Report: Switch Menu Leak Reveals Extra Storage Space For Dev Units

about X hours ago from
Report: Switch Menu Leak Reveals Extra Storage Space For Dev Units

Nintendo is broadcasting an ad during this weekend's Super Bowl, showing off the Nintendo Switch (and little more than a second of Breath of the Wild). The company's Portugal wing apparently showed a bit more than it had planned to, uploading a version of the ad on YouTube that included a few shots of the console's developer menus.

The video has been pulled, but a fast-fingered NeoGAF user snapped some screengrabs beforehand. The menus show off a few interesting under-the-hood tidbits, such as an option to display the device's remaining battery life as a percentage, brightness settings, and automatic date and time updates.

Perhaps the biggest thing featured, however, is that the developer units apparently feature 64 GB of internal storage, as opposed to the 32 GB that the retail units are shipping with. To be clear, this is storage space, not RAM, so it's not likely that this would have any effect on game development at all.

Nintendo Ups The Switch's Games & Devs Count

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Nintendo Ups The Switch's Games & Devs Count

At a fiscal presentation/corporate briefing, Nintendo president Tatsumi Kimishima declared that the stated number of companies and games with products in development for the Switch is being increased from over 50 companies and 80+ games to over 70 companies and 100+ games.

"After the presentation on January 13," said Kimishima, "we have continued to receive requests from more and more software publishers who want to develop games for the system. At the presentation, we announced that there were over 80 titles in development from more than 50 software publishers, but that number has now climbed to over 100 titles from more than 70 publishers. Please look forward to more announcements about the software lineup in the future."

The console comes out on March 3 for $299.

Capcom Sales Down, Not Including Resident Evil 7

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Capcom Sales Down, Not Including Resident Evil 7

Capcom has reported that sales and profits are down for the nine-month period ending on December 31, 2016, but the company's overall financial forecast for the end of the fiscal year (on March 31) remains unchanged.

Sales fell 6.2 percent compared to the same period last year, with profits also falling 60.6 percent.

Despite these events, the company lauded the sales of Dead Rising 4 and Monster Hunter Generations, and that of re-releases Resident Evil 5 and RE 4.

Activision Creates Consumer Products Division

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Activision Creates Consumer Products Division

Activision has announced the creation of a consumer products division that aims to use Activision's properties and content for everything from movies and television to competitive gaming, mobile, and more.

Former Mattel and Disney executive Tim Kilpin is the division's CEO and president.

Activision Blizzard CEO Bobby Kotick said of Kilpin: "Under Tim's leadership, we will elevate our consumer product offerings to the same level of exceptional quality as our games and transform the ways audiences connect with the characters they love in their everyday lives."

ZeniMax Purchases Escalation Studios

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ZeniMax Purchases Escalation Studios

ZeniMax recently purchased Escalation Studios, placing it under its umbrella of developers like id and Bethesda.

Escalation Studios is known predominantly for assisting other developers, like it did for id on the development of 2016's Doom. It also developed the VR game Please Don't Touch Anything and the port of the classic Dreamcast rhythm game, Samba de Amigo, to the Wii in 2008.

ZeniMax already has the studio working on PC, console, mobile, and VR projects, but had nothing specific to announce.

Report: Nintendo President Shares Switch Online Services Pricing, VR Considerations

about X hours ago from
Report: Nintendo President Shares Switch Online Services Pricing, VR Considerations

The Nikkei Asian Review is reporting new details revealing subscription pricing for the Nintendo Switch's online services. 

Nintendo president Tatsumi Kimishima tells the Nikkei that the online game services will come at an annual cost of 2,000 to 3,000 yen, or approximately $17.60 to $26.40. 

Kimishima also says Nintendo is studying the possibility of adding virtual reality options for the Switch, but only if Nintendo is able to resolve issues connected to discomfort using VR over multiple hours. Previously, Kimishima has said that Nintendo has interest in VR, but this latest report indicates the primary dilemma facing the company before committing to VR.

