Batman: Arkham Knight Hides Some Interesting Secrets Behind The Cameras

about X hours ago from
Batman: Arkham Knight Hides Some Interesting Secrets Behind The Cameras

Batman: Arkham Knight is one of the best superhero games ever made, but like most high-budget games, it's cobbled together using lots of tricks you don't get to see if you play the game normally. Luckily, there are other ways of seeing how those tricks unfold.

Youtuber Shesez is back with another episode of Boundary Break, which this week tackles some of the behind-the-scenes secrets of Rocksteady's final Batman outing. Some of the secrets include a mysterious orb inside the room where Joker is placed in the incinerator, what happens to someone who goes into the Batmobile, and how the scene with Oracle plays out from another angle. It also confirms that Scarecrow is in fact in the scene where you encounter him for the first time for its entire duration, and not just when the animation where you launches his hallucinogen at you in the diner plays out.

Batman: Arkham Knight Hides Some Interesting Secrets Behind The Cameras

about X hours ago from
Batman: Arkham Knight Hides Some Interesting Secrets Behind The Cameras

Batman: Arkham Knight is one of the best superhero games ever made, but like most high-budget games, it's cobbled together using lots of tricks you don't get to see if you play the game normally. Luckily, there are other ways of seeing how those tricks unfold.

Youtuber Shesez is back with another episode of Boundary Break, which this week tackles some of the behind-the-scenes secrets of Rocksteady's final Batman outing. Some of the secrets include a mysterious orb inside the room where Joker is placed in the incinerator, what happens to someone who goes into the Batmobile, and how the scene with Oracle plays out from another angle. It also confirms that Scarecrow is in fact in the scene where you encounter him for the first time for its entire duration, and not just when the animation where you launches his hallucinogen at you in the diner plays out.

Amnesia: Collection Coming To Xbox One, Adding Hard Mode For The Dark Descent

about X hours ago from
Amnesia: Collection Coming To Xbox One, Adding Hard Mode For The Dark Descent

Amnesia: Collection, which brings the three Amnesia offerings (The Dark Descent, DLC Justine, and A Machine For Pigs), is finally coming to Xbox One, and it's bringing a new mode with it.

Hard mode, which will only be available for the Dark Descent, makes a number of changes to the base experience, which should prove to be a real thorn in your side as you explore Brennenburg Castle. Autsaves are gone, and manual saves cost four tinderboxes, which, along with oil, are harder to come by. Losing sanity, which normally causes your character to fall down for a short period at its worst, can now cause you to die. Monsters are also faster, more alert, deal more damage, and are no longer accompanied by music letting you know they're nearby.

The mode comes with a new achievement, Masochist, for completing the mode. Of course, the mode will also come to PC when the Xbox One launches on September 28, and, according to developer Frictional Games, should hopefully be on PS4 by the end of the year.

Amnesia: Collection Coming To Xbox One, Adding Hard Mode For The Dark Descent

about X hours ago from
Amnesia: Collection Coming To Xbox One, Adding Hard Mode For The Dark Descent

Amnesia: Collection, which brings the three Amnesia offerings (The Dark Descent, DLC Justine, and A Machine For Pigs), is finally coming to Xbox One, and it's bringing a new mode with it.

Hard mode, which will only be available for the Dark Descent, makes a number of changes to the base experience, which should prove to be a real thorn in your side as you explore Brennenburg Castle. Autsaves are gone, and manual saves cost four tinderboxes, which, along with oil, are harder to come by. Losing sanity, which normally causes your character to fall down for a short period at its worst, can now cause you to die. Monsters are also faster, more alert, deal more damage, and are no longer accompanied by music letting you know they're nearby.

The mode comes with a new achievement, Masochist, for completing the mode. Of course, the mode will also come to PC when the Xbox One launches on September 28, and, according to developer Frictional Games, should hopefully be on PS4 by the end of the year.

Fan Discovers Alternative Post-Credits Scene In Shadow Of The Tomb Raider

about X hours ago from
Fan Discovers Alternative Post-Credits Scene In Shadow Of The Tomb Raider

Shadow of the Tomb Raider, while a bit of bumpy-if-wild ride, is supposed to be the game that links the Lara Croft of the 2013 reboot to the Lara Croft who went on all kind of adventures and was a more, for lack of a better word, murderous. The current post-ending scene does make that link a little bit more firm, but the game originally shipped with a different take of that same scene.

WARNING: Spoilers for Shadow of the Tomb Raider follow.

