Everybody's Gone To The Rapture Studio The Chinese Room Lays Off Staff And Is "Going Dark"

about X hours ago from
Everybody's Gone To The Rapture Studio The Chinese Room Lays Off Staff And Is

The Chinese Room, a British studio best known for first-person adventure games like Everybody's Gone to the Rapture and Dear Esther, announced today that it has laid off its staff and that it's "going dark" for the next few months.

Creative director Dan Pinchbeck wrote an extensive blog post that announces the news, explaining that this temporary closure was "in the cards since earlier this year." Pinchbeck says that this decision has to do with financial pressures following a health scare, and a pause is needed to recharge. He writes, "To cut a long story short, the situation – between financial pressures, trying to keep the lights on for the employed team, the stress of end-of-development, health issues – just wasn’t a tenable thing anymore. It was time to take a break, recharge, recover and have a good think about the future."

The Chinese Room had two games in the works, The 13th Interior and Little Orpheus, but Pinchbeck assures fans that those titles are still releasing as planned. He explains that he will still be interacting with the community through social media, but that the studio is no longer in "fully active development." Pinchbeck says the team put their all into wrapping up these upcoming titles, and the studio's employees were helped in their search to secure positions elsewhere.

Everybody's Gone To The Rapture Studio The Chinese Room Lays Off Staff And Is "Going Dark"

about X hours ago from
Everybody's Gone To The Rapture Studio The Chinese Room Lays Off Staff And Is

The Chinese Room, a British studio best known for first-person adventure games like Everybody's Gone to the Rapture and Dear Esther, announced today that it has laid off its staff and that it's "going dark" for the next few months.

Co-founder Dan Pinchbeck wrote an extensive blog post that announces the news, explaining that this temporary closure was "in the cards since earlier this year." Pinchbeck says that this decision has to do with financial pressures following a health scare, and a pause is needed to recharge. He writes, "To cut a long story short, the situation – between financial pressures, trying to keep the lights on for the employed team, the stress of end-of-development, health issues – just wasn’t a tenable thing anymore. It was time to take a break, recharge, recover and have a good think about the future."

The Chinese Room had two games in the works, The 13th Interior and Little Orpheus, but Pinchbeck assures fans that those titles are still releasing as planned. He explains that he will still be interacting with the community through social media, but that the studio is no longer in "fully active development." Pinchbeck says the team put their all into wrapping up these upcoming titles, and the studio's employees were helped in their search to secure positions elsewhere.

Watch Star Trek: Discovery's Main Title Sequence Ahead Of Tonight's Premiere

about X hours ago from
Watch Star Trek: Discovery's Main Title Sequence Ahead Of Tonight's Premiere

Earlier today, CBS released a video showing off the main title sequence for Star Trek: Discovery. The show, despite a rocky production, is premiering tonight on CBS and CBS All Access.

The opening credits look pretty neat, with aesthetics that look like rough design plans for starships, gadgets, and more. It also features a catchy but mellow theme song composed by Jeff Russo. You can watch the video below.

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Watch Star Trek: Discovery's Main Title Sequence Ahead Of Tonight's Premiere

about X hours ago from
Watch Star Trek: Discovery's Main Title Sequence Ahead Of Tonight's Premiere

Earlier today, CBS released a video showing off the main title sequence for Star Trek: Discovery. The show, despite a rocky production, is premiering tonight on CBS and CBS All Access.

The opening credits look pretty neat, with aesthetics that look like rough design plans for starships, gadgets, and more. It also features a catchy but mellow theme song composed by Jeff Russo. You can watch the video below.

(Please visit the site to view this media)

Reader Discussion – Did You Manage To Preorder A SNES Classic?

about X hours ago from
Reader Discussion – Did You Manage To Preorder A SNES Classic?

Following the huge success of the NES Classic last year, Nintendo revealed this summer that it was releasing a SNES Classic. Preorders have been selling out within minutes via online retailers, which has made it difficult for fans to snag the console. Have you managed to preorder a SNES Classic? How difficult was the process? 

