden war-hammer for Reinhardt?  

Kaplan says in the video that when dealing with rewards, Blizzard wants to avoid anything that would disrupt an even playing field through power gain systems. Therefore, cosmetic rewards were the best way to make players feel unique within games without sacrificing fairness.  

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