Developer Human Head Announces Rune: Ragnarok For PC

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Developer Human Head Announces Rune: Ragnarok For PC

Human Head, the developers behind 2006's Prey, are returning to the Rune series after a hiatus of over seventeen years with Rune: Ragnarok.

There are not many details yet, including any platforms beyond PC, but Human Head describes the game as an open-world RPG with "intense and brutal combat in a world steeped in Norse mythology." Curiously, the game is being financed by a group called ESDF Finance, which is a financial group that specifically aims to finance video games.

Human Head had previously been working on an ambitious sequel to Prey, tentatively titled Prey 2, before it was cancelled by Bethesda. The 2017 game, Prey, did not involve the studio.

Nintendo Is Showing Off Indie Games In An August 30 Presentation

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Nintendo Is Showing Off Indie Games In An August 30 Presentation

Nintendo fans are known for always anticipating the next Nintendo Direct and Nintendo themselves is well known for being less than generous with that information. Fans have a bit to chew on with Nintendo's "Nindies" showcase on August 30, though.

Announced today on Nintendo of America's twitter, Nindies Showcases focus on independent titles coming to Nintendo systems. The last showcase in February revealed games like Steamworld Dig 2 and confirmed a number of indie titles coming to the Nintendo Switch.

The presentation is on Wednesday, August 30 at 10:00 AM PDT and 1:00 PM EST. Nintendo has only indicated it will be streamed on its website, but traditionally these shows are also streaming on Youtube and Twitch simultaneously.

Check Out The Windjammers Launch Trailer To Feel The Wind In Your Hair

about X hours ago from
Check Out The Windjammers Launch Trailer To Feel The Wind In Your Hair

Remember Windjammers? No? Well now you don't have to, because the game is out on PlayStation 4 and Vita starting August 29.

Originally a NEOGEO Arcade game, Windjammers saw a resurgence in recent years in both streaming and eSports crowd. The half-ironic (but eventually sincere) love for the game is built on its reputation of fast movement and fighting game-style competition, except with frisbees. The groundswell eventually convinced DotEmu to port the game to modern systems and was even announced on Sony's stage at PSX.

The PlayStation 4 and Vita versions include online play and ranked mode.

Microsoft Officially Discontinues Standard Xbox One Edition

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Microsoft Officially Discontinues Standard Xbox One Edition

When console revisions occur mid-cycle, it's not uncommon for platform holders to discontinue older editions. That's what Microsoft is doing with the standard edition of the Xbox One. 

"As is typical for the console industry, we stopped manufacturing the original Xbox One when we introduced Xbox One S," a spokesperson told Glixel. This means moving forward, gamers have to choose between the $249 Xbox One S (available now) and $499 Xbox One X 9 (available November 7) models. 

Our TakeThis move isn't surprising, and given you can get the Xbox One S so cheap, it doesn't drive up prices in any way. If you are looking to purchase an Xbox One, you should be buying the Xbox One S or X anyway. 

Sony Reduces Price Of PlayStation VR Bundles, Starting September 1

about X hours ago from
Sony Reduces Price Of PlayStation VR Bundles, Starting September 1

Hot on the heels of HTC Vive's huge $200 price drop, and Oculus Rift's temporary reduction, Sony is cutting the price of its PlayStation VR bundles. On September 1, the PlayStation VR Worlds bundle, which originally retailed for $499.99, will now sell for $449.99. This bundle comes packaged with the PlayStation VR headset, camera, two Move controllers, and PlayStation VR Worlds. The reduced price basically gives you the camera for no extra cost.

On the same day, Sony is introducing a new bundle that includes the PlayStation VR headset and camera for $399. This is the same price that the PlayStation VR headset retails for now, which again means you are getting the camera for no extra cost.

Our Take
2017 has been relatively quiet for PlayStation VR. While many hoped E3 would bring big, triple A projects to the system, the lineup was somewhat sparse, with the most notable games being The Inpatient from Supermassive Games, and Bethesda bringing Doom and Skyrim to the hardware. The price drop was needed, but still likely isn't enough to energize gamer nterest.

Batman: Arkham City Hides Several Fun Secrets Beyond The Camera

about X hours ago from
Batman: Arkham City Hides Several Fun Secrets Beyond The Camera

Batman: Arkham City was one of the best games of 2011, and our own Andrew Reiner then argued it was the best licensed video game ever made. Though it's a fairly polished, tight expeirence from beginning to end, it still holds a few artifacts that show off that all games have to throw in a few tricks and secrets to make games tick.

For example, in the Youtubber Shesez's latest Boundary Break video, he finds that the Bruce Wayne model used in the game's opening cutscene and the one you play as in the first playable part of the game aren't the same one. Not only that, but the cutscene model actually exists in the game world, albeit far below where anyone in Gotham would be able to find the doppleganger. We also see some the amusing tricks developer Rocksteady pulled when designing the Mad Hatter section of the game.

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Batman: Arkham City Hides Several Fun Secrets Beyond The Camera

about X hours ago from
Batman: Arkham City Hides Several Fun Secrets Beyond The Camera

Batman: Arkham City was one of the best games of 2011, and our own Andrew Reiner then argued it was the best licensed video game ever made. Though it's a fairly polished, tight expeirence from beginning to end, it still holds a few artifacts that show off that all games have to throw in a few tricks and secrets to make games tick.

For example, in the Youtubber Shesez's latest Boundary Break video, he finds that the Bruce Wayne model used in the game's opening cutscene and the one you play as in the first playable part of the game aren't the same one. Not only that, but the cutscene model actually exists in the game world, albeit far below where anyone in Gotham would be able to find the doppleganger. We also see some the amusing tricks developer Rocksteady pulled when designing the Mad Hatter section of the game.

(Please visit the site to view this media)

Did You Know Gaming Runs Through Sonic Mania's History And References

about X hours ago from
Did You Know Gaming Runs Through Sonic Mania's History And References

Sonic Mania is, in many respects, the game fans have been waiting decades for. Celebrating the series' early years and sticking to what made the blue Hedgehog famous in the first place, Mania is about as big a win as the series is likely to get for a long time. Did You Know Gaming is also a fan of gaming histories, which is why the channel set its sights on cataloging the game's road to release.

The video offers an in-depth look at how a team of developers who were a big part of the Sonic fan community came together, pitched several ports of Sonic games to Sega before making a go at Sonic Mania, and how Sega helped bring the whole thing together. The video also highlights several references the game makes in its levels, signage, and elsewhere.

(Please visit the site to view this media)

Did You Know Gaming Runs Through Sonic Mania's History And References

about X hours ago from
Did You Know Gaming Runs Through Sonic Mania's History And References

Sonic Mania is, in many respects, the game fans have been waiting decades for. Celebrating the series' early years and sticking to what made the blue Hedgehog famous in the first place, Mania is about as big a win as the series is likely to get for a long time. Did You Know Gaming is also a fan of gaming histories, which is why the channel set its sights on cataloging the game's road to release.

The video offers an in-depth look at how a team of developers who were a big part of the Sonic fan community came together, pitched several ports of Sonic games to Sega before making a go at Sonic Mania, and how Sega helped bring the whole thing together. The video also highlights several references the game makes in its levels, signage, and elsewhere.

(Please visit the site to view this media)