You Can Now Book A Final Fantasy XIV-Themed Wedding In Japan

about X hours ago from
You Can Now Book A Final Fantasy XIV-Themed Wedding In Japan

A new service from Square Enix will allow Final Fantasy XIV players in Japan to have a wedding themed after the developer's MMORPG. It's not something you should tread lightly into, but if you have the desire to seal your love in a ceremony that celebrates a video game, Square Enix has you covered.

The Japanese publisher is working with a wedding planning company named Bridal Hearts to give the themed ceremony a go. There is already an in-game event called the Eternal Bond, a faux-wedding within the virtual walls of Final Fantasy XIV for players to swear an everlasting betrothal to each other. The Bridal Hearts-run physical version bases itself on the in-game ceremony, except in an actual place.

A couple took this for a test run on Valentine's Day in Japan, which came with a wedding dress and tuxedo based on the Eternal Bond outfits, replica weapons the players used in the game, a cake with Final Fantasy monsters on it, and more. Final Fantasy XIV director and community figurehead Naoki Yoshida even walked the bride down the aisle, though I imagine that's only for the first wedding and he's not part of the general wedding package.

You Can Now Book A Final Fantasy XIV-Themed Wedding In Japan

about X hours ago from
You Can Now Book A Final Fantasy XIV-Themed Wedding In Japan

A new service from Square Enix will allow Final Fantasy XIV players in Japan to have a wedding themed after the developer's MMORPG. It's not something you should tread lightly into, but if you have the desire to seal your love in a ceremony that celebrates a video game, Square Enix has you covered.

The Japanese publisher is working with a wedding planning company named Bridal Hearts to give the themed ceremony a go. There is already an in-game event called the Eternal Bond, a faux-wedding within the virtual walls of Final Fantasy XIV for players to swear an everlasting betrothal to each other. The Bridal Hearts-run physical version bases itself on the in-game ceremony, except in an actual place.

A couple took this for a test run on Valentine's Day in Japan, which came with a wedding dress and tuxedo based on the Eternal Bond outfits, replica weapons the players used in the game, a cake with Final Fantasy monsters on it, and more. Final Fantasy XIV director and community figurehead Naoki Yoshida even walked the bride down the aisle, though I imagine that's only for the first wedding and he's not part of the general wedding package.

Where's Our Anthem Review?

about X hours ago from
Where's Our Anthem Review?

Anthem's confusing release schedule is finally behind us. Players on PlayStation 4, Xbox One, and PC can now jump into the game without concerns of a 10-hour trial ending or the game not having the day-one patch. Over the last week, I spent roughly 30 hours in this fascinating cooperative shooter, and have given all of the javelins a test drive, but feel I need to dive deeper into the endgame before I can give a verdict.

I also need to replay the opening moments of the game to see if the day-one patch affects one of my biggest criticisms: needing to complete various freeplay activities to open four tomb doors. Prior to the patch hitting, one of these activities ended up being a grind. I needed to open 15 chests, but the activity wasn't designed with co-op in mind. Only the player who opened the chest got credit for it, so I had to say goodbye to my friends to hunt down chests in the open world. This proved to be maddening, as some of the chests I came across were already opened by other players (yes, even randoms you don't play with can get them first), and they won't return unless you go back to Fort Tarsis and return to a new instance of the world. Post-patch, every player in the party now gets credit when a chest is opened. What does that mean for the overall design of the tombs now? I need to find out.

Where's Our Anthem Review?

about X hours ago from
Where's Our Anthem Review?

Anthem's confusing release schedule is finally behind us. Players on PlayStation 4, Xbox One, and PC can now jump into the game without concerns of a 10-hour trial ending or the game not having the day-one patch. Over the last week, I spent roughly 30 hours in this fascinating cooperative shooter, and have given all of the javelins a test drive, but feel I need to dive deeper into the endgame before I can give a verdict.

I also need to replay the opening moments of the game to see if the day-one patch affects one of my biggest criticisms: needing to complete various freeplay activities to open four tomb doors. Prior to the patch hitting, one of these activities ended up being a grind. I needed to open 15 chests, but the activity wasn't designed with co-op in mind. Only the player who opened the chest got credit for it, so I had to say goodbye to my friends to hunt down chests in the open world. This proved to be maddening, as some of the chests I came across were already opened by other players (yes, even randoms you don't play with can get them first), and they won't return unless you go back to Fort Tarsis and return to a new instance of the world. Post-patch, every player in the party now gets credit when a chest is opened. What does that mean for the overall design of the tombs now? I need to find out.

The Occupation's New Gameplay Trailer Puts Players On A Deadline

about X hours ago from
The Occupation's New Gameplay Trailer Puts Players On A Deadline

The Occupation is an upcoming first-person thriller that puts players in the role of an investigative journalist in 1987 who has only four hours to crack the case of a terrorist bombing. The latest gameplay trailers walks players through a portion of the game, illustrating the branching paths players can take to gather leads for their exposé.

