Shovel Knight Soundtrack Is Coming To Vinyl And CD

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Shovel Knight Soundtrack Is Coming To Vinyl And CD

Yacht Club Games' hit 2014 platformer Shovel Knight features a stellar soundtrack, and now it's heading to vinyl and CD thanks for Brave Wave Productions. The definitive version of the soundtrack can be pre-ordered as a physical 2-disc version on BandCamp, or as a double-LP vinyl on BigWax

The CD version goes for $18, and the vinyl is selling for 32 € (about $35 USD). The Shovel Knight Definitive Soundtrack features custom artwork from Mega Man and Pokémon illustrator Hitoshi Ariga, along with commentary from composers Jake "virt" Kaufman and Manami Matsumae.

Recently, it was announced that the highly anticipated The Last Guardian is also receiving the vinyl treatment. You can also read our review of Shovel Knight here.

Report: Nintendo President Kimishima Confirms The Switch Won't Replace 3DS

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Report: Nintendo President Kimishima Confirms The Switch Won't Replace 3DS

The Nintendo Switch's reveal this month has created a crazy amount of buzz and a lot of questions. Because it's being marketed as a "unified" console that blends on-the-go gaming with console gaming, many have wondered how Nintendo plans to move forward with the 3DS after the Switch's launch.

In a recent interview with Bloomberg, Nintendo president Tatsumi Kimishima confirmed that the company has no plans to discontinue the popular handheld console. "Thanks to our software, the 3DS hardware is still growing," he says. "So that business still has momentum. And certainly rather than being cannibalized by the Switch, we think the 3DS can continue in its own form."

Kimishima further explains that the team "didn't just want a successor to the Wii U or the 3DS," but rather an altogether new experience of its own, which is how they came up with the concept of a unified platform that is "both stationary and one you can take outside to play with anyone you want."

'Garfémon' Reimagines The Original 151 Pokémon As Garfield

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'Garfémon' Reimagines The Original 151 Pokémon As Garfield

Shawn Bowers is an artist who has decided to use his talents for a horrific purpose: render each of the first 150 Pokémon as Garfield.

On this Tumblr blog titled "Garfémon" you can see how each Pokémon would like look if they a) hated Mondays and b) were the absolute most terrifying thing you'd ever seen.

Asked why he chose to tackle the project, Bowers replies simply: "I don’t know, man, why is the sky blue?  Why do saxophones make jazz?  Why are saxophones gold?" Well said, Mr. Bowers. Well said.

League Of Legends, Destiny, Pokémon Go Lead Top-Grossing Sales Charts For September

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Although sports games dominated the physical games space in September, the NPD report doesn't paint the full picture of where the money is going when it comes to video games. Research firm SuperData compiles more online-oriented data, releasing monthly reports of how much money games make are making through their in-game microtransactions as well as well as title sales.

As PVP Live reports, the firm has released its findings for September 2016, including a chart of which games were the grossed the most cash on PC, console, and mobile. Not surprisingly, League of Legends takes the number-one spot, followed by World of WarCraft and Crossfire, a tactical shooter developed in South Korea and published by Smilegate (which is owned by Tencent, owner of League of Legends developer Riot Games). 

On consoles, Destiny (which dropped its Rise of Iron expansion on September 20) rules the roost with $59.1 million in revenue for the month, followed by FIFA 17 and Call of Duty: Black Ops, as well as Grand Theft Auto V. This should be no surprise, as all of these titles are full-priced games that also offer microtransactions.

League Of Legends, Destiny, Pokémon Go Lead Top-Grossing Charts For September

about X hours ago from

Although sports games dominated the physical games space in September, the NPD report doesn't paint the full picture of where the money is going when it comes to video games. Research firm SuperData compiles more online-oriented data, releasing monthly reports of how much money games make are making through their in-game microtransactions as well as well as title sales.

As PVP Live reports, the firm has released its findings for September 2016, including a chart of which games were the grossed the most cash on PC, console, and mobile. Not surprisingly, League of Legends takes the number-one spot, followed by World of WarCraft and Crossfire, a tactical shooter developed in South Korea and published by Smilegate (which is owned by Tencent, owner of League of Legends developer Riot Games). 

On consoles, Destiny (which dropped its Rise of Iron expansion on September 20) rules the roost with $59.1 million in revenue for the month, followed by FIFA 17 and Call of Duty: Black Ops, as well as Grand Theft Auto V. This should be no surprise, as all of these titles are full-priced games that also offer microtransactions.

