Firebrand And Dormammu Confirmed To Return In Marvel Vs. Capcom: Infinite

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Firebrand And Dormammu Confirmed To Return In Marvel Vs. Capcom: Infinite

The galaxy-consuming Dormammu and the swooping annoyance Firebrand, both coincidentally nemeses to bearded heroes Dr. Strange and Arthur, have been confirmed to join the roster of Marvel vs. Capcom: Infinite.

The confirmation comes from the cover of the next Spider-Man vs. Deadpool issue variant cover, releasing on August 2nd. The cover shows Dormammu fighting off the fire fiend Firebrand under a bright moon. Alongside the cover reveal, Marvel confirmed that gameplay of the two returning characters in action will be shown at Gamescom in Germany on August 22nd.

Dormammu and Firebrand round out the list of confirmed characters to thirty. A rumored leak last month on the character roster confirmed a number of characters that had yet to be announced, but did not mention either Firebrand or Dormammu.

Stardew Valley Multiplayer On Track For 2018 Release

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Stardew Valley Multiplayer On Track For 2018 Release

Stardew Valley captivated audiences when it released on PC last year, letting players farm, mine, and become part of a relaxing Harvest Moon-like community. As rewarding as it all was, it felt a little lonely at times. Developer Chucklefish recognized that, and announced that it was working on a patch to incorporate multiplayer into the experience. Today, we've got an update, which includes some details on how things are coming along and what kinds of activities players can expect to share with their friends – including, quite possibly, marriage.

When it's finished, players will be able to build up to three cabins on their farms, for up to three farmhands (friends). Farmhands will be able to do just about everything the main player can do, aside from scheduling festivals or determining when it's time to sleep. Otherwise, they can pitch in to farm, mine, fish, forage, and more. There's no plan for local multiplayer, so you'll need to connect online.

Players can marry NPCs (drama alert!), and Chucklefish says they might be able to marry friends, too. "It’s an idea we like a lot, and want to make available as a feature," they wrote. "Player-to-player marriage won’t use the mermaid pendant, but rather an alternative method that requires a similar amount of effort to wooing an NPC. We’re still working out what that will be.

Watch Jimmy Fallon Play Clash Royale

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Watch Jimmy Fallon Play Clash Royale

Jimmy Fallon is a big fan of Clash Royale. On the last day of the game's "Summer of 2v2," The Tonight Show host posted a video of his 2v2 deck and walks through his favorite cards. Fallon is clearly an avid player, well versed in talking smack about the free chests, and disappointment tied to the magical chests.

Fallon concludes the video with a 2v2 match with a random player. He wisely removed any traces of his player name and guild. He says the video is not a commercial for Supercell or Clash Royale, stating he doesn't know them, and isn't receiving any payments for this video. "I will never get paid by them," he said. "In fact, I pay them at some points to buy these things, but only a couple of times."

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Resident Evil Revelations Remake Coming To PS4, Xbox One, Switch

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Resident Evil Revelations Remake Coming To PS4, Xbox One, Switch

Capcom has been busy rereleasing games from the Resident Evil archives over the past few years, and it doesn't look as though that strategy will be hitting the grave anytime soon. Today, the company announced that an enhanced port of the 2012 game Resident Evil Revelations will be coming to the PlayStation 4, Xbox One, and Nintendo Switch consoles.

Resident Evil Revelations was originally released in 2012 for the 3DS, with an HD port hitting the PlayStation 3, Xbox 360, Wii U, and PC a year later. Capcom says the latest revision features the best-looking version players have seen yet, with 1080p visuals, a better framerate, and improved textures and enemy animations. 

The game follows Jill Valentine and Chris Redfield as they work (and fight) to uncover the mysteries behind an abandoned cruise ship. Things go south immediately, as you can see in the trailer below, which shows off the latest version of the game. 

Reader Discussion: When Do You Put Limiters On Yourself In A Game?

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Reader Discussion: When Do You Put Limiters On Yourself In A Game?

Most of us have played a game that gives us options for how to do something. Do you take the easier path that might have negative, or immoral, consequences? Or do you do the harder way that lets your character feel squeaky clean afterward. Or maybe the game isn't really giving you a moral choice as much as you just want to try it a different way by not taking advantage of every mechanic you can.