Time is your greatest threat in The Occupation – one hour in real-time equates to one in-game hour (which, in a way, reflects the nature of being a journalist under a deadline). In the new gameplay trailer, the protagonist learns that the head of the local news organization might be printing lies about the terrorist bombing, and proof might exist on a floppy disk that's lost somewhere in the office.

The game evokes Dishonored in the way that players can approach a task in a variety of ways. The floppy disk might be hidden in a specific office, and players can sneak in through certain vents, spy from the shadows as an NPC puts in the office passcode, or locate a fuse box in order to shut down the security system completely.

The Occupation's New Gameplay Trailer Puts Players On A Deadline

about X hours ago from
The Occupation's New Gameplay Trailer Puts Players On A Deadline

The Occupation is an upcoming first-person thriller that puts players in the role of an investigative journalist in 1987 who has only four hours to crack the case of a terrorist bombing. The latest gameplay trailers walks players through a portion of the game, illustrating the branching paths players can take to gather leads for their exposé.

Time is your greatest threat in The Occupation – one hour in real-time equates to one in-game hour (which, in a way, reflects the nature of being a journalist under a deadline). In the new gameplay trailer, the protagonist learns that the head of the local news organization might be printing lies about the terrorist bombing, and proof might exist on a floppy disk that's lost somewhere in the office.

The game evokes Dishonored in the way that players can approach a task in a variety of ways. The floppy disk might be hidden in a specific office, and players can sneak in through certain vents, spy from the shadows as an NPC puts in the office passcode, or locate a fuse box in order to shut down the security system completely.

Bungie Outlines Updates To Gambit With The Season Of The Drifter

about X hours ago from
Bungie Outlines Updates To Gambit With The Season Of The Drifter

Destiny 2's Gambit mode is receiving a slew of updates to accompany its upcoming Season of the Drifter. Plenty of quality of life changes and balance tweaks (like the shotgun getting nerfed) are headed down the pipe in addition to extra rewards in the Gambit mode from now until the release of Season of the Drifter on March 5.

These updates will make for quicker matches, with the third round now being a Primeval rush sudden death instead of just another round. Bungie is also making big changes to the blockers – the enemies that you send to slow down the opposing team – that should make for some interesting tweaks to how players strategize. The medium and large blockers will now have increased health that should make them more effective.

You can head here to see all of the details on the changes headed to Destiny 2. You can also read Matt Miller's review of Destiny 2: Forsaken, where he said Gambit is a "welcome mingling of cooperative and competitive play." 

Bungie Outlines Updates To Gambit With The Season Of The Drifter

about X hours ago from
Bungie Outlines Updates To Gambit With The Season Of The Drifter

Destiny 2's Gambit mode is receiving a slew of updates to accompany its upcoming Season of the Drifter. Plenty of quality of life changes and balance tweaks (like the shotgun getting nerfed) are headed down the pipe in addition to extra rewards in the Gambit mode from now until the release of Season of the Drifter on March 5.

These updates will make for quicker matches, with the third round now being a Primeval rush sudden death instead of just another round. Bungie is also making big changes to the blockers – the enemies that you send to slow down the opposing team – that should make for some interesting tweaks to how players strategize. The medium and large blockers will now have increased health that should make them more effective.

You can head here to see all of the details on the changes headed to Destiny 2. You can also read Matt Miller's review of Destiny 2: Forsaken, where he said Gambit is a "welcome mingling of cooperative and competitive play." 

Bethesda Outlines 2019 Plans For Fallout 76

about X hours ago from
Bethesda Outlines 2019 Plans For Fallout 76

The troubled Fallout 76 launch has kept Bethesda busy trying to stabilize the game and fix glaring issues in the months after launch, but the company is confident enough in its bug-fixing progress at this point to reveal its 2019 content roadmap. 

The first major content beat, Wild Appalachia, drops this spring and includes two new questlines, C.A.M.P. decorating, brewing and distilling, a Fasnacht Parade seasonal event, and a Survival game mode for PvP players. 

The second drop, Nuclear Winter, comes in the summer. Go figure. Nuclear Winter is a new way to play the game that completely changes the rules of the Wasteland. Details are scarce about how exactly this changes the game; expect Bethesda to address this in the coming months. You can also look forward to raids on Vault 96 and Vault 94, plus a new prestige system that bestows legendary status on high-ranked players. 

Bethesda Outlines 2019 Plans For Fallout 76

about X hours ago from
Bethesda Outlines 2019 Plans For Fallout 76

The troubled Fallout 76 launch has kept Bethesda busy trying to stabilize the game and fix glaring issues in the months after launch, but the company is confident enough in its bug-fixing progress at this point to reveal its 2019 content roadmap. 

The first major content beat, Wild Appalachia, drops this spring and includes two new questlines, C.A.M.P. decorating, brewing and distilling, a Fasnacht Parade seasonal event, and a Survival game mode for PvP players. 

The second drop, Nuclear Winter, comes in the summer. Go figure. Nuclear Winter is a new way to play the game that completely changes the rules of the Wasteland. Details are scarce about how exactly this changes the game; expect Bethesda to address this in the coming months. You can also look forward to raids on Vault 96 and Vault 94, plus a new prestige system that bestows legendary status on high-ranked players.