The Shanghai Dragons Have Finally Won An Overwatch League Game

about X hours ago from
The Shanghai Dragons Have Finally Won An Overwatch League Game

Overwatch League team The Shanghai Dragons have secured their first-ever win in the scene's most expensive circuit, ending the longest losing streak in organized sports.

The Shanghai Dragons finished the first season of the Overwatch League with a 0-40 record, winning a few maps here and there but never managing to take them consecutively enough to put a win on the board. They apologized to fans about it early on, and suffered visa issues mid-season, but as their streak went on, the team went from laughingstock to longshot underdogs, becoming one of the most amicable teams in the league thanks to endearing players like Se-yeon "Geguri" Kim, the first female player to join the league

Going into the season two, things weren't looking much better, even with roster changes that included swapping in The Boston Uprising's Youngjin Jin for their own team. It seemed like history was doomed to repeat itself. But as it so happened tonight, Boston sat on the other end of the stage as the Dragons' opponent. If they scored their first win here, well, wouldn't that make for a pretty good story?

Reader Discussion — Which Developers Would You Want To See Collaborate?

about X hours ago from
Reader Discussion — Which Developers Would You Want To See Collaborate?

With rumors of Microsoft and Nintendo cooking up some big ideas between them, it's not hard to believe that the relationship could one day evolve into having some of their teams work together on games. It's definitely not unheard of, though it is fairly rare these days, for developers to split duties on games and work together to create a better product. The upcoming Fire Emblem: Three Houses, for example, is being co-developed between traditional Fire Emblem developer Intelligent Systems and frequent Nintendo partner Koei Tecmo.

Developers often have their strengths and weaknesses, so which studios or companies would you pair together to make a dream game? Is there a game you believe that Sony, Microsoft, and Nintendo could only make together? A RPG between Square Enix and Bioware? An open-world shooter with Bethesda, CD Projekt Red, and Obsidian all doing what they do best for it?

Let us know below in the comments.

Weekend Warrior – Cracking Under The Pressure

about X hours ago from
Weekend Warrior – Cracking Under The Pressure

February was full of big new games to play, and they just keep coming. This weekend a few of us will be taking a crack at Anthem and checking in on the other big new games like Metro Exodus, Crackdown 3, and Far Cry New Dawn.

What are you playing this weekend? Are you getting overwhelmed by choices too? Let us know in the comments below what is keeping you tucked away in your house until Monday.

Brian Shea (@BrianPShea) – The story of the industry right now is “Too Much to Play.” In addition to my mainstays like Overwatch and Marvel Strike Force, I’m looking forward to digging deeper into Far Cry New Dawn, and starting Anthem. Any other free time might get thrown to Resident Evil 2, or I might try and do something productive with my life for a change.

When Rivers Were Trails Is An Educational Game About The Native Experience

about X hours ago from
When Rivers Were Trails Is An Educational Game About The Native Experience

Michigan State University’s Games for Entertainment has released an educational game that will give fans of Oregon Trail pangs of nostalgia and fans of the far more recent Where the Water Tastes Like Wine something new to chew on in the same vein.

Titled When Rivers Were Trails, the free edutainment game was released yesterday and tells the story about a displaced Anishinaabeg the late 19th century traveling from Minnesota to California. It's not the most expensive video game ever made by any means, but it tells a compelling story that you might find yourself engaging with.

The game was developed in conjunction with a number of resources on Native American history, such as the Indian Land Tenure Foundation and San Manuel Band of Mission Indians. You can find a download of When Rivers Were Trails here.

Bioware Lays Out 90 Day Roadmap For Anthem

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Bioware Lays Out 90 Day Roadmap For Anthem

Bioware has put out their 90-day plan for Anthem, showing where they hope and expect to take the loot-shooter game as a service in the next three months now that it's finally released. The studio outlines everything from fixes and optimizations to new quests and items for you to grab.

In a blog aptly titled "Our Live Service Begins," Anthem head of live service Chad Robertson walks players through what they can expect from the near future of Bioware's newest game.

"I look at today from two perspectives," Robertson writes. "As a gamer, I’m excited by what we’ve created with Anthem and the promise it carries for a long future behind the game’s lush world, immersive lore, rich characters, and core gameplay. As a developer, I know we’ve worked hard to strike a balance of engaging BioWare story combined with fun action-gameplay and multi-player progression; I also know how much more we want to bring to the game."

Time-Limited Dead Or Alive 6 Demo Out Now On PS4 And Xbox One

about X hours ago from
Time-Limited Dead Or Alive 6 Demo Out Now On PS4 And Xbox One

Dead or Alive 6 was supposed to be out by now, but a delay into March means fans aren't playing through the newest Team Ninja fighting game when they initially expected to. Fret not, because there is a salve for those worries in the form of the Dead or Alive 6 Deluxe demo.