Nintendo Sells 1.5 Million NES Classic Editions, Apologizes For Shortages

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Nintendo Sells 1.5 Million NES Classic Editions, Apologizes For Shortages

Nintendo recently held a Corporate Management Policy Briefing, and while it mostly reiterated the financial details shared yesterday, there were some new details, like the success of the NES Classic Edition.

The system (which we reviewed here) is a miniature plug-and-play system that comes with 30 NES games. The device sold 1.5 million units across the world and continues to be difficult to find in stores. In the briefing, Nintendo shed a little light on exactly why that is.

In November last year, we brought back the nostalgic Famicom and NES home consoles in palm- sized versions and shipped the entire quantity of Nintendo Classic Mini Family Computer units we initially prepared for each market. We apologize to our consumers and retail partners for the inconvenience caused by product shortages. Some parts require time to procure, but we are working to increase production. We also see the nostalgic interest in these products as an opportunity to draw consumers’ attention to our latest game system, Nintendo Switch.

NBA Live Delayed, Madden To Frostbite, And Need For Speed Coming Next Year

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NBA Live Delayed, Madden To Frostbite, And Need For Speed Coming Next Year

Alongside the news of EA's strong strong financial 2016, the publisher/developer had a few teases for the future of its franchises.

A new NBA Live is still on the way, despite setbacks. Electronic Arts CEO, Andrew Wilson, said on today's investor call that the next game has been pushed back to fall 2017 from an original release window that put it out before April. Wilson says it is withholding the game in order to release something, "truly innovative and disruptive in the marketplace."

Wilson also stated on the call that EA Tiburon is converting its Madden development to DICE's Frostbite engine, and the new engine will be used for Madden NFL 18 (like we reported last year). We don't know if this means it'll have a Frostbite-based story mode like FIFA's The Journey (which is getting a second season for FIFA 18), but Wilson assures it will offer major enhancements.

Star Wars Battlefront 2 Will Feature A Single-Player Campaign, Multiple Eras

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Star Wars Battlefront 2 Will Feature A Single-Player Campaign, Multiple Eras

One of the most requested features for DICE’s Star Wars Battlefront was a single player campaign – something the sequel looks to deliver.

During an earnings call today, Electronic Arts CEO Andrew Wilson confirmed that the Star Wars Battlefront sequel will release this holiday season. DICE, Motive Studios, and Criterion are all working on the title, which will feature new locations, heroes, and a single-player campaign. EA also plans to include content from multiple Star Wars eras such as the The Force Awakens and Rogue One.

Our TakeThe more I hear about the Battlefront sequel the more it sounds like a real crowd-pleaser. I skipped the last game because if sounded a little light on content. I probably won't skip this entry.

BioWare's New IP Isn't An RPG

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BioWare's New IP Isn't An RPG

Earlier today during an EA investors call, the company revealed a small number of details about BioWare's brand-new IP, which is scheduled to launch sometime in 2018.

Obviously, we don't know much about this mysterious BioWare project, but it sounds like it could be an action game that features some kind of social or multiplayer component. During the call, BioWare GM Aaryn Flynn said that the studio has been working on the game since 2012, and that the game would "bring players together in exciting new ways." EA also called out the fact that the game wouldn't be an RPG. Previously, BioWare said that they were working on a game within a new universe, full of new characters, stories, and gameplay.

Our TakeThis new IP is probably Casey Hudson’s old project. Considering the success of Destiny, we wouldn't be surprised if BioWare attempted something along those lines. However, the detail that the game won't be an RPG is interesting. Does EA mean that it won't be a traditional RPG, or that it won't be RPG focused? We'd find it strange if BioWare's new game didn't feature any kind of progression system. For further insight into the new project, listen to our interview with BioWare's general manager Aaryn Flynn – skip to the 20-minute mark to hear him talk about the new IP.