The question, then, is when do you put limiters on yourself in a game?

There are entire subscultures in gaming around making the game more challenging by not leveling up. The Dark Souls community, for example, often engages in Soul Level 1 playthroughs. Since leveling up in that game is entirely elective, they can get to the end of the game without increasing a single character stat. By doing this, they make the game more interesting and challenging for themselves, and also expose how skill-dependent the game is. Grinding may help you, but it's not necessary to win.

Titanfall 2 Added To Origin Vault On Xbox One And PC

about X hours ago from
Titanfall 2 Added To Origin Vault On Xbox One And PC

Subscribers to EA's Origin Vault/EA Access on PC and Xbox One respectively can now play Titanfall 2 in its entirety.

Titanfall 2 launched in October 2016 to critical acclaim, despite underperforming commercially. The singleplayer campaign has you take the role of a prospective Titan pilot thrust into a conflict with an enemy mercenary group alongside a Titan eager to complete the given mission. The multiplayer in Titanfall 2 has been lauded for its free DLC and fast-paced and frenetic movement.

Read our review here, where Javy Gwaltney crowns Titanfall 2 "the full package."

Dragon Quest XI: Echoes Of An Elusive Age Western Localization Confirmed For PlayStation 4

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Dragon Quest XI: Echoes Of An Elusive Age Western Localization Confirmed For PlayStation 4

Shortly after Square-Enix announced localization for Dragon Quest XI the other day and promised further details later, Sony's European Youtube channel has confirmed that at least the PlayStation 4 version is coming.

Dragon Quest XI came in two different versions in Japan, one for the PlayStation 4 and one for the Nintendo 3DS. The PlayStation 4 version is a high-budget, fully 3D RPG made in Unreal Engine 4. The 3DS version is itself two versions - a 3D world akin to Dragon Quest IX, or a completely sprite-based version that resembles Dragon Quest games of old. All versions share the same story, characters, and gameplay.

It is unknown if Square-Enix has plans to release the Nintendo 3DS game in the west.

Corey Gaspur Of Bioware Has Passed Away

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Corey Gaspur Of Bioware Has Passed Away

Corey Gaspur, longtime fixture at Bioware, has passed away. Gaspur has been involved in games like Sonic Chronicles, Dragon Age: Origins, Mass Effect 2 and 3, and was the Lead Designer on Anthem.

Our thoughts are with his loved ones.

[Source: Bioware]

Portal Speedrunner Flies Through Game Without Using Portals

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Portal Speedrunner Flies Through Game Without Using Portals

There is no other way to describe it than a triumph, but speedrunner icy has broken the world record for the Portal category of never actually using a portal. He nailed a trick early on in five minutes that he expected to take nine times as long as it did, making relatively smooth sailing for the rest of his run.

The run is fascinating to watch even aside from that trick, as icy manages to get through every nook, cranny, and seam in the game that lets him proceed without having to engage in what the game wants him to do. Were Aperture Science real, and someone was actually testing his ability to use the portal gun, I can't imagine the level of frustration at watching him circumvent every single puzzle they set up.

Just a warning, icy talks along the video and says some profane and possibly offensive things, which he admits to trying to stop himself from saying. If you watch the video, make sure you're aware it's not very kid-friendly.

Bioware Montreal Merges With EA Motive

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Bioware Montreal Merges With EA Motive

The studio behind Mass Effect Andromeda, Bioware Montreal, is now tearing down its metaphorical walls and merging with EA Motive. The two studios share the same floor and office space, making a strange distinction as the two studios worked closely already.

EA Motive is a studio headed by Jade Raymond, the former Ubisoft producer best known for her work spearheading Assassin's Creed. She joined EA in 2015, forming Motive Studios, alongside an announcement that she will be responsible for a Star Wars game using EA's exclusive license for the mega-franchise.

Following Mass Effect Andromeda, rumors were abound that Bioware Montreal was being scaled down due to the game's middling critical reception. While EA has not commented on these rumors, the merging of Bioware Montreal with EA Motive seems to indicate that EA wants to combine their resources rather than let them operate independently of each other.