What Can You Make In Dreams After A Week? (Day 5)

about X hours ago from
What Can You Make In Dreams After A Week? (Day 5)

During our visit to Media Molecule's offices last year for our November cover story, the developer stood firmly behind its intentions with Dreams: Create the most accessible and deepest video game creation tool available to a mainstream audience. It was a bold statement, but one that the various demos (and later, closed beta) showed that maybe the developer of LittleBigPlanet and Tearaway could pull off its wild ambitions.

The creation suite of Dreams is now out in Early Access, meaning anyone who pays $30 while spaces are still open for the game can get their hands on the full toolset. For the next week, I’m going to be taking Dreams for a spin, work diligently with the tools to see what I can create in that period of time. The goal here isn’t necessarily to create something amazing (wouldn’t that be swell!) but instead to see what someone with little-to-no game creation experience can do with those tools if they’re willing to put in the work.

What Can You Make In Dreams After A Week? (Day 5)

about X hours ago from
What Can You Make In Dreams After A Week? (Day 5)

During our visit to Media Molecule's offices last year for our November cover story, the developer stood firmly behind its intentions with Dreams: Create the most accessible and deepest video game creation tool available to a mainstream audience. It was a bold statement, but one that the various demos (and later, closed beta) showed that maybe the developer of LittleBigPlanet and Tearaway could pull off its wild ambitions.

The creation suite of Dreams is now out in Early Access, meaning anyone who pays $30 while spaces are still open for the game can get their hands on the full toolset. For the next week, I’m going to be taking Dreams for a spin, work diligently with the tools to see what I can create in that period of time. The goal here isn’t necessarily to create something amazing (wouldn’t that be swell!) but instead to see what someone with little-to-no game creation experience can do with those tools if they’re willing to put in the work.

What Can You Make In Dreams After A Week? (Day 6)

about X hours ago from
What Can You Make In Dreams After A Week? (Day 6)

During our visit to Media Molecule's offices last year for our November cover story, the developer stood firmly behind its intentions with Dreams: Create the most accessible and deepest video game creation tool available to a mainstream audience. It was a bold statement, but one that the various demos (and later, closed beta) showed that maybe the developer of LittleBigPlanet and Tearaway could pull off its wild ambitions.

The creation suite of Dreams is now out in Early Access, meaning anyone who pays $30 while spaces are still open for the game can get their hands on the full toolset. For the next week, I’m going to be taking Dreams for a spin, work diligently with the tools to see what I can create in that period of time. The goal here isn’t necessarily to create something amazing (wouldn’t that be swell!) but instead to see what someone with little-to-no game creation experience can do with those tools if they’re willing to put in the work.

What Can You Make In Dreams After A Week? (Day 5)

about X hours ago from
What Can You Make In Dreams After A Week? (Day 5)

During our visit to Media Molecule's offices last year for our November cover story, the developer stood firmly behind its intentions with Dreams: Create the most accessible and deepest video game creation tool available to a mainstream audience. It was a bold statement, but one that the various demos (and later, closed beta) showed that maybe the developer of LittleBigPlanet and Tearaway could pull off its wild ambitions.

The creation suite of Dreams is now out in Early Access, meaning anyone who pays $30 while spaces are still open for the game can get their hands on the full toolset. For the next week, I’m going to be taking Dreams for a spin, work diligently with the tools to see what I can create in that period of time. The goal here isn’t necessarily to create something amazing (wouldn’t that be swell!) but instead to see what someone with little-to-no game creation experience can do with those tools if they’re willing to put in the work.

What Can You Make In Dreams After A Week? (Day 6)

about X hours ago from
What Can You Make In Dreams After A Week? (Day 6)

During our visit to Media Molecule's offices last year for our November cover story, the developer stood firmly behind its intentions with Dreams: Create the most accessible and deepest video game creation tool available to a mainstream audience. It was a bold statement, but one that the various demos (and later, closed beta) showed that maybe the developer of LittleBigPlanet and Tearaway could pull off its wild ambitions.