A couple weeks ago, Nintendo of America president Reggie Fils-Aime said that the company's learned from its mistakes surrounding the shortage of the NES Classic Edition last year. He says that production has "dramatically increased" for the SNES Classic, and that we should be seeing the product on store shelves when it releases on September 29. Furthermore, the SNES Classic will be shipped out through 2018 rather than wrapping up by the end of 2017, and the NES Classic (which was discontinued last year) is making a comeback.

Our SNES Classic review is still in the works, but you can check out our unboxing photos by heading here.

Reader Discussion – Did You Manage To Preorder A SNES Classic?

about X hours ago from
Reader Discussion – Did You Manage To Preorder A SNES Classic?

Following the huge success of the NES Classic last year, Nintendo revealed this summer that it was releasing a SNES Classic. Preorders have been selling out within minutes via online retailers, which has made it difficult for fans to snag the console. Have you managed to preorder a SNES Classic? How difficult was the process? 

A couple weeks ago, Nintendo of America president Reggie Fils-Aime said that the company's learned from its mistakes surrounding the shortage of the NES Classic Edition last year. He says that production has "dramatically increased" for the SNES Classic, and that we should be seeing the product on store shelves when it releases on September 29. Furthermore, the SNES Classic will be shipped out through 2018 rather than wrapping up by the end of 2017, and the NES Classic (which was discontinued last year) is making a comeback.

Our SNES Classic review is still in the works, but you can check out our unboxing photos by heading here.

Star Wars: The Last Jedi Wraps Up Post-Production, Director Confirms

about X hours ago from
Star Wars: The Last Jedi Wraps Up Post-Production, Director Confirms

Director Rian Johnson confirmed recently that Star Wars: The Last Jedi has completed post-production, 19 months after shooting began. 

The news was shared via Instagram, where Johnson is seen with in a photo with the post-production crew. It's caption reads, "Aaaand that's a wrap on the hardest working post production team in the galaxy. Going to miss sitting in dark rooms with these goobers."

You can view the post below:

Star Wars: The Last Jedi Wraps Up Post-Production, Director Confirms

about X hours ago from
Star Wars: The Last Jedi Wraps Up Post-Production, Director Confirms

Director Rian Johnson confirmed recently that Star Wars: The Last Jedi has completed post-production, 19 months after shooting began. 

The news was shared via Instagram, where Johnson is seen with in a photo with the post-production crew. It's caption reads, "Aaaand that's a wrap on the hardest working post production team in the galaxy. Going to miss sitting in dark rooms with these goobers."

You can view the post below:

Unseen64 Reveals The History Of The Lost Pilotwings Game

about X hours ago from
Unseen64 Reveals The History Of The Lost Pilotwings Game

Pilotwings was never Nintendo's biggest franchise. Though it had its fans during the Super Nintendo and Nintendo 64 days, there was a 15-year gap between the 1996 64 entry and the 3DS entry, the latter of which didn't exactly light the world on fire.

Between those two games, however, exists a secret history of Pilotwing games, none of which came to fruition. Unseen64, partnering with Youtube channel Did You Know Gaming, lays out the history of Pilotwing projects that never made the light of day. Entries for the series were planned for both the Gamecube and Wii. The game would have been developed by Factor 5 (who made the Star Wars: Rogue Squadron series) and taken place in the real world. The project was revisited for the Wii with a lighter tone. Both times, however, outside issues grounded the development of the game. You can watch the full history of the incomplete games below.

(Please visit the site to view this media)

Unseen64 Reveals The History Of The Lost Pilotwings Game

about X hours ago from
Unseen64 Reveals The History Of The Lost Pilotwings Game

Pilotwings was never Nintendo's biggest franchise. Though it had its fans during the Super Nintendo and Nintendo 64 days, there was a 15-year gap between the 1996 64 entry and the 3DS entry, the latter of which didn't exactly light the world on fire.

Between those two games, however, exists a secret history of Pilotwing games, none of which came to fruition. Unseen64, partnering with Youtube channel Did You Know Gaming, lays out the history of Pilotwing projects that never made the light of day. Entries for the series were planned for both the Gamecube and Wii. The game would have been developed by Factor 5 (who made the Star Wars: Rogue Squadron series) and taken place in the real world. The project was revisited for the Wii with a lighter tone. Both times, however, outside issues grounded the development of the game. You can watch the full history of the incomplete games below.

(Please visit the site to view this media)