Doom On Stadia's Input Lag Is Noticeable But Not Ruinous

about X hours ago from
Doom On Stadia's Input Lag Is Noticeable But Not Ruinous

When Google announced their new Stadia platform, an entirely cloud-based video game system that can be accessed from any device, there were a few immediate concerns. Chief among these is the problem of latency, an issue that has plagued cloud-based gaming in all its iterations from the days of Gaikai and OnLive to rumors of Microsoft's next consoles engaging in similar initiatives. While some genres and even some games lend themselves well to the inevitable delay between pressing a button and seeing an action performed, genres like fighting games and anything fast-paced make the problem way more noticeable.

This is why it was curious that Google decided to show off the Stadia with Doom, one of the most timing-sensitive modern shooters on the market. It was like a declaration from the tech company that they fully believe input lag is a non-factor on Stadia. The bad news is that they're wrong. The good news is that it probably won't matter after a while.

Doom and Assassin's Creed Odyssey were the two games with non-Stadia versions Google was demoing alongside a handful of tech demos. Assassin's Creed Odyssey on Stadia felt like Assassin's Creed Odyssey feels like on consoles. The game is far from instantly reactive in any of its forms, making it a perfect showcase for Google's promises of unnoticeable latency. This is not the case with Doom. Doom is noticeable.

Impressive Demos Show Off The Latest Capabilities Of The Unreal Engine

about X hours ago from
Impressive Demos Show Off The Latest Capabilities Of The Unreal Engine

During the annual GDC "State of Unreal" presentation, Epic Games and its partners showed off several impressive tech demos showing the latest capabilities of the Unreal Engine 4. The real-time ray tracing technology was on prominent display during the cinematic tech demo "Troll" by Goodbye Kanas and Deep Forest Films:

The "Rebirth" demo from Quixel showed off the latest advancements in photorealism. The cinematic short, which takes places on an alien planet and showcases a gorgeous landscape,  was created by only three artists. 

The "Chaos" demo demonstrated advancements in physics and destructibility coming in the Unreal Engine 4.23 update later this year. Set within the universe of Epic's VR hit Robo Recall, the video shows off large-scale destruction in an explosive fashion:

Impressive Demos Show Off The Latest Capabilities Of The Unreal Engine

about X hours ago from
Impressive Demos Show Off The Latest Capabilities Of The Unreal Engine

During the annual GDC "State of Unreal" presentation, Epic Games and its partners showed off several impressive tech demos showing the latest capabilities of the Unreal Engine 4. The real-time ray tracing technology was on prominent display during the cinematic tech demo "Troll" by Goodbye Kanas and Deep Forest Films:

The "Rebirth" demo from Quixel showed off the latest advancements in photorealism. The cinematic short, which takes places on an alien planet and showcases a gorgeous landscape,  was created by only three artists. 

The "Chaos" demo demonstrated advancements in physics and destructibility coming in the Unreal Engine 4.23 update later this year. Set within the universe of Epic's VR hit Robo Recall, the video shows off large-scale destruction in an explosive fashion:

Google's Stadia Will Support The Xbox Adaptive Controller

about X hours ago from
Google's Stadia Will Support The Xbox Adaptive Controller

Yesterday, Google revealed its foray into the world of video games with the streaming service Stadia. Shortly after the presentation, Microsoft announced that the service would support Microsoft's Xbox Adaptive Controller (XAC), a peripheral initially designed for Xbox One to accommodate those with various disabilities.

Bryce Johnson, Inclusive Lead at Microsoft, confirmed the announcement on Twitter:

It is great to see @googleaccess supporting devices like the #XboxAdaptiveController in #stadia. Please consider enabling the copiloting of these devices. It will really help gamers with limited mobility a lot. #googleStadia https://t.co/NiB06a5QBb

Google's Stadia Will Support The Microsoft Xbox Adaptive Controller

about X hours ago from
Google's Stadia Will Support The Microsoft Xbox Adaptive Controller

Yesterday, Google revealed its foray into the world of video games with the streaming service Stadia. Shortly after the presentation, Microsoft announced that the service would support Microsoft's Xbox Adaptive Controller (XAC), a peripheral initially designed for Xbox One to accommodate those with various disabilities.

Bryce Johnson, Inclusive Lead at Microsoft, confirmed the announcement on Twitter:

It is great to see @googleaccess supporting devices like the #XboxAdaptiveController in #stadia. Please consider enabling the copiloting of these devices. It will really help gamers with limited mobility a lot. #googleStadia https://t.co/NiB06a5QBb

Google's Stadia Will Support The Xbox Adaptive Controller

about X hours ago from
Google's Stadia Will Support The Xbox Adaptive Controller

Yesterday, Google revealed its foray into the world of video games with the streaming service Stadia. Shortly after the presentation, Microsoft announced that the service would support Microsoft's Xbox Adaptive Controller (XAC), a peripheral initially designed for Xbox One to accommodate those with various disabilities.

Bryce Johnson, Inclusive Lead at Microsoft, confirmed the announcement on Twitter:

It is great to see @googleaccess supporting devices like the #XboxAdaptiveController in #stadia. Please consider enabling the copiloting of these devices. It will really help gamers with limited mobility a lot. #googleStadia https://t.co/NiB06a5QBb

Yager's The Cycle Will Release Exclusively On Epic Games Store

about X hours ago from
Yager's The Cycle Will Release Exclusively On Epic Games Store

Early last year, Yager Development, the company behind Spec Ops: The Line, revealed its new multiplayer-focused game, The Cycle. After periodic updates throughout the year on the game's development, Yager has another announcement, this one about exclusivity. You'll only be able to play The Cycle on Epic Games Store.

You can watch The Cycle in action here:

The game will enter closed beta this spring. There's also an upcoming alpha test taking place from March 28-30 that you can sign up for here.

Yager's The Cycle Will Release Exclusively On Epic Games Store

about X hours ago from
Yager's The Cycle Will Release Exclusively On Epic Games Store

Early last year, Yager Development, the company behind Spec Ops: The Line, revealed its new multiplayer-focused game, The Cycle. After periodic updates throughout the year on the game's development, Yager has another announcement, this one about exclusivity. You'll only be able to play The Cycle on Epic Games Store.

You can watch The Cycle in action here:

The game will enter closed beta this spring. There's also an upcoming alpha test taking place from March 28-30 that you can sign up for here.

Watch An Hour-Long Concert Dedicated To The Music of Red Dead Redemption 2

about X hours ago from
Watch An Hour-Long Concert Dedicated To The Music of Red Dead Redemption 2

Red Bull Music and Rockstar Games presented "The Music of Red Dead Redemption 2" to a live audience in Los Angeles last month, and now you can watch the full performance online.

Woody Jackson, the composer for Red Dead Redemption 2, led the audio visual experience alongside Senyawa, an experimental band, singer Petra Hayden, saxophonist Colin Stetson, and drummer Jon Theodore.

Two versions of Red Dead Redemption 2's soundtrack will launch this Spring: the Original Score composed by Woody Jackson featuring contributions by Stetson, Senyawa, Mario Batkovic and other guest artists; and the Original Soundtrack produced by Daniel Lanois featuring D'Angelo, Willie Nelson, Rhiannon Giddens, and more.