Ex-Bioware Veteran Aaryn Flynn Heads New Gaming Studio At Improbable

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Ex-Bioware Veteran Aaryn Flynn Heads New Gaming Studio At Improbable

Improbable, the tech company behind the engine-like SpatialOS, has announced that they will be getting into game development with the founding of two new studios. Moreover, one of those studios is headed by 17-year Bioware veteran Aaryn Flynn, indicating that Improbable is looking to make big moves in the game development space.

Flynn was the former general manager of Bioware during the studio's biggest years of output and expansion, including overseeing games like Mass Effect, Knights of the Old Republic, Dragon Age, and more. Flynn left in 2017, handing the reins to Casey Hudson. Flynn confirmed on his Twitter today that the Edmonton studio, which he oversees, is already working on a game.

John Wasilczyk, whose resume includes Call of Duty, DICE, and Fortnite, is heading the London studio which makes up the other half of Improbable's game development force.

The Sinking City's Haunting Horror Gets A Delay To June

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The Sinking City's Haunting Horror Gets A Delay To June

After rumors a week ago that Lovecraftian horror game The Sinking City was going to see a delay, especially as the intended release date was coming later this month with nary a word from the developer or publisher on it, the news is now official. The Sinking City will now release on June 27.

The publisher BigBen Interactive put up a video today explaining the new release, which you can find below.

Basically, March is really crowded. There's not only a lot of competition for money, but for time, and BigBen wants players to be able to spend as much time with it as possible. That reasoning sounds strange, as they could just say the game needs a few more months or that they don't want it to get buried, but you do you, BigBen. I'm not sure June is going to be that much less crowded.

The Division 2 Will Have A 90 GB Patch On PlayStation 4, Double The Size Of Other Versions

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The Division 2 Will Have A 90 GB Patch On PlayStation 4, Double The Size Of Other Versions

Video games take up a lot of space these days, which can be somewhat of an issue whether you're going digital or physical. It's never fun to bring home a new game, install it, and then also download a huge patch preventing you from playing the game for at least another few hours. If you're on the PlayStation 4, you might be running headfirst into that situation with The Division 2 when it releases later this month.

Ubisoft put up a support page today outlining what players can expect in terms of download sizes for the initial update. Of particular note is the PlayStation 4 version, which clocks in at nearly 100 GB.

"If you purchased a physical copy of the game, begin installing from the disc," the page reads. "Provided you are online, your console will simultaneously download Title Update 1 while you install it. Expect a 88-92 GB download, depending on your region and preferred language. Whether installed from a disc or downloaded digitally, the final HDD install size will be between 88-92 GB."

Octopath Traveler Getting Prequel Game On Mobile

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Octopath Traveler Getting Prequel Game On Mobile

Square Enix is seemingly quite happy with the Switch release of Octopath Traveler, announcing that it has shipped 1.5 million copies since its release last summer. They're so happy that they're expanding the series out and putting the next game in the series on iOS and Android.

「旅立とう、きみが求める物語へ――」 幻想的なHD-2Dの世界をスマートフォンで! 『オクトパストラベラー』シリーズ最新作、事前登録開始
ティザーサイト:https://t.co/6HMTaHgzyw
PV:https://t.co/ntzEVvzWVg
#オクトパストラベラー #大陸の覇者 pic.twitter.com/OpUZxDaupy

The new Octopath Traveler game adapts the same style and gameplay from the Switch version, which explains why Square Enix patented the HD-2D phrase a little while ago. The prequel game also makes some additions to the battle system, now incorporating eight players in battle, higher than the Switch game.

Get A Free International Women's Day Theme On PS4

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Get A Free International Women's Day Theme On PS4

March 8 is International Women's Day, and Sony is marking the occasion with a free dynamic PS4 theme. The theme's wallpaper includes a variety of characters from PlayStation games, including Aloy (Horizon Zero Dawn), Ellie (The Last of Us), and Chloe (Uncharted: The Lost Legacy).

You can download the theme by going here

First Of Several Free 'Gift Bags' Patched Into Divinity: Original Sin 2 Today

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First Of Several Free 'Gift Bags' Patched Into Divinity: Original Sin 2 Today

Divinity: Original Sin 2 was one of the best games of 2017, offering a lengthy adventure and decisions that actually mattered. Today, Larian Studios is announcing that the game isn't quite done yet. A series of free "gift bags" are coming in 2019, starting today.

