The Exciting Sights Of TGS 2017

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The Exciting Sights Of TGS 2017

Another Tokyo Game Show is in full swing, and every year we try to bring the experience to you. The event may not be the powerhouse it once was for reveals, but there's still plenty of enthusiasm in the air for all things video games. From amazing cosplayers to cool booth setups, we snapped shots of the show floor this year. We'll be updating this gallery through the weekend, so be sure to check back for more photos that capture the show's essence.

Cosplayers are all around to celebrate games. I snapped this by the Final Fantasy XIV booth. 

Evil Within 2, called Psycho Break 2 in Japan, received top billing and had a line to play it all day.

The Disgruntled Life Of A GM: An Ongoing NBA 2K18 Adventure

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The Disgruntled Life Of A GM: An Ongoing NBA 2K18 Adventure

Here's something you haven't heard before: I played NBA 2K14 for the story. Seriously. I'll even double down on my ludicrous statement by saying it offered more twists and turns than Mass Effect. If memory serves me correctly, my ball hog of a player was traded four times in a season. He didn't play defense. He refused to pass the ball. He fired his best friend as his agent. He picked fights during practice. He wore a tiger-skin suit. He talked trash in all of his post-game press conferences. Fans voiced their displeasure in his playing style on Twitter. He lost most of the games he played in because he didn't care.

RPG Grind Time – More Adventures In Japan And Pre-TGS Thoughts

about X hours ago from
RPG Grind Time – More Adventures In Japan And Pre-TGS Thoughts

It's that time of year again! Tokyo Game Show is upon us, which means I'm here in Japan to cover it and bring you the latest news and impressions. While I'm here, I always like to explore and take in the atmosphere and get a sense of the video game scene in Japan. You should have seen how big I smiled when I saw a group of students huddled together on the train playing the Switch. Japan's enthusiasm for all things video games, anime, and J-pop is unmatched. You can just feel the pride and excitement everywhere you go. As I've said in years past, TGS is struggling. It once was a show with big announcements and first-looks at tons of games, and I'd love to see it get back on track. I don't think this year is going to be the one that does that, but nevertheless, I'm still excited to see what's ahead. 

You'll find out quickly that there's a store to celebrate just about everything. Here's a picture of the Jump Shop, featuring plenty of One Piece and Naruto memorabilia. 

VR is catching on in Japan. Here's a pic of Mario Kart VR from VR Zone in Shinjuku. 

Monolith Shows Middle-earth: Shadow Of War's New Combat Moves

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Monolith Shows Middle-earth: Shadow Of War's New Combat Moves

With our October cover story on Middle-earth: Shadow of War, we're diving in deep on everything new for Monolith's sequel to Middle-earth: Shadow of Mordor. In this exclusive video, we sit down with design director Bob Roberts and principal animator Patrick Watje to talk about the process of bringing new moves for Talion to light. From the concept, to the mocap, to implementation in the game, learn about the most exciting combat moves to master in Middle-earth: Shadow of War.

Watch the video below with Watje and Roberts to see the new moves in action and learn which martial art was surprisingly influential.

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See How Nintendo Is Embracing The Weird In Super Mario Odyssey

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See How Nintendo Is Embracing The Weird In Super Mario Odyssey

Super Mario Odyssey is a little more than a month away, but we still have many questions as to where this journey will take us. In its most recent Nintendo Direct, the company gave us even more locales we can expect to explore when the game launches.

I recently got my hands on the game in order to play through a few never-before-played Kingdoms. Check out our video below to see a sampling of what I played of Luncheon Kingdom and Seaside Kingdom.

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Secrets Of The Nine – The Mystery Of Destiny 2’s Trials Weapons

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Secrets Of The Nine – The Mystery Of Destiny 2’s Trials Weapons

As far back as the first weeks of Destiny’s launch in 2014, a seed was planted regarding a mysterious organization, group, or individual called the Nine. On a weekly basis, the Nine sent their agent, named Xûr, to offer exotic gear and other loot to enterprising Guardians, in exchange for a strange currency of coins. Xûr is back in the new game, now accepting a different currency, but still shelling out exotic weapons and armor. 

We also had a few Grimoire cards from Destiny that hinted at the importance of the Nine, most importantly a set of entries that guessed at the Nine’s identities. Guesses ranged widely, including deep-orbit warmind A.I.s, the firstborn of the Awoken, aspects of The Darkness broken by the Traveler, lost Guardian Ghosts who traveled off into deep space beyond our solar system's heliopause, and even a viral language of pure meaning. Independent of that card, Destiny’s players commonly circulated a theory that the Nine were the final remnants of an ancient race of space dragons called the Ahamkara, gathering Strange Coins for their hordes. In a dialogue occasionally heard from Xûr, he states that he "cannot explain what the Nine are. They are very large."

Xûr, as he appeared in the first Destiny game

How To Solve Metroid: Samus Returns' Peskiest Puzzle

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How To Solve Metroid: Samus Returns' Peskiest Puzzle

Metroid: Samus Returns is full of much-needed upgrades, but not all of them are easy to collect. We show you how to overcome the game's red spiked wall puzzles, which will help you 100 percent the game.

Join Kyle Hilliard and Ben Reeves as we examine the double red spiked wall puzzles and show you how to overcome that particular environment hazard. It's one of the fewpuzzles in the game whose solution isn't spelled out with color coded doors or destructible wall sections. Fair warning, this video contains spoilers for Metroid: Samus Returns' late-game content. If you don't want to see what Samus Returns' late-game looks like, turn away now!

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Divinity: Original Sin II Spoiler-Free Survival Guide

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Divinity: Original Sin II Spoiler-Free Survival Guide

Divinity: Original Sin II lets