Octopath Traveler Gets Rated For PC In Korea

about X hours ago from
Octopath Traveler Gets Rated For PC In Korea

The Korean Ratings Board, well known leaker of all number of ports by just publicly posting ratings long before the official announcements are made, has seemingly linked another port by publicly posting a rating before any official announcement is made. This time, it is Octopath Traveler, Square Enix's 2D JRPG released last year for Switch, now possibly coming to PC.

It's not surprising that Square Enix is interested in porting the successful JRPG elsewhere, as the company is also expanding the IP with a free-to-play mobile game, as well. Square Enix pretty clearly sees potential to broaden the universe into a larger series. A PC release would likely appeal to the same target demographic of nostalgia-seeking RPG players, much like it did on Switch.

The listing shows the publisher as Bandai Namco, which publishes Square Enix titles in Korea. It seems unlikely that Bandai Namco would also be the publisher for the game in other territories.

Apex Legends Testing Punishments For Frequent Quitters

about X hours ago from
Apex Legends Testing Punishments For Frequent Quitters

While the latest Apex Legends updates have had some temporary issues, they also gave a hint at an upcoming policy change for the game. Since Apex Legends is a squad-based game, you can end up immensely screwed if a player on your squad abandons the game and leaves you short, but there's currently no method of punishing people who do that. That might soon change, says Respawn.

In the most recent patch, players were noticing there was a five-minute cooldown between matches if they quit mid-match three times. This turned out to be a feature that went live too early, but is currently in Respawn's pipeline. In the future, players who quit games early will get escalating cooldowns after certain thresholds. It's not a thing you would notice unless you're quitting constantly, but if you are, Respawn seemingly wants you to stop eventually.

"So internally, we have been working on and testing this feature but it wasn't our intention or plan to have it go live with the update that went out today," Respawn's community manager posted in the game's subreddit. "There was a piece of script that was missing and caused the leaving match early penalty to be turned on when it shouldn't be. That's why it wasn't in the patch notes.

Reader Discussion – How Long Do You Have To Be Away From A Game Before You Restart It?

about X hours ago from
Reader Discussion – How Long Do You Have To Be Away From A Game Before You Restart It?

Sometimes we get a game on launch day, and play through it non-stop until we finish it. Other times, our play time is a big more staggered, across days, weeks, or sometimes, months, depending on how long and difficult a game is, or how much free time we might have around then. Sometimes, though, we stop playing for a good while for whatever reason, and on the occasion we decide to return, we have to make a choice: should we just start over?

I ask because that's where I'm at with Resident Evil 2. I played it around on launch and enjoyed it, but I eventually started getting sidetracked. And with an upcoming lull my personal radar coming after Mortal Kombat 11 hits later this month, I'm thinking about diving back in. But I'm not sure if I should start over or keep going at this point. I believe I'm about to meet Mr. X, to give you an idea of where I'm at. Should I abandon my save file, or start over? I tend to not restart games when this happens, but considering how Resident Evil games often have you keeping track of various items and locations you have and have been to in your head, I'm seriously considering it.

What do you think? Should I start over, or just keep at it? How often do you find yourself in this situation? What do you tend to do? How long is long enough to start over? Let us know in the comments.

Astro Bot Developer Shows Off Early DualShock 4 Prototypes

about X hours ago from
Astro Bot Developer Shows Off Early DualShock 4 Prototypes

Astro Bot Rescue Mission puts the PlayStation 4's DualShock 4 controller front-and-center of its action (along with the VR headset you're wearing as you play it, of course). You use its motion sensor to launch ropes that help you navigate chasms, spurt water around to create platforms on magma, and more. Astro Bot developer Nicolas Doucet knows the DualShock 4 controller well, but he also knows a few other ways the controller could have looked.

During his GDC talk on the creation of Astro Bot, Doucet showed off a rare glimpse of a number of protoypes for the DualShock 4.

The controllers in the image all look somewhat similar, but there some key differences to highlight. Take a look at the one of the models near the top, for example, the one with the circuit board sticking out of it. Notice the size of the touchpad - it's huge! It's certainly more prominent then it is in the final version of the controller, which hints that Sony likely considered making it a much bigger part of the controller's identity than it already is, certainly beyond relegating it to the equivalent of the Xbox One's "back" button in most games (which is more or less what it is now).

PSA: Borderlands' Enhanced Game Of The Year Edition Experiencing Matchmaking Issues

about X hours ago from
PSA: Borderlands' Enhanced Game Of The Year Edition Experiencing Matchmaking Issues

Since its release earlier this week, players have been experiencing matchmaking issues with Borderlands: Game of the Year Edition. Developer Gearbox Software is aware of the issues, but has not yet issued a fix.