Mario Enters The World Of The Dead In This Fan-Made Short Film

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Mario Enters The World Of The Dead In This Fan-Made Short Film

Super Mario: Underworld isn't the first fan-made project exploring the concept of what happens when Mario falls into a bottomless pit, but it's definitely among the most vivid.

Just in time to inspire some new Halloween costume ideas or make sure you never sleep again, Nukazooka, a Youtube channel specializing in fan-made films like World War Nerf, is behind Super Mario: Underworld. the film chronicles a short trip to the bottom of the Mushroom Kingdom and is incredibly well-done. The CG effects are top-notch and evoke the look of the games. It's a short, but evocative trip. You can watch the video below.

(Please visit the site to view this media)

Bethesda Working To Resolve PC, Xbox One Skyrim: Special Edition Audio Issue

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With the Skyrim: Special Edition out this week, fans of Bethesda's critically-acclaimed RPG have been able to enjoy the game's sweeping vistas at a higher resolution, since much of the game's look has been reworked for modern consoles. Unfortunately, the same can't currently be said for the game's audio.

Reddit user LasurArkinshade has found that the PC and Xbox one versions of the Special Edition feature drastically compressed audio, sounding more muddled than the game's original 2011 release. At first they though the more muddled sound may have been their ears betraying them, but after extracting the files from the remastered version of the game, they were able to confirm their fear. "The vanilla game has sound assets (other than music and voiceover) in uncompressed .wav format," they wrote in their post. "The Special Edition has the sound assets all in (very aggressively compressed) .xwm format, which is a compressed sound format designed for games. This isn't so bad, necessarily - it's possible to compress audio to .xwm without significant quality degradation unless you crank the compression way up to insane levels. What did Bethesda do? They cranked the compression way up to insane levels."

Skullgirls: 2nd Encore Is Getting A Physical Release From Limited Run Games

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Skullgirls: 2nd Encore Is Getting A Physical Release From Limited Run Games

Skullgirls: 2nd Encore is the re, re-release of Skullgirls, one of the best indie fighting games of the past few years. After being ported a number of digital platforms (including phones), the game is finally getting a physical release.

Announced the official Skullgirls twitter account, the physical version will be available through Limited Run Games and will retail $39.99. This will get you a physical disk, a cover with a slipcase, a full-color instruction manual, and a special edition soundtrack.

Pre-orders for this edition of the game will begin on October 31 on Limited Run Games' website. Additionally, The Skullgirls Twitter account has confirmed that if 10,000 people pre-order the game this way, developer Lab Zero will add a Japanese voice-over option to the console and PC versions of the game.

Financial Firm Lowers Sales Expectations Of Titanfall 2 From Nine Million To Six Million

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Financial Firm Lowers Sales Expectations Of Titanfall 2 From Nine Million To Six Million

Released just yesterday, Titanfall 2 has garnered a huge amount of positive reception, including fellow GI editor Javy Gwatlney's own glowing review. Unfortunately, those good vibes don't seem to have translated to impressive sales.

According to a report from CNBC, financial services firm Cowen & Co. lowered its market rating for EA (Titanfall 2's publisher) from "outform" to "market perform," meaning it doesn't expect the company's stock to outdo the competition in the coming season. Cowen specifically cites Titanfall 2's low expected sales as the reason. "We believe that 'Titanfall 2' sales are going to be substantially disappointing, enough to offset upside from 'Battlefield 1,'" analyst Doug Creutz wrote in a letter to investors. ""We expect a correction in shares between now and early next year as we believe the stock is priced for upside to current Street consensus." The firm has lowered its sales expectations for the game from 9 million units to 5-6 million.

Video Game Companies Affected By Voice-Actor Strike Issue Statement Criticizing SAG-AFTRA

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When we last covered the SAG-AFTRA strike (which is protesting what it sees as unfair working conditions for voice-actors working in video games), the union had successfully initiated the strike, which would affect future video game projects not currently underway.

Yesterday, a group of video game companies affected by the strike (including Activision, EA, Take-Two, And WB Games), issued a statement criticizing some of the tactics SAG-AFTRA used during negotiations on their website, specifically citing the union keeping its members in the dark about what was actually happening at the negotiating table. "SAG-AFTRA never communicated to its membership what was on the table when, on October 19, it declined to counter the Companies’ last proposal and pushed away from the negotiations," the statement reads. The group claims to have offered a 9% wage increase into the first year of the agreement, as well as additional compensation for actors who work more than one sessions for a game. The group asserts the plan was "so close to what SAG-AFTRA is demanding monetarily that we believe most performers would conclude the differences are not worth striking over."