The Horizon Zero Dawn Digital Issue Is Now Live

about X hours ago from
The Horizon Zero Dawn Digital Issue Is Now Live

If you subscribe to the computer or tablet edition of Game Informer magazine, you can now read all the latest exclusive details surrounding Guerrilla Games’ hotly anticipated game, Horizon Zero Dawn. Following today's cover reveal, our digital issue is now live on web browsers and will be coming to iPadAndroid, and Google Play throughout the day. You can download the apps to view the issue by following this link. All four of these digital options are included in a standard subscription.

The issue launches tomorrow on our third-party subscription apps including ZinioKindle, and Nook.

Not a digital subscriber yet? Convert your existing print subscription here or start a new subscription here.

Hitman Goes Headhunting In Colorado

about X hours ago from
Hitman Goes Headhunting In Colorado

Square Enix and developer Io Interactive have announced that Hitman season one, episode five will take place in Colorado – a far cry from the glamorous environs of previous episodes.

Regardless of where he is, however, Agent 47 still has a job to do. In Freedom Fighters, the assassin is tasked with infiltrating a militia compound and neutralizing four targets.

Freedom Fighters is the season's penultimate episode and comes out on September 27.

October Cover Revealed – Horizon Zero Dawn

about X hours ago from
October Cover Revealed – Horizon Zero Dawn

Guerrilla Games surprised and intrigued many when it debuted its new franchise, Horizon Zero Dawn, at E3 in 2015. The Dutch developer is best known for its work on the Killzone franchise, but after toiling on that series for over a decade, decided it was time to change things up. Horizon Zero Dawn is an open-world action/RPG starring a fierce redhead named Aloy. She must survive in a post-post apocalyptic world where machines have taken over and humans are living in a primitive state at the bottom of the food chain. We traveled to Guerrilla Games’ studio in Amsterdam to find out how Horizon Zero Dawn became a reality and why the team wanted to try a new genre.

CD Projekt Says Cyberpunk 2077 Team Larger Than Witcher 3's At Its Peak

about X hours ago from
CD Projekt Says Cyberpunk 2077 Team Larger Than Witcher 3's At Its Peak

CD Projekt has been deeply involved in its Witcher series over the past few years, with the third entry and its various expansions as well as an upcoming standalone title based on its popular in-universe game, Gwent. The company revealed several years ago that its next big project would be a game based on a pen-and-paper RPG, Cyberpunk 2077. Since then, the company has kept pretty quiet about it. That hasn't changed much, but CD Projekt did drop an interesting tidbit about the size of the team that's working on the new game, in a post on an investor forum.

The are currently more developers working on Cyberpunk 2077 than were working on The Witcher 3 during its most intensive period. That came via a forum post on the company's site, where investors can ask questions, which was translated by a NeoGAF user. Beyond that, they remain tight-lipped about the game. When asked about when it would be released, they only responded by saying that they like to surprise.

[Source: CD Projekt via NeoGAF via PC Gamer]

Your Labor Day History Lesson

about X hours ago from
Your Labor Day History Lesson

This article was originally published on Labor Day in 2010. I can't remember what possessed me to write an abbreviated history of the national holiday's origin, other than a few (and highly tenuous) comparisons to BioShock. So go ahead and get learning, and then enjoy a well-deserved day off!

For many gamers, Labor Day is a pleasant excuse to spend a three-day weekend playing video games. Little do they know that the events leading up to the creation of the national holiday contain enough political intrigue to form the backbone of the next BioShock. Join us now for your Labor Day history lesson.

George Pullman                                                                       Eugene V. Debs

An Artist Dreamed Up Pokémon Go Years Ago

about X hours ago from
An Artist Dreamed Up Pokémon Go Years Ago

In 2013, artist Dane Cozens envisioned a world where people would use cell phone-like devices to capture Pokémon. Flash forward a few years, and that's exactly what we are doing. The idea isn't that far of a leap from what Pokémon is, and I'm sure it's something many people thought about well in advance of Pokémon Go's release, but it is cool to see these illustrations capture the spirit of this game years before it was conceived.