In the post-credits scene players see when they finish the game, we see Lara in her office, writing a letter as her butler delivers some tea. The last shot shows a clear reference to the original PlayStation Tomb Raider: A T-Rex and pyramid, both of which show up in that game. You can watch that scene here, for comparison's sake.

Devil May Cry 5 Has Microtransactions For Character Upgrades

about X hours ago from
Devil May Cry 5 Has Microtransactions For Character Upgrades

We recently had the chance to check out a new build of Devil May Cry 5 at this year's TGS, and came away pretty impressed by how its action and style make you feel cool while also giving substance to its combat. One thing that might cramp that style, however, is the presence of microtransactions, which let you level up your characters by spending real money.

Gamespot reports that, while playing the demo, they came across a Divinity Statue (the game's shop) which, along with giving you access to new weapons and abilities by using the orbs you acquire by playing the game, will allow you to spend real money to get orbs, letting you cut down the time it may take to grind out those upgrades the normal way.

According to Gamespot, director Hideaki Itsuno says the microtransactions are there so people can play however they want. "If they want to save time and just want to get all the stuff at once, those people can do that. But on the other hand I don’t feel you have to get all the moves, " Itsuno told Gamespot. "You should be able to play it the way you want to play it."

A Mysterious New Pokémon Is Showing Up In Pokémon Go

about X hours ago from
A Mysterious New Pokémon Is Showing Up In Pokémon Go

As Pokémon Go were getting ready to catch Chikoritas for today's community day (they're likely to be shiny!), they discovered something else: A Pokémon no one has ever seen before.

Reports of a new critter being sighted reportedly began in the Asia-Pacific (the first time zone the community would start) region, according to Pokémon Go info site Silph Road.

The new Pokémon, which shows up as "???" in the encounter interface, looks like a tiny, silver Ditto with a hexagonal nut on top of it, except its single eye is located inside the nut. When caught, it shows up as a Ditto or Chikorita in your interface, meaning trainers can't add it to their Pokédex for now. After the initial reports, sightings of the Pokémon showed up across multiple regions, including New York and Minnesota (where our own dispatched reported Kyle Hilliard encountered one).

Update: Watch Gameplay Of Android 17 In Dragon Ball FighterZ

about X hours ago from
Update: Watch Gameplay Of Android 17 In Dragon Ball FighterZ

Update (9/22 11:45 a.m. CT): Bandai Namco has followed up their screenshots with a short gameplay teaser of 17 in action. You can watch it below.

Update (10:41 a.m. CT): Bandai Namco tweeted an official reveal for Android 17 this morning featuring some in-game pictures. But that's not all, the Dragon Ball FighterZ publisher also promised a trailer dedicated to the android's move-set tomorrow. 

The original story is as follows:

What To Watch This Weekend: Counter-Strike, And Sailor Moon S

about X hours ago from
What To Watch This Weekend: Counter-Strike, And Sailor Moon S

This week, Overwatch and Street Fighter are both on a global kick, Counter-Strike is in London, and America is all about anime.

The finals of the Counter-Strike: Global Offensive Faceit London Major are this weekend and the prize is a cool $1 million, so if you'd like to have some CS:GO on in the background while you think about what you'd do with that much money, go for it. (Stream / Schedule)

The Overwatch World Cup is in Paris this week, and France, Germany, Italy, the Netherlands, Poland, and the United Kingdom are in contention for a spot in the finals. (Stream and Schedule)

How A Motorcycle Became Dante’s Newest Weapon in Devil May Cry 5

about X hours ago from
How A Motorcycle Became Dante’s Newest Weapon in Devil May Cry 5

One of my biggest takeaways from playing Devil May Cry 5 at this year's TGS is just how damn fun Dante’s motorcycle, The Cavaliere, is as a weapon. You can split it in half and wield it to eviscerate enemies, or just hop right on it and run them down. It was by far my favorite weapon in my hands-on time with the game. So much so I couldn’t resist asking the developers how it came to be and if they were worried that, perhaps, it was too much fun and would deter people from using other weapons.

So, what’s behind giving Dante the motorcycle in battle? You better believe it had to do with the cool factor “In Japanese, we have this term called ‘chuuni,’” explains director Hideaki Itsuno. "One way to translate it is it’s kind of like Peter Pan syndrome... stuff that kids in their pre-teens think is cool. So whenever we come up with weapon ideas for Dante, we start with the idea of chuuni, ‘Okay, what’s cool from like a pre-teen perspective? In Devil May Cry 3, we had the guitar for instance, and motorcycles are the same kind of thing.”