Street Fighter V On PC Dropping PS4 Controller Support In Next Update, Will Use Steam's Native Controller Support Instead

about X hours ago from
Street Fighter V On PC Dropping PS4 Controller Support In Next Update, Will Use Steam's Native Controller Support Instead

Capcom has announced it is dropping native DirectInput support for the PC version of Street Fighter V in its next update, opting instead of have use Steam's native support for PS4 controllers and other devices instead.

The company announced that the next update, which will drop next Wednesday, February 27 will remove the game's native support of the input method to "improve operation stability for DirectInput USB controllers used with the Steam version of the game." That sounds a bit strange, since it means that, according to Capcom if you use a DirectInput device (which includes PS4 controllers and several kinds of arcade sticks, especially older ones), "launching Street Fighter V after applying the update will result in the loss of controller functionality. So it'll be pretty stable in that it won't work at all.

Instead, you'll have to reconfigure your controller through Steam (the only way you can play SFV on PC). This involves following a few instructions outlined by Capcom:

Street Fighter V On PC Dropping PS4 Controller Support In Next Update, Will Use Steam's Native Controller Support Instead

about X hours ago from
Street Fighter V On PC Dropping PS4 Controller Support In Next Update, Will Use Steam's Native Controller Support Instead

Capcom has announced it is dropping native DirectInput support for the PC version of Street Fighter V in its next update, opting instead of have use Steam's native support for PS4 controllers and other devices instead.

The company announced that the next update, which will drop next Wednesday, February 27 will remove the game's native support of the input method to "improve operation stability for DirectInput USB controllers used with the Steam version of the game." That sounds a bit strange, since it means that, according to Capcom if you use a DirectInput device (which includes PS4 controllers and several kinds of arcade sticks, especially older ones), "launching Street Fighter V after applying the update will result in the loss of controller functionality. So it'll be pretty stable in that it won't work at all.

Instead, you'll have to reconfigure your controller through Steam (the only way you can play SFV on PC). This involves following a few instructions outlined by Capcom:

Microsoft Workers Demands Executives Terminate Contract For Using Hololens In Military Weaponry

about X hours ago from
Microsoft Workers Demands Executives Terminate Contract For Using Hololens In Military Weaponry

A group of Microsoft workers, calling themselves "Microsoft Workers 4 Good" has released an open letter addressed to Microsoft executives Brad Smith (its chief legal officer) and Satya Nadella (its CEO), demanding they cancel the contract the company has in place with the United States army to implement Microsoft's HoloLens headset in the Army's Integrated Visual Augmentation System (IVAS), which the group considers a egregious misuse of the tech.

"We did not sign up to develop weapons, and we demand a say in how our work is used," the letter states in its opening paragraph. Back in November Bloomberg reported that Microsoft had signed a $479 million contract with the Army to develop augmented reality technology for use in combat. "Augmented reality technology will provide troops with more and better information to make decisions," a Microsoft spokesperson told the outlet at the time. "This new work extends our longstanding, trusted relationship with the Department of Defense to this new area.”

Microsoft Workers Demand Executives Terminate Contract For Using Hololens In Military Weaponry

about X hours ago from
Microsoft Workers Demand Executives Terminate Contract For Using Hololens In Military Weaponry

A group of Microsoft workers, calling themselves "Microsoft Workers 4 Good" has released an open letter addressed to Microsoft executives Brad Smith (its chief legal officer) and Satya Nadella (its CEO), demanding they cancel the contract the company has in place with the United States army to implement Microsoft's HoloLens headset in the Army's Integrated Visual Augmentation System (IVAS), which the group considers a egregious misuse of the tech.

"We did not sign up to develop weapons, and we demand a say in how our work is used," the letter states in its opening paragraph. Back in November Bloomberg reported that Microsoft had signed a $479 million contract with the Army to develop augmented reality technology for use in combat. "Augmented reality technology will provide troops with more and better information to make decisions," a Microsoft spokesperson told the outlet at the time. "This new work extends our longstanding, trusted relationship with the Department of Defense to this new area.”

Microsoft Workers Demand Executives Terminate Contract For Using Hololens In Military Weaponry

about X hours ago from
Microsoft Workers Demand Executives Terminate Contract For Using Hololens In Military Weaponry

A group of Microsoft workers, calling themselves "Microsoft Workers 4 Good" has released an open letter addressed to Microsoft executives Brad Smith (its chief legal officer) and Satya Nadella (its CEO), demanding they cancel the contract the company has in place with the United States army to implement Microsoft's HoloLens headset in the Army's Integrated Visual Augmentation System (IVAS), which the group considers a egregious misuse of the tech.

"We did not sign up to develop weapons, and we demand a say in how our work is used," the letter states in its opening paragraph. Back in November Bloomberg reported that Microsoft had signed a $479 million contract with the Army to develop augmented reality technology for use in combat. "Augmented reality technology will provide troops with more and better information to make decisions," a Microsoft spokesperson told the outlet at the time. "This new work extends our longstanding, trusted relationship with the Department of Defense to this new area.”

