about X hours ago from
GameInformer News
This summer, Microsoft is uniting all of Minecraft's servers across mobile, VR, PC, and console, and updating the visuals.
The game will receive a free update to combine all the servers this summer, which means everyone will be able to share and play with everyone on nearly every platform.
Later this fall, the game will get a visual overhaul with the Super Duper Graphics pack. Microsoft showed off the new visuals showcasing impressive new lighting effects among other updates.
about X hours ago from
GameInformer News
There is no shortage of gritty post-apocalyptic zombie game, but if you’re looking for another reason to band together and kill undead, Undead Labs’ State of Decay 2 will be exclusive for Microsoft platforms.
State of Decay 2 will have players banding together as they combat the ever encroaching horde. You’ll also be able to build a home, gather other survivors, and help each other survive. If nothing else, running over zombies with a car is usually fun.
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GameInformer News
Bluehole previously announced that its wildly popular PC game PlayerUnknown's Battlegrounds would be coming to consoles eventually, and today the studio revealed that it is coming to Xbox One later this year.
The game dumps players into a large map filled with weapons and vehicles, tasking them with being the last player standing after a 100-player survival match. PlayerUnknown's Battlegrounds is coming to Xbox One later this year and will receive an upgrade for Xbox One X when that console launches on November 7.
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about X hours ago from
GameInformer News
Ghost Ship Games had previously revealed Deep Rock Galactic for PC, but we now know the game is also coming to Xbox One, and at least initially, it will be console exclusive on that platform.
Deep Rock Galactic focuses on space mining dwarven mercenaries who tackle impossible jobs deep beneath the surface of alien surfaces. Up to four players can join up to fight and dig their way through danger. The areas you move through are procedurally generated, and filled with colorful alien creatures.
Watch for a release later in 2017. Check out the trailer below.
about X hours ago from
GameInformer News
Developer 4A Games is the studio behind the Metro series, and the latest installment was unveiled during Microsoft's E3 event.
The trailer (which you can see below) highlights the franchise's signature bleakness, with a blasted landscape and dark tunnels crawling with irradiated threats.
We see a variety of interesting tidbits, including a crossbow, a boss fight against an enormous monster, and a handheld map hinting at a bigger world. Watch the trailer for yourself to see what other details you can pick out.
about X hours ago from
GameInformer News
The Assassin's Creed series has taken a year off since the release of Syndicate in 2015, and that additional time has given the team at Ubisoft Montreal a chance to realize its bold vision for the franchise. The Black Flag team pushed the series in new directions with its pirate-flavored entry, and their "nothing is sacred" approach is even more evident in Origins. Combat has been reimagined, navigation is tweaked, and foundational elements like Eagle Vision are taking on surprising new forms. We visited Montreal to get hands-on time with the game and talk to its creators, and our cover story packs in plenty of exclusive details within its 14 pages.
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The game is set in ancient Egypt, which the team says has consistently been requested by fans. You take on the role of Bayek, a warden who will form the Brotherhood of Assassins. Thanks to a deeper focus on RPG and loot systems, you can shape the character in unprecedented ways. If you want to remain hidden and strike when it's safe, you can do that. Or you can focus on melee attacks and come in swinging. Regardless of your playstyle, you are accompanied by your faithful eagle companion, Senu, who you can guide to get a better sense of your surroundings.
about X hours ago from
GameInformer News
The next entry in the Forza franchise has been announced and it was showed off immediately after the announcement of the Xbox One X.
The trailer shows desert racing with assorted cars and trucks and then they revealed a new Porsche vehicle on stage – the result of a partnership between Forza and Porsche. The game will run at a native 4K and 60 FPS with the aid of high resolution assets. The game also features over 700 cars and will have a Dubai track.
The game will be available October 3 and will be available on both Xbox One and Xbox One S.
about X hours ago from
GameInformer News
After months of rumors and reports about Microsoft's upgraded console, Xbox head Phil Spencer finally revealed the name of the new, more powerful Xbox One: The Xbox One X.
Launching November 7, the Xbox One X features the most powerful specs in the company's history, which you can find in our previous story. These specs allow the console to run the Xbox One's current library of games with faster load times, improved anisotropic filtering, and supersampling, which means the console's current games will look sharper on 1080p televisions.
The company also revealed a number of other features for the console. All of the Xbox One's current accessories will have HDR, Dolby Atmos, and 4K UHD Blu-Ray support. Finally, the console will also be smaller than the previous iteration of the Xbox One, the S.
about X hours ago from
GameInformer News
Industry Icon and presenter of The Game Award Show Geoff Keighley recently tweeted out that he could say "with confidence" that the price of Microsoft's newest iteration of gaming hardware will be $499.
Here's the tweet:
I can now say with confidence Project Scorpio is $499. Unless something changes today, that is what will be announced.
about X hours ago from
GameInformer News
Update: Microsoft has issued a statement concerning Ars Techinca's findings, calling the results of the study "grossly inaccurate." Here is the statement in full:
We’ve carefully reviewed Ars Technica’s article, and have completed our own analysis of the actual data using identical parameters. Based on our findings, Ars Technica’s analysis and conclusions are grossly inaccurate and misleading due to an incomplete set of data and drawing conclusions about actual usage from data that approximates usage. As an example, we specifically know, based on our complete view of Xbox Live usage data, players are highly engaged with backwards compatible game titles. It’s why we continue to support this well-loved feature and the games that use it. We appreciate the work and effort by Ars Technica to share more information about the Xbox community and we are continually looking for ways to do so that also protect the interests of gamers and our partners.