"I think its kind of funny how some people think I added the cell-phones after Pokemon Go was released, but I always intended for them to be designed after smart phones," Cozens told me. "At the time, Apple was litigating against Samsung for patent infringement, which inspired me to draw a realistic Pokédex like a smart phone."

Cozens' first illustration was of the Venusaur (pictured below), which he made in October 2013. "I then decided to make it into a series the following year ,and they went viral. That was really exciting and encouraged me to pursue illustration as a career," he adds.

A Smidge of New Dishonored 2 Gameplay Revealed During PAX West

about X hours ago from
A Smidge of New Dishonored 2 Gameplay Revealed During PAX West

Harvey Smith took to the stage at PAX West to show off gameplay from Dishonored 2. The gameplay footage is from a level called the Clockwork Mansion and was already shown off during a Gamescom presentation. However, after Smith left the stage, a new level was demonstrated in a teaser called "The Conservatory."

The teaser showcased Emily making her way through the conservatory, stealthily taking out targets in a brutal manner: decapitating them. blowing them to pieces with her pistols, and slashing them to ribbons. It wasn't a long demo and it ended with our protagonist being stabbed to death by one of her foes, a female guard wearing clownish makeup and wielding a dagger.

No video recording or photography were permitted during this teaser.

10 Things We Learned At The Call Of Duty XP Sledgehammer Panel

about X hours ago from
10 Things We Learned At The Call Of Duty XP Sledgehammer Panel

Between Call of Duty: Infinite Warfare and Modern Warfare Remastered's multiplayer unveiling, a closer look at "Zombies in Spaceland," and Call of Duty: Black Ops 3 having its championship tournament over the weekend, Sledgehammer, the third lead developer of the series, could keep a low profile as they worked on their next game. Instead, they decided to chronicle their history during their panel, "Sledgehammer: The Seven Year Journey." Here are 10 things we learned about the company, their games, and Kevin Spacey during the panel.

Making Modern Warfare 3 was called to a voteWhen the team was approached by Activision about helping Infinity Ward create the final game in the Modern Warfare trilogy, studio co-founders Glen Schofield and Michael Condrey called the project to a vote. The team voted overwhelmingly in favor of helping develop the game.

The Co-founders had a moment of doubt when they first left Visceral"I remember the first day, sitting in my old car, parked out side of the gym which was the office," said Schofield. “I was thinking, 'what did we do?'”

3D Bullets, Taunting, and Ear Hair: How Three Teams Remastered Modern Warfare

about X hours ago from
3D Bullets, Taunting, and Ear Hair: How Three Teams Remastered Modern Warfare

Of the three panels scheduled for at this year's Call of Duty XP event, "The Making of Call of Duty: Modern Warfare Remastered" was by far the most crowded. The original Modern Warfare is widely considered not only the shooter series' greatest entry, but one of the most influential games of the last ten years. At an event dedicated to celebrating the series, it's no surprise the Forum Club's lounge area was chock-full of both fans and press.

David Pelis, Studio Director at Raven, was more than aware of the game's reputation, and took the task of updating the game seriously. "At Raven, we were very excited, and very terrified."

Reader Discussion: What Was The Most Interesting Part Of Yesterday's Nintendo Direct?

about X hours ago from
Reader Discussion: What Was The Most Interesting Part Of Yesterday's Nintendo Direct?

Bill Trinen's beard? Pikmin 3DS? The somewhat bare-bones 3DS version of Super Mario Maker? Let us know!

Nintendo's Direct presentations are these increasingly weird little things with sketches interspersed with real announcements and random reminders that new games are coming. They're weird, but I enjoy them – especially the dumb sketches. I am not even sure if they're actually funny, but I like them.

What about you? What was your big takeaway from yesterday's Direct?