Across the Gearbox forums and Reddit both, users have been reporting being unable to connect to their friends' games, from having only some of their friends connect to be being unable to connect with anyone. While many of the reports are coming from PS4 users, Xbox One users are also reporting some issues connecting to their friends' games. Considering the game is widely lauded as being a great four-player co-op game, this is a pretty major issue. Some have reported being able to fix the issue on their own by using port-forwarding on their router, however.

Others are also reporting an issue with receiving the free 75 gold chest keys offered to players who connect their Gearbox Shift account that has played another Borderlands game.

Hideo Kojima Spotted In Trailer For 'Drive' Director's New Amazon Prime Series

about X hours ago from
Hideo Kojima Spotted In Trailer For 'Drive' Director's New Amazon Prime Series

The trailer for Nicolas Winding Refn (Drive)'s new Amazon Prime-exclusive series Too Old To Die Young is interesting for a few reasons: the stark lighting and visual design, the great choice of song. But one reason that's relevant to video game fans is that Hideo Kojima makes an appearance.

The trailer, which premiered earlier this week, has a quick appearance by the Metal Gear Solid and Death Stranding creator at around the 1:54 mark. While his role looks to be relatively minor (although he's shown cutting of a man's finger, he's not credited in the trailer), it's interesting to see him pop up at all.

It shouldn't be too surprising, however; Kojima has previously been seeing with Refn, and has recently become known for being seen with several different celebrities (including the marquee stars of Death Stranding). It's also not the first time he's been seen on film: He made an appearance in the 2003 Japanese film Azumi, as well as the 2000 film Versus.

Destiny 2's Upcoming 'Arc Week' Buffs Quite A Few Subclasses

about X hours ago from
Destiny 2's Upcoming 'Arc Week' Buffs Quite A Few Subclasses

Bungie has created a new weeklong holiday in Destiny 2, and it's all about riding the lightning. And subclass buffs.

Starting April 9, "Arc Week" will implement a number of permanent buffs for several lightning-based sub-classes and branches. For Titans, The Way of the Juggernaut subclass sees a much-needed power boost to their shoot-punch-shoot loop; Hunter Arcstriders' Way of the Warrior also get some punch-based love, while the Way of the Wind will be more survivable; the Warlock Stormcallers' Attunement of Conduction should feel more powerful, while the Attunement of the Elements becomes a stronger source of support for teams.

Non-Arc subclass branches also get some buffs. The Warlock's Void Walker Nova Warp super is getting some minor buffs after being heavily nerfed in the last round of major balance changes, while the Dawnblade Everlasting Fire perk should now be far more useful. Bungie is also looking into the Spectral Blades Hunter super. "We know it’s out of bounds and are working right now on a few tweaks to bring it back in line," Designer Dan Gniady says.

PSA: Elder Scrolls Blades Officially Available To Everyone, Still In Early Access

about X hours ago from
PSA: Elder Scrolls Blades Officially Available To Everyone, Still In Early Access

Last week, The Elder Scrolls: Blades released into early access, though that release was more like a closed beta with random invites. Yesterday, the game became available to everyone.

Bethesda's official Twitter account announced the news that now anyone who has a Bethesda account can play the game. Signing up for a Bethesda account is free, so you shouldn't have too many problems playing the game if you want to.

The news also comes with a large update for the game that fixes a few bugs. Bethesda is also looking for feedback regarding "the most difficult enemy in the game… the silver chest," referring to how silver chests are numerous, take a long time to open due to how chests are on timer, and often aren't worth the rewards inside, causing some players to want to actively avoid getting them.

What To Watch This Weekend: Counter-Strike, Overwatch, And Sekiro: Shadows Die Twice

about X hours ago from
What To Watch This Weekend: Counter-Strike, Overwatch, And Sekiro: Shadows Die Twice

This weekend, the Overwatch League is back! Now with fewer hand signs!

Counter-Strike: Global Offensive's big i-League major wraps up this weekend. There are only a handful of teams left, so hopefully these last few matches don't disappoint. (Stream / Schedule)

The Overwatch League is back in full swing, which is good news! Even better news: The Shanghai Dragons are playing today! (Stream / Schedule)

Super Mario Maker Recreated Inside Little Big Planet 3

about X hours ago from
Super Mario Maker Recreated Inside Little Big Planet 3

The test of any game-creation tool is whether you can create Super Mario Bros.' 1-1 in it, which will usually happen on the first day of any given creation software. That bar has now been raised, as someone has made the ultimate toolset for making Super Mario Bros.' 1-1 inside of Little Big Planet 3 by porting Super Mario Maker to it.

You can check it out in action below courtesy of YouTuber Ayee. The actual creator is named ClapTrap9.

It's honestly fascinating how this thing works, as it apes Super Mario Maker really accurately. I guess it makes sense since a level-builder would have to operate solely around simple logic so that users can interface with it in  a way that makes obvious sense. So making an approximation of it probably comes down to understanding that logic and recreating it, which still doesn't seem like a small task.