Ubisoft Outlines How The Division 2's Clans Will Work

about X hours ago from
Ubisoft Outlines How The Division 2's Clans Will Work

Ubisoft has announced details on how clans will work in the Division 2, and while the feature looks to be mostly on par with clan offerings in other games, there are some neat perks that come with maintaining these communities.

Clans are capped at 50 members, though Ubisoft specifies that means 50 accounts, and not characters. Players are free to link up to four characters with their account to earn clan bonuses. Members will be able to leave messages on the clan feed, leaders to pin messages, and coordinate events. There will also be clan voice channels allowing for up to 25 members to chat with each other separate from team chat.

Players won't be able to join a clan from the get-go, but will unlock the feature "early as a part The Division 2's story progression," Ubisoft notes. If you're not planning to create one featuring your friends and regular allies, you can search out clans based on certain requirements, including what types of activities you want to focus on, active time frames, general attitude (are you highly competitive, or just looking to relax?), language, region, and whether you'd like everyone to have a microphone.

Ubisoft Outlines How The Division 2's Clans Will Work

about X hours ago from
Ubisoft Outlines How The Division 2's Clans Will Work

Ubisoft has announced details on how clans will work in the Division 2, and while the feature looks to be mostly on par with clan offerings in other games, there are some neat perks that come with maintaining these communities.

Clans are capped at 50 members, though Ubisoft specifies that means 50 accounts, and not characters. Players are free to link up to four characters with their account to earn clan bonuses. Members will be able to leave messages on the clan feed, leaders to pin messages, and coordinate events. There will also be clan voice channels allowing for up to 25 members to chat with each other separate from team chat.

Players won't be able to join a clan from the get-go, but will unlock the feature "early as a part The Division 2's story progression," Ubisoft notes. If you're not planning to create one featuring your friends and regular allies, you can search out clans based on certain requirements, including what types of activities you want to focus on, active time frames, general attitude (are you highly competitive, or just looking to relax?), language, region, and whether you'd like everyone to have a microphone.

PSA: Latest Anthem Patch Adds Proper HDR Support, Fixes Some Crashing Issues

about X hours ago from
PSA: Latest Anthem Patch Adds Proper HDR Support, Fixes Some Crashing Issues

BioWare has a released its latest patch for Anthem, clocking at a fairly sizable 10 gigabytes to fix a few issues.

The patch notes this time around are fairly short, however. The big note here is the implementation of a proper HDR feature, which now allows the feature to turned on (it previously wasn't a toggle and was reportedly not working for a number of players).

There are also a couple of bug fixes that should hopefully make the game less frustrating. The patch fixes "a number of issues that were causing players to crash," though users in the thread in which the update was posted are reporting they are still getting crashes, and are having issues connecting to servers, though this could be a short-lived maintenance issue.

PSA: Latest Anthem Patch Adds Proper HDR Support, Fixes Some Crashing Issues

about X hours ago from
PSA: Latest Anthem Patch Adds Proper HDR Support, Fixes Some Crashing Issues

BioWare has a released its latest patch for Anthem, clocking at a fairly sizable 10 gigabytes to fix a few issues.

The patch notes this time around are fairly short, however. The big note here is the implementation of a proper HDR feature, which now allows the feature to turned on (it previously wasn't a toggle and was reportedly not working for a number of players).

There are also a couple of bug fixes that should hopefully make the game less frustrating. The patch fixes "a number of issues that were causing players to crash," though users in the thread in which the update was posted are reporting they are still getting crashes, and are having issues connecting to servers, though this could be a short-lived maintenance issue.

An Unreleased Sega Genesis Game Will See The Light Of Day On New Retro Console

about X hours ago from
An Unreleased Sega Genesis Game Will See The Light Of Day On New Retro Console

The Mega Sg is a high-end redux of the Sega Genesis from Analogue, the company behind the excellent (albeit somewhat expensive) Super Nt. It's a console dedicated to slavishly reproducing the look and feel of all your old Sega Genesis games an big HDTV, and includes several options for how to run them. But along with running all of your old games, Analogue has announced the console will include an unreleased game for the Genesis, one that was thought lost to time.

Hardcore was to be a run-and-gun shooter in the vein of Contra from DICE (yes, that DICE). The game was 99-percent finished, but shelved due to the publisher decided to refocus on the next generation of consoles instead. Unreleased copies of the game became a highly sought-after collector's item, though few existed. More than two decades years later, German publisher Strictly Limited games is bringing the title back for release on the Sega Sg, renaming it "Ultracore" for legal reasons. The game will be included digitally on every version of the console.

Though it will be released first on the retro console, the Ultracore was originally intended to release on the PlayStation 4 and Vita, and according to Strictly Limited's website, the title is still set to release on those consoles in 2019, though an exact release date has not been announced. Mega Sg orders are set to ship sometime in April.