Zen Studios' Bethesda Pinball Includes Doom, Fallout, Skyrim Tables

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Zen Studios' Bethesda Pinball Includes Doom, Fallout, Skyrim Tables

Zen Studios recently teased the existence of an upcoming Bethesda Pinball back, and now the developer has released some actual info. Specifically, they've revealed the three different Bethesda properties that are being adapted to pinball.

"Explore the secrets of the post-nuclear wasteland in a world decimated by atomic war, join Factions, raid Vaults, and collect Bobbleheads on the Fallout Pinball table, fight your way through the UAC research facility while taking on hordes of demons to earn the Doom Slayer name on the Doom Pinball table, and craft weapons, wield magic, equip armor, buy and sell goods, mine materials, find trainers, and complete side quests before defeating Alduin and fulfilling your destiny as the Dragonborn on The Elder Scrolls V: Skyrim Pinball table," Zen wrote in a press release.

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Free Content Coming For PS VR Title Rigs

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Free Content Coming For PS VR Title Rigs

PS VR mech title Rigs has a free December update on the docket, and with it comes faster rigs, a new arena, weekly trials, and more.

APX Rigs are faster than normal Rigs, but at the expense of their armor rating; The Zurich arena includes tunnels for the Hunter class; weekly trials can be tackled for in-game credits; and new customization items are being added to the store.

No specific date within December has been announced for the update.

Ubisoft's Creative Lead Wants To Move Away From Linear Narratives

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Ubisoft's Creative Lead Wants To Move Away From Linear Narratives

Taking the Assassin's Creed and Far Cry franchises into account, most open-world Ubisoft games have traditionally carried a narrative thread throughout the experience, littering scores of side quests along the side of this on-rails narrative to entertain players between main missions. If Ubisoft chief creative officer Serge Hascoët has his way, he wants to do away with the linear experience altogether.

Speaking to French newspaper Le Monde, Hascoët outlined his problems with the publisher's current approach, which has gifted gamers memorable personalities like Ezio Auditore da Firenze and Vaas. "When there are cutscenes in a game, it bothers me, because it removes my ability for expression," he says. "During these scenes, I'm not doing what I want to do, which is evolve in this world. I don't want us to write one story, I want there to be tens of thousands of stories, that each character has one, and I can speak to them if I want to know that story."

Ubisoft's Creative Lead "Bored" By Linear Narratives

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Taking the Assassin's Creed and Far Cry franchises into account, most open-world Ubisoft games have traditionally carried a narrative thread throughout the experience, littering scores of side quests along the side of this on-rails narrative to entertain players between main missions. If Ubisoft chief creative officer Serge Hascoët has his way, he wants to do away with the linear experience altogether.

Speaking to French newspaper Le Monde, Hascoët outlined his problems with the publisher's current approach, which has gifted gamers memorable personalities like Ezio Auditore da Firenze and Vaas. "When there are cutscenes in a game, it bores me, because it removes my ability for expression," he says. "During these, I'm not doing what I want to do, which is evolve in this world. I don't want us to write one story, I want there to be ten thousand stories, that each character has one, and I can speak to them if I want to know that story."

Dead Rising 4 Removes Campaign Co-op

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Dead Rising 4 Removes Campaign Co-op

One is the loneliest number, and the amount of players Dead Rising 4's campaign will support. Today Capcom revealed that Dead Rising 4 won't feature campaign co-op but will have a separate mode for four-player co-op, according to a Twitch stream Capcom did with user ExpertZone_Community yesterday.

Gameplay producer David McAnerin said they arrived at this decision to "focus on telling Frank's story" and that they are "excited to bring him back."

The separate four-player co-op mode is based off the series' old Infinity mode. All four players have to survive in a mall for as long as possible as they take on "crazy missions." Players start and arm themselves in a safe house at the beginning and must make it back to a safehouse at the end of the day. It's unclear whether or not it has to be the same safehouse and if health will continually deplete like the old Infinity Mode.