The creation suite of Dreams is now out in Early Access, meaning anyone who pays $30 while spaces are still open for the game can get their hands on the full toolset. For the next week, I’m going to be taking Dreams for a spin, work diligently with the tools to see what I can create in that period of time. The goal here isn’t necessarily to create something amazing (wouldn’t that be swell!) but instead to see what someone with little-to-no game creation experience can do with those tools if they’re willing to put in the work.

What Can You Make In Dreams After A Week? (Complete)

about X hours ago from
What Can You Make In Dreams After A Week? (Complete)

During our visit to Media Molecule's offices last year for our November cover story, the developer stood firmly behind its intentions with Dreams: Create the most accessible and deepest video game creation tool available to a mainstream audience. It was a bold statement, but one that the various demos (and later, closed beta) showed that maybe the developer of LittleBigPlanet and Tearaway could pull off its wild ambitions.

The creation suite of Dreams is now out in Early Access, meaning anyone who pays $30 while spaces are still open for the game can get their hands on the full toolset. For the next week, I’m going to be taking Dreams for a spin, work diligently with the tools to see what I can create in that period of time. The goal here isn’t necessarily to create something amazing (wouldn’t that be swell!) but instead to see what someone with little-to-no game creation experience can do with those tools if they’re willing to put in the work.

Game Informer Readers' Favorite Games Of Popular Series

about X hours ago from
Game Informer Readers' Favorite Games Of Popular Series

Debating the best game in a series is an age-old pastime for gamers across the world. While there will rarely be definitive answers about the subjective "best" game in a popular series, we can certainly work to figure out which games are our readers' favorites.

Ever since our new website launched in June 2018, we've been running polls on our homepage. While we sometimes ask more topical questions, we often ask about your favorite game in a particular series. We've gathered the results of those polls in one handy article.

Here are the favorite games of our readership as determined by the homepage polls.

Game Informer Readers' Favorite Games Of Popular Series

about X hours ago from
Game Informer Readers' Favorite Games Of Popular Series

Debating the best game in a series is an age-old pastime for gamers across the world. While there will rarely be definitive answers about the subjective "best" game in a popular series, we can certainly work to figure out which games are our readers' favorites.

Ever since our new website launched in June 2018, we've been running polls on our homepage. While we sometimes ask more topical questions, we often ask about your favorite game in a particular series. We've gathered the results of those polls in one handy article.

Here are the favorite games of our readership as determined by the homepage polls.

The Beginner's Guide To Dragon's Dogma

about X hours ago from
The Beginner's Guide To Dragon's Dogma

Over the years, your options to play Dragon’s Dogma haven’t exactly been limited. It originally came out in 2012, followed by the Dark Arisen expansion a year later – and that complete package eventually got ported to PS4, Xbox One, and PC. However, if Capcom’s unique open-world RPG has been in your backlog all this time, you’re in luck! Dragon’s Dogma is available today on Switch, which means a new wave of adventures and their allies will be exploring Gransys for the first time.

If you want to start your journey off right, this guide will help you focus your attention and sort through some systems that might seem confusing at first. That way, you can avoid a few early mistakes and get the most out of your adventure. As someone who has played through Dragon’s Dogma multiple times across several consoles (including the main story of the Switch version), my goal is to provide you with spoiler-free pointers that are helpful without ruining the thrill of discovery.

The Beginner's Guide To Dragon's Dogma

about X hours ago from
The Beginner's Guide To Dragon's Dogma

Over the years, your options to play Dragon’s Dogma haven’t exactly been limited. It originally came out in 2012, followed by the Dark Arisen expansion a year later – and that complete package eventually got ported to PS4, Xbox One, and PC. However, if Capcom’s unique open-world RPG has been in your backlog all this time, you’re in luck! Dragon’s Dogma is available today on Switch, which means a new wave of adventures and their allies will be exploring Gransys for the first time.

If you want to start your journey off right, this guide will help you focus your attention and sort through some systems that might seem confusing at first. That way, you can avoid a few early mistakes and get the most out of your adventure. As someone who has played through Dragon’s Dogma multiple times across several consoles (including the main story of the Switch version), my goal is to provide you with spoiler-free pointers that are helpful without ruining the thrill of discovery.