Starbreeze Sells Back System Shock 3 Publishing Rights

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Starbreeze Sells Back System Shock 3 Publishing Rights

Alongside a remastered System Shock, developer OtherSide Entertainment also announced a new System Shock game in 2015 as part of their reveal that they are holding the venerated license. Starbreeze, the Stockholm-based game developer and sometimes publisher, quickly picked up publishing rights to the game to get behind OtherSide's System Shock 3. Now it appears Starbreeze and OtherSide are parting ways, leaving more questions than answers.

The announcement came from Starbreeze today in a surprisingly short-and-to-the-point release. Stating that the decision to split was mutual, Starbreeze also points out that OtherSide will be repaying all the money that the publisher invested into the game at some point. It is unclear exactly how much that is, but GamaSutra reports the number as $12 million dollars.

"I believe this is the best solution for us, although it is sad that we cannot complete the project with OtherSide," writes Starbreeze CEO Mikael Nermark. "System Shock 3 is a fantastic title developed in cooperation with the industry legend Warren Spector and I am looking forward to seeing the game released."

Apex Legends Revitalizes Titanfall 2 Player Count

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Apex Legends Revitalizes Titanfall 2 Player Count

When Apex Legends released suddenly last week, some fans of Titanfall 2 were disappointed at how the game lacked certain aspects of Titanfall's multiplayer that made it unique. For example, there weren't any titans to be seen, and the mobility aspects were limited compared to the series that spawned it. If you're a Titanfall player for whom these aspects are dealbreakers, you might have worried Apex Legends would siphon off the remaining players from Titanfall 2, which isn't quite the case. In fact, it seems the opposite is happening.

As discovered this past weekend on Reddit and video game forum Resetera, it looks like Titanfall 2's numbers got a huge jump over the weekend. Whether it's players new to the series wanting to check out the old game or fans remembering why they liked it in the first place, multiplayer appears to be hopping in a way it previously was not prior to Apex Legends' release.

Numbers for the game on PC increased from an average of 700 to 1600 to over double that at 3500 at its peak. On PlayStation 4, you could find around 4000 players over the weekend, possibly owing to the numerous sales Titanfall 2 has regularly. Fans should enjoy that multiplayer as much as they can, though, as Respawn has confirmed they are not currently developing Titanfall 3. There is, however, another Titanfall project in the works for later this year.

Sonic Mania Developers Form New Studio Called Evening Star

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Sonic Mania Developers Form New Studio Called Evening Star

Sonic Mania, and its follow up re-release Sonic Mania Plus, are considered the high-water marks of the Sonic the Hedgehog series in the last few years. The classic formula was brought back to life by members of the Sonic community who had tinkered with the formula for years on their own before becoming professional developers and it seems that the ad-hoc team has started their own studio to work on what's next.

Called Evening Star, the new studio is based in Los Angeles with presence in Melbourne and London, features a number of talented names from Sonic Mania's development. Executive producer Dave Padilla serves as Evening Star's CEO, Christian Whitehead is the creative director and lead engine architect, Tom Fry is the art director, Hunter Bridges is the technical and audio director, and Brad Flick is the design director.

The description on the studio's website indicates that they plan to develop in a more freeform manner and letting people work on what they're most interested in doing and seeing where it leads.

Some Developers Disagree With Claims That PlayStation Cross-Play Is Open To Everyone

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Some Developers Disagree With Claims That PlayStation Cross-Play Is Open To Everyone

After months of insisting cross-play was not a necessity for the PlayStation 4, Sony eventually reconsidered their policies against it and allowed Epic's Fortnite to lead the way with cross-platform play between competitor consoles. While this marked a major policy shift for Sony, the sneaking suspicion that only major hit titles like Fortnite would be allowed in permeated the developer community. After some time, Rocket League was also announced to support cross-play, but major titles like EA's recent Apex Legends don't, leading to assumptions that Sony was the obstacle in the way.

Not so, says Shawn Layden, chairman of Sony Interactive Entertainment's worldwide studios. In an interview with Game Informer published yesterday, Layden tried to clear the air on what titles can be approved for cross-play. According to the PlayStation chief, everything is on the table, all developers have to do is ask.

"We’re open for business on this one," explained Layden. "All it takes is for publishers and developers who wish to permission it. As ever, just work with your PlayStation account manager, and they will walk you through the steps that we’ve learned through our partnership with Epic on how this works. I don’t believe right now there is any gating factor on that. I think they’re open to make proposals, because the Fortnite thing worked pretty well."

Jim Ryan Takes Over As President Of Sony Interactive Entertainment

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Jim Ryan Takes Over As President Of Sony Interactive Entertainment

In a somewhat abrupt piece of news, Sony Interactive Entertainment has announced that Jim Ryan will be taking over for John Kodera as president and CEO of SIE. Kodera, who was appointed to the position after Andrew House left in October 2017, has been serving as the SIE leader for slightly over a year and will be exchanging positions with Ryan to focus more on the user and network experience areas.