Atlus Delays Persona 5's North American Release To April

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Atlus Delays Persona 5's North American Release To April

Today Atlus announced its highly anticipated RPG Persona 5 is pushing back beyond its most recently stated February 14 release date. 

Fans waiting for the North American and European releases of the PS4/PS3 game must now temper their excitement until April. The game is currently out in Japan, but an Atlus representative told IGN that the due to extremely high expectations for the game the publisher is "redoubling our QA and localization efforts, even returning to the studio to record previously unvoiced lines.”

To soften the blow, today Atlus hosted a livestream of the English version of the game. Fans can try the game themselves for the first time at the PlayStation Experience event coming to Anaheim, CA December 3-4.

Organizers Reveal EVO 2017 Date And Location

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Organizers Reveal EVO 2017 Date And Location

The biggest fighting game tournament of the world is heading back to Las Vegas next year from July 14-16.

In a trailer released today, organizers revealed the games that will likely serve as the anchors to the event, including Street Fighter V, Mortal Kombat, Tekken 7, Smash Bros. (both Wii U and Melee) as well as Guilty Gear Xrd. A few are notably absent from this trailer – like Pokken Tournament, Ultimate Marvel vs Capcom 3, and Killer Instinct. You can watch the trailer here:

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The Last Of Us Movie Stalls In Production

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The Last Of Us Movie Stalls In Production

Two years removed from its initial announcement, the film based on Naughty Dog masterpiece The Last of Us has joined Halo and other high-profile game adaptations in production hell. 

While talking to IGN, producer Sam Raimi opened up about the problems, citing infighting between creative director/writer Neil Druckmann and Sony about the film's direction. "When we went to Neil with Ghost House Pictures we were hoping to get the rights like we do any project, and then we’d take it out and sell it but we’d control the rights.," he says. "With this one he went to Sony – who I have a very good relationship with – but they have their own plans for it and I think Neil’s plan for it – I’m not trying to be political – Neil’s plan for it is not the same as Sony’s."

Raimi then followed up by saying he is still attached to the project. "I'm not too sure what that means," he admitted. "Right now it's just sitting there. They don't want to move forward, and it's not my place to say why, and Neil, I think, is in a slight disagreement with them about how things should go so there's a standstill. And I don't have the power to move it."

EA Pursuing Development Of An Open-World Game

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EA Pursuing Development Of An Open-World Game

Electronic Arts is looking to add another genre to its stable of games. While the company is largely known for sports games, shooters, and the BioWare catalog, recent comments by CFO Blake Jorgensen indicate the company may soon join the crowded open-world action genre dominated by games like Grand Theft Auto and Assassin's Creed.

If this sounds exciting, don't hold your breath just yet. Jorgensen says the game will be a "unique opportunity to start building a new franchise in action," though also cautioned that we wont see it for at least another three years. Montreal-based Motive Studios, headed by original Assassin's Creed producer Jade Raymond, may be the studio creating this production. Jade previously mentioned that her studio is making a new IP

EA has made slight forays into the open-world genre in the past with Dragon Age and Mass Effect, though those games weren't as seamless as other sandbox titles. The experience from the smaller open world sections made with the Frostbite Engine – the engine EA is encouraging most of its studios to adopt – may help speed the development of this game.

Uncharted 4 Leads The Pack For 2016 "The Game Awards" Nominations

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Uncharted 4 Leads The Pack For 2016

With 2016 coming to a close soon, we've officially entered awards season. Today Geoff Keighley's organization announced the nominees for The Game Awards, the online offshoot of the now defunct Spike VGAs. 

Uncharted 4: A Thief's End currently sits in pole position for the awards, with a crowd-leading eight nominations. Blockbuster shooter Overwatch and two indie darlings, Inside and Firewatch, tied for second with five nominations apiece. You can see the entire list below:

GAME OF THE YEARFor a game that delivers the absolute best experience across all creative and technical fields.