Take-Two Plans To Only Release Games With "Recurrent Spending Hooks"

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Take-Two Plans To Only Release Games With

During a conference call to discuss earnings, Take-Two CEO Strauss Zelnick stated that the company is going to focus more on recurrent consumer spending over game sales. This means they're looking to worry less about how many copies a game sells and more about how much each person spends per copy.

"We've said that we aim to have recurrent consumer spending opportunities for every title that we put out at this company. It may not always be an online model, it probably won't always be a virtual currency model, but there will be some ability to engage in an ongoing basis with our titles after release across the board," Zelnick said. 

Take-Two is moving more to engagement and microtransactions, much like most of the rest of the industry. with Take-Two and Grand Theft Auto Online already being huge moneymakers in this arena.

Star Wars Battlefront II Now Available Through EA Access And Origin

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Star Wars Battlefront II Now Available Through EA Access And Origin

Xbox One and PC owners can now dive into the latest multiplayer Star Wars game before PlayStation Owners.

Launched today for those subscribed to Electronic Arts' early access programs, EA Access and Origin, Star Wars Battlefront 2 is available 10 days ahead of its initial release date on Xbox One and PC. Those who pick up the title will be able to jump into the game for up to 10 hours, and while the amount of single player campaign content is limited, the title's multiplayer modes are fully available and all progress will carry over to the game's official release on November 17. However, if players preordered the deluxe edition across any platform, they'll be able to come back for the full game three days early on November 14.

Servers are live, so get in while the getting's good.

Take-Two Reaffirms Commitment To Post-Launch Monetization

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Take-Two Reaffirms Commitment To Post-Launch Monetization

Take-Two Interactive chairman and CEO Strauss Zelnick reaffirmed the companies' commitment to providing opportunities for "recurrent consumer spending" in its games. This means aspects like the VC currency/structure of the NBA 2K series, Grand Theft Auto's Online's Shark Cards, DLC, and more are certainly here to stay.

"We've said that we aim to have recurrent consumer spending opportunities for every title that we put out at this company," he said. "It may not always be an online model, it probably won't always be a virtual currency model, but there will be some ability to engage in an ongoing basis with our titles after release across the board."

Zelnick says that post-launch consumer spending on titles is a big part of Take-Two's business: In the company's second fiscal quarter 2018 (ending on September 30, 2017) it accounted for 48 percent of total net revenue. This category grew 66 percent at the company from last year during this time. 

Update: SAG-AFTRA Members Approve Deal With Video Game Companies

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Update: SAG-AFTRA Members Approve Deal With Video Game Companies

Update: The union has announced that its members have voted overwhelmingly – 90 percent to 10 – to approve the deal tentatively reached in September. Ten percent of the 7,200 affected members voted, and the agreement goes into effect today and runs through November 7, 2020.

Original Story: SAG-AFTRA has announced that they have reached a tentative agreement with the eleven video game companies to end the strike that started in October 2016.

The voice actors strike was called in 2016 when SAG-AFTRA and video game publishers were unable to agree on the issues of transparency, stunt coordination, and bonuses. In the case of transparency, voice actors were requesting to know more about their roles before they went in for the job, often being told nothing about character or even the game upon arrival. Stunt coordination was to have coordinators on set during motion capture sections to ensure that things are being handled safely and to minimize any risk of injury.

Call Of Duty: WWII Sells Twice As Much As Infinite Warfare At Launch

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Call Of Duty: WWII Sells Twice As Much As Infinite Warfare At Launch

Activision has announced that the recently released Call of Duty: WWII has done extremely well in its first three days on sale. How well? In that time the game's global sales have doubled that of predecessor Call of Duty: Infinite Warfare to the tune of $500 million in sales.

Furthermore, on PS4, which has a timed-exclusive deal for DLC, the title has set the record as "the best-selling digital full game by units sold on its first day of availability." Fit that on a plaque.

For more on Call of Duty: WWII, check out Dan Tack's glowing review.

Reader Discussion – How Do Games Connect You To Community?

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Reader Discussion – How Do Games Connect You To Community?

With Miiverse closing down tonight forever, it marks one of the first major communities from a console manufacturer is shuttering.

The last few hours of the community are interesting, with a number of people lamenting the end of a community they spent years with and mourning all the time they invested into a service that has now shut down.

It has gotten me thinking about how many communities gaming has gotten me into, and connected me to people. People I know today I met through gaming over a decade ago, either playing games with them or talking about games with them.  I am still part of communities that have gaming at their core.

Final Fantasy IV's Golbez Announced For Dissidia NT

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Final Fantasy IV's Golbez Announced For Dissidia NT

To the surprise of no one, Final Fantasy IV's part-time villain Golbez is joining Dissidia NT for its PlayStation 4 release.

The blue-armored knight makes his third Dissidia appearance, acting as a long-time veteran to the series. His dragon summoning ability has gotten a huge boost from the increased graphical fidelity, providing one of the starkest contrasts from the older PlayStation Portable games and this title.

For whatever reason, Square-Enix and Koei Tecmo are announcing the old cast as reveals, but it does make for fun trailers, of which you can find Golbez's below. DISSIDIA Final Fantasy NT in scheduled for January 30 outside of Japan on the PlayStation 4.

Sonic Forces PC Version Receiving Negative Reaction

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Sonic Forces PC Version Receiving Negative Reaction

Sonic Forces is out today, but the PC version is causing a lot of consternation among buyers.

When the game first unlocked, there appeared to be a consistent issue where the game simply crashed after the third level. This lead to people posting videos of the game crashing at the same place over and over and then giving the game bad user reviews on Steam. This caught the notice of several Sonic the Hedgehog subreddits, who have been trying to balance the score out since.

Sega also issued a patch that fixed that crash, but players have been reporting performance and stability issues even after. Some suggestions included going into offline mode to fix the framerate or skipping past certain cutscenes to avoid crashes.

Toejam & Earl: Back In The Groove Delayed To 2018

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Toejam & Earl: Back In The Groove Delayed To 2018

The Kickstarted revival of Toejam & Earl published by Adult Swim has been pushed to 2018, according to a backer update.

The game is the result of a 2015 Kickstarter from Humanature Studio, promised as "the ultimate sequel" to the Toejam & Earl series. With Greg Johnson, Humanature founder and co-creator of Toejam & Earl, in tow, the Kickstarter hit about 130% of their $400,000 goal. A year later, Adult Swim stepped in to add in the extra funds needed as they aimed for a 2017 release.

"Game development is an inexact science and it's our priority to deliver the best, most solid game we can," wrote Johnson. "To get the game across the finish line we need to push into 2018, but rest assured we are working our butts off and you guys are going to get an awesome game."

Watch A Trailer For Rocket League's Switch Debut

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Watch A Trailer For Rocket League's Switch Debut

Psyonix's runaway competitive multiplayer hit is on its way to Nintendo's newest console.

In a new trailer released earlier today, players get a glimpse of some of the features available in the latest port of the game. In addition to all the standard gameplay and modes, Switch players have access to vehicles modeled after popular Nintendo games like Mario and Metroid. The port also offers crossplay among Xbox One and PC players, but crossplay with PlayStation 4 players will not be available.

Switch owners can get in on the vehicular soccer madness on November 17.