Ryan has been at Sony since 1994 and long been a fixture and Sony Computer Entertainment Europe. For the last year, Ryan has been Kodera's deputy president at SIE, but now appears to be taking the full role over.

In 2017, Ryan disparaged the idea of backwards compatibility for PlayStation consoles, telling Time "When we’ve dabbled with backwards compatibility, I can say it is one of those features that is much requested, but not actually used much." Ryan added "That, and I was at a Gran Turismo event recently where they had PS1, PS2, PS3 and PS4 games, and the PS1 and the PS2 games, they looked ancient, like why would anybody play this?"

Valve Issues VR Updates Because Beat Saber Players Exceed Limitations

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Valve Issues VR Updates Because Beat Saber Players Exceed Limitations

If you've seen Beat Saber, you know it could theoretically get very hectic. Beats are flying at you at ridiculous speeds and hitting every single one would really require some intense physical workouts. In fact, it gets so fast and furious that VR headsets like the Vive can't even keep up with how quickly you need to move because Valve thought they capped it at the limitations of human movement.

Turns out they were wrong!

In an update to the Steam Vive software today, Valve posted a small tidbit about an improvement to the lighthouses which track movement for the game's motion controllers.

Crackdown 3 Won't Ship With Competitive Multiplayer Parties

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Crackdown 3 Won't Ship With Competitive Multiplayer Parties

Crackdown 3 is coming out in just a few weeks and fans of the series are excited to co-op through the city together as private super agents making their own buddy cop movie. While players will get to run around Crackdown's open world together, it doesn't seem they will be able to do everything in the game together.

Wrecking Zone, Crackdown's cloud-based destructive multiplayer, puts multiple players in an arena that can basically be destroyed with the pull of a trigger or the press of a button. While it might be fun to team up with a friend to do this, according to creative director Joseph Staten, you won't be able to immediately.

Not for day one, no. Stay tuned for updates on our plans post-launch.

Four Marvel Animated Series Are Coming To Hulu

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Four Marvel Animated Series Are Coming To Hulu

Hulu and Marvel plan to release four animated shows based around some of Marvel’s crudest, quirkiest characters: Howard the Duck, M.O.D.O.K (or Mental Organism Designed Only for Killing), Hit-Monkey, and Tigra and Dazzler. 

Filmmaker Kevin Smith, of Clerks fame, will contribute to Howard the Duck as its lead writer and executive producer. Dave Willis (co-creator of  Aqua Teen Hunger Force) will work alongside Smith. The series will focus on the titular waterfowl’s fight against the maniacal Dr. Bong. Howard’s partner Beverly will also play a significant role in the narrative.  

Award-winning comedian Patton Oswalt and Jordan Blum (an accredited writer for episodes of Community and American Dad!) will join creative forces for the production of M.O.D.O.K. The show follows a supervillian attempting to manage the mounting pressures in his public and personal lives. 

Tons Of Capcom Music Lands On Spotify

about X hours ago from
Tons Of Capcom Music Lands On Spotify

If you listen to video game music, you might already be well-acquainted with the struggles of getting it on streaming services. Whether it's a licensing issue or merely low priority for services to get up for fans, it's hard to get some of your favorite tunes on the streaming platforms you use. If you're a Capcom fan that uses Spotify, though, you're in luck.

As discovered by Twitter user @_watsu, a large amount of Capcom music from games like Mega Man, Devil May Cry, Ace Attorney, Breath of Fire, and way more has suddenly dropped on Spotify.

So, Capcom just added uh
everything?
to their Spotify
There's way too much stuff to list but there's Devil May Cry, Monster Hunter, Street Fighter, Phoenix Wright, Mega Man and lots of arranged albums too pic.twitter.com/pV8ykvgglF

Fallout 76 Player Accidentally Discovers In-Development Vault

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Fallout 76 Player Accidentally Discovers In-Development Vault

It's not hard to work your way to places you shouldn't be in Bethesda games. Sometimes players discover rooms that were meant to be in the game but didn't make the cut or items that weren't meant for public eyes. In the case of Fallout 76 this past weekend, it turned out to be an entire in-development vault.

When Fallout 76 player McStaken accidentally found himself inside a vault while playing another mission in the game, he quickly discovered that there was no way out. He posted about it on Reddit, which prompted him to poke around the vault and realize it was thus far undiscovered. In it, he found a trashed kitchen, furniture dotted along the vault, an Overseer's office, and a working terminal that says "Nice Job A--holes."

Bethesda's community manager eventually posted a comment in the thread confirming that he discovered an "under construction" vault: "Glad to hear you got in and out of the Vault in one piece. These Vaults are still under construction, but we look forward to sharing more on how they will become part of the game. In the meantime, we also appreciate when players like yourself let us know about stuff like this. We have shared with the team and will let you know if we have any follow up questions. Thank you!"