Extensive Nielsen Report Shows Where, How, And Why Gamers Are Playing In 2017

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Extensive Nielsen Report Shows Where, How, And Why Gamers Are Playing In 2017

Market-research firm Nielsen Games has released its annual Games 360 report, which highlights gaming trends and provides insights on where people are playing, what motivates their purchasing decisions, and much more. And as with most years, the 2017 report has some surprising findings.

The report is based on interviews with more than 2,000 survey respondents, conducted in the first quarter of the year, with an even male/female split. The document (which you can check out here) is full of interesting details. Here are a couple of the highlights:

When asked what factors influenced their decision to buy a game (on console or PC), a few factors rose to the top. First and foremost, a game's genre was important to players, with 80 percent of respondents citing it as a major factor. While gameplay purists may scoff, graphics were the next factor cited, at 74 percent. Rounding out the top three was a game's storyline, at 71 percent. 

Vanquish Is Officially Coming To PC Later This Month

about X hours ago from
Vanquish Is Officially Coming To PC Later This Month

Recently, Sega issued a small update to Bayonetta on Steam with an avatar of Vanquish's protagonist that caused many to speculate it was on its way to PC. Today, Sega has confirmed that is indeed the case.

Platinum Games' Vanquish is a fast-paced third-person shooter created by Shinji Mikami, and it launches on May 25 for PC. If you pre-order it before that date, you gain access to the Digital Deluxe Edition, which nets you a five-track soundtrack sampler, character and enemy avatars, exclusive wallpapers, and an artbook. Those who already own Bayonetta on Steam or purchase it before May 25, get 25 percent off their pre-order of Vanquish. The PC version includes unlocked framerate, 4K resolution support, extensive graphics options, and full keyboard and mouse support.

New BioWare Action IP Delayed to FY19

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New BioWare Action IP Delayed to FY19

Announced today on an Electronic Arts investor earnings call, BioWare's upcoming action title that features live service and a "disruptive new social design" has been pushed back to FY19. The title was originally slated for a 2018 release.

Our TakeThis makes the game sound pretty far off from what many people expect from a traditional BioWare RPG. I'm guessing it will be a full on new-age MMORPG (Destiny, Dauntless, that kind of thing, with small instanced experiences as part of a larger, often huge, player base) that will take advantage of many concepts that are only being explored right now, like Twitch integration and streaming interactive experiences. We won't know for quite some time though with that delay – let's just hope it turns out amazing, whatever it is!

Battlefield 1 Cracks 19 Million Players As EA Sets Net Sales Record In Fiscal 2017

about X hours ago from
Battlefield 1 Cracks 19 Million Players As EA Sets Net Sales Record In Fiscal 2017

EA has announced preliminary FY17 reports from its fourth fiscal quarter and year ending March 31, 2017. While there's plenty to dig through (and you can do so on their official site), some of the highlights are interesting.

The $3.034 billion in digital sales represented 61 percent of total net sales – up 20 percent year-over-year. Through the end of FY17, Battlefield 1 had more than 19 million players, a 50 percent increase over Battlefield 4 in the same time period. FIFA 17 also pushed past 21 million players, with more than 12 million having played "The Journey" story mode that debuted last year. 

Mobile game Star Wars: Galaxy of Heroes boasted a high gameplay time – 162 minutes a day on average. EA also estimates they were the top game publisher on both PS4 and Xbox One in the western world during FY17.

Skullgirls Mobile Arrives May 25

about X hours ago from
Skullgirls Mobile Arrives May 25

The popular fighting game Skullgirls is headed to mobile on May 25. The fighting core will remain intact, the game won't be turning into a match three or puzzle game in the jump to tablets and phones. That said, the announcement does declare that it can be enjoyed by anyone, which means that the mechanics probably won't be as intense or demanding as other versions of the game.

Our TakeI've always found fighting-style games on mobile to be challenging to get into, as the mix of tapping and swiping doesn't really resonate with me like punching in a Hadouken on a joypad. That said, I'm curious to see just what Skullgirls will look like - and play like - on phones and tablets. Apparently I won't have to wait too long to find out!

Risk Of Rain Sequel In The Works, Moving The Action To 3D

about X hours ago from
Risk Of Rain Sequel In The Works, Moving The Action To 3D

Risk of Rain dropped players in procedurally generated worlds, giving them one life – and little instruction – with which to discover and defeat a series of bosses. The indie game got a solid reception (including a 7.5 from our own Ben Reeves), and developer Hopoo Games has announced that a sequel is in the works.

Unlike the first game, which used a retro 8-bit-style aesthetic, the sequel is being designed with 3D worlds. According to the official blog post, the change adds to the scale and atmosphere of exploration, and the result is also more stable than the first game.

The game has been in development for six months now, and the team is quick to point out that elements that they're showing are still in flux. If you're interested in watching how a game comes into shape, it might be worth bookmarking the blog and checking in from time to time.

Speedrunner Beats Prey In Less Than 20 Minutes

about X hours ago from
Speedrunner Beats Prey In Less Than 20 Minutes

With all of its unique abilities and the snazzy Gloo Cannon, Prey is a game made to be broken. Speedrunners are already pushing the game to its limits, with one beating the game in less than 20 minutes. 

You can watch all of DraQu's frankly incredible run below. As a reference point, it took me 20 hours to get through the entire game for my review.

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Valve Discusses The Past And Future Of The Steam Store

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Valve Discusses The Past And Future Of The Steam Store

Valve’s Robin Walker took to Steam’s blog today to discuss the ongoing evolution of the Steam store, and what gamers can expect out of it moving into the future. The post includes a look at the successes and problems that Valve has encountered in the past with the Steam store, with a particular focus on the goals that Valve has set for itself, and how those goals are accomplished. Subsequent posts will address the issue of ways that people exploit the store and how those problems can be addressed, and additional info on the Steam Direct publishing fee, along with additional features coming to Steam in the coming weeks. 

The current blog post speaks to the challenge of addressing a broad spectrum of potential users, from hardcore players who are constantly on Steam, to other users who might only visit occasionally to consider a new game. Valve considers several recent innovations as successes, notably including the Greenlight program, which has helped several games reach popularity that came as surprises to the team at Valve. 

A big challenge continues to be how Steam puts certain games forward to any given user, and the algorithm that determines what games you see has a new feature. To begin to address this issue, beginning today, an algorithm section on game pages explains exactly why Steam is suggesting a particular game to you. 

Deadly Premonition Rises Again As Board Game

about X hours ago from
Deadly Premonition Rises Again As Board Game

Deadly Premonition wasn't a blockbuster hit, but for a small segment of gamers, the bizarre humor and writing, throwback aesthetic, and Twin Peaks vibe combined into a delightful experience. Those enthusiasts can now look forward to returning to that strange universe, albeit via a different format; Deadly Premonition is getting the board game treatment. 

The announcement comes via an amusing video from original creator Hidetaka "Swery" Suehiro (below), which features, among other things, the venerated Japanese game developer expressing his love for fans while jumping up and down on a trampoline.

In order to move forward, the game will require funding via a Kickstarter campaign that goes live tomorrow. In the meantime, you can check out the official website for the board game, which teases “a game of innocence, incrimination, and murder.”