"Not to be mistaken for Loot Boxes (which are hard, ostensibly containing loot), Gift Bags are soft, and contain gifts," Larian says. "Each Gift Bag costs exactly no amount of money to players, and will be patched in periodically to each platform."

Today's gift bag includes character-customization items, including new faces, hairstyles, and facial features. The next one will have more of a gameplay slant, with features and content "inspired by our modding community."

Stardock Announces New Tower Defense Game Siege Of Centauri

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Stardock Announces New Tower Defense Game Siege Of Centauri

The developers behind Ashes of the Singularity announced a new tower defense game today set in the same universe, called Siege of Centauri.

You'll play as the commander of the defense of Earth's first space colony, making decisions to save your territory from tens of thousands of encroaching alien machines. According to the press release, victories in Siege of Centauri expand the colony to new parts of the planet, which is met by "increasing aggression by the enemy."

Click image thumbnails to view larger version

Dark Souls Director Hidetaka Miyazaki Is Interested In Making A Battle Royale Game

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Dark Souls Director Hidetaka Miyazaki Is Interested In Making A Battle Royale Game

In an interview with The Telegraph, Hidetaka Miyazaki – the esteemed director of the Dark Souls franchise, Bloodborne, and the upcoming Sekiro: Shadows Die Twice – voiced a fascination with battle royale games. When asked about From Software's plans to possibly contribute to the genre, Miyazaki considered the possibility: "These games are definitely fun," Miyazaki said. "And we’re interested in the patterns they are taking. If we did it, it might be a bit different! But we’re definitely interested and there’s definitely that possibility in the future. We’d love to take a crack at them some day." Eventually, Miyazaki goes on to talk about the high production rate of single-player experiences (mentioning titles like Devil May Cry 5 and God of War) and how battle royale games provide a much-needed level of gameplay diversity. 

Hidetaka Miyazaki won a Lifetime Achievement Award last year; check out his thoughts on the prestigious commendation. Sekiro: Shadows Die Twice arrives to PlayStation 4, Xbox One, and PC on March 22.  

[Source: The Telegraph]

Respawn Details Major Character Tweaks to Apex Legends Roster

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Respawn Details Major Character Tweaks to Apex Legends Roster

Apex Legends developer Respawn was hesitant to tweak its characters and make significant gameplay changes around launch, as its 50 million players were still learning to play the game. Today, though, the team revealed the first major changes coming in the battle royale's inaugural competitive season.

The first weapons to see changes are the Wingman and the Peacekeeper. Respawn has reduced the rate of fire in order to move the Wingman into "the hand cannon space and away from full auto Deagle." They've also adjusted the rate of fire on the Peacekeeper with the Shotgun Bolt attachment too, making players more vulnerable if they miss their target. The scarcity of energy ammo and weapons makes mastering these weapons a challenge, so Respawn has increased the availability of both. These weapon changes are already live in the game.

Season 1 will introduce significant character changes, too. The hitboxes on some of its large-rig characters will be adjusted – Respawn says they're currently underpowered compared to the five small and medium rig characters. Since changing hitbox sizes has a significant impact on the game, the team is waiting a bit longer before rolling out a patch so it can debug the updates.

Paradox Shakes Things Up With New West Coast Studio

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Paradox Shakes Things Up With New West Coast Studio

Paradox Interactive, the Swedish publisher and developer of games like Prison Architect and Cities: Skylines, is opening a brand new studio in Berkeley, California run by Rod Humble called Paradox Tectonic. Humble comes from Electronic Arts and Second Life creators Linden Labs, where he served as executive vice president for the EA Play label and chief executive officer, respectively.

He brings his impressive resume to, as Humble explains, "create open, fun, beautiful games which respect the players’ intelligence and enables their creativity, freedom, emotion, and sharing."

With much experience building rich simulated worlds like Second Life and The Sims, Humble seems primed to expand Paradox's already deep catalog of simulation and building games with a focus on perhaps something akin to those previous games. That is speculation, but his expertise seems perfectly tailored to fill a gap in the specific niche market that Paradox games tend to fill.