You'll need a PlayStation Plus or Xbox Live Gold subscription, but you can download a demo now that will expire in two days on February 24. The demo gives you 24 characters to play around with and gives you a taste of the full game's story mode ahead of its official release.

The biggest draw for most players will be the ranked matches you can participate in, though Koei Tecmo warns that these online features will not be as boisterous as they will in the full game. You can also just go to the lab in any of the game's various training modes for now, too.

FTC Holding A Public Workshop On Loot Boxes Later This Year

about X hours ago from
FTC Holding A Public Workshop On Loot Boxes Later This Year

Late last year, the Federal Trade Commission, a government-connected but independent regulatory agency, signaled intentions to look at the controversy of loot boxes within the gaming space. The Entertainment Software Association, or ESA, immediately fired back that such a move was unnecessary, and the FTC was fairly quiet about it in the ensuing months. Now it seems they're back on the trail, as the agency has indicated that they will hold a public workshop on the topic later this year.

The FTC has been conducting their own investigation in the intervening months since their November declaration, but is not able to comment on anything the investigation entailed.

"I appreciate the FTC's continued engagement on the issue of loot boxes, particularly in regards to the well-being of young gamers," wrote New Hampshire senator Maggie Hassan, who kicked off the investigations by requesting the FTC's intervention. "A public workshop on loot boxes is a step in the right direction, and I encourage the FTC to continue working with consumer advocates, parents, gamers, and industry members to ensure that meaningful improvements are made to increase transparency and consumer protections around loot boxes."

Report: Microsoft Revealing Multiple Consoles At E3, Halo Infinite Is A Launch Title

about X hours ago from
Report: Microsoft Revealing Multiple Consoles At E3, Halo Infinite Is A Launch Title

With discussions going back and forth on whether E3 still makes sense as a show, Microsoft, the one major platform holder still seemingly holding a physical press conference at the event, is still hoping to make a big splash at the annual expo this year. According to reports from different outlets, Scarlet might get detailed with multiple options in just a few short months.

French outlet JeuxVideo, commonly thought of as one of the best-connected video game outlets in Europe, released a report this morning saying that Microsoft's Scarlet console which was announced last year is actually two consoles, as indicated by Thurrott last year. Codenamed Lockheart and Anaconda, one version would be primarily digital at an entry-level price, while the other would be similar to the Xbox One X in pricing but act as a traditional local console.

JeuxVideo indicates that Fall 2020 is the presumed launch for these systems, but a disc-less Xbox One will be coming in a few months, again originally rumored by outlet Thurrott.

You Can Now Book A Final Fantasy XIV-Themed Wedding In Japan

about X hours ago from
You Can Now Book A Final Fantasy XIV-Themed Wedding In Japan

A new service from Square Enix will allow Final Fantasy XIV players in Japan to have a wedding themed after the developer's MMORPG. It's not something you should tread lightly into, but if you have the desire to seal your love in a ceremony that celebrates a video game, Square Enix has you covered.

The Japanese publisher is working with a wedding planning company named Bridal Hearts to give the themed ceremony a go. There is already an in-game event called the Eternal Bond, a faux-wedding within the virtual walls of Final Fantasy XIV for players to swear an everlasting betrothal to each other. The Bridal Hearts-run physical version bases itself on the in-game ceremony, except in an actual place.

A couple took this for a test run on Valentine's Day in Japan, which came with a wedding dress and tuxedo based on the Eternal Bond outfits, replica weapons the players used in the game, a cake with Final Fantasy monsters on it, and more. Final Fantasy XIV director and community figurehead Naoki Yoshida even walked the bride down the aisle, though I imagine that's only for the first wedding and he's not part of the general wedding package.

Where's Our Anthem Review?

about X hours ago from
Where's Our Anthem Review?

Anthem's confusing release schedule is finally behind us. Players on PlayStation 4, Xbox One, and PC can now jump into the game without concerns of a 10-hour trial ending or the game not having the day-one patch. Over the last week, I spent roughly 30 hours in this fascinating cooperative shooter, and have given all of the javelins a test drive, but feel I need to dive deeper into the endgame before I can give a verdict.

I also need to replay the opening moments of the game to see if the day-one patch affects one of my biggest criticisms: needing to complete various freeplay activities to open four tomb doors. Prior to the patch hitting, one of these activities ended up being a grind. I needed to open 15 chests, but the activity wasn't designed with co-op in mind. Only the player who opened the chest got credit for it, so I had to say goodbye to my friends to hunt down chests in the open world. This proved to be maddening, as some of the chests I came across were already opened by other players (yes, even randoms you don't play with can get them first), and they won't return unless you go back to Fort Tarsis and return to a new instance of the world. Post-patch, every player in the party now gets credit when a chest is opened. What does that mean for the overall design of the tombs now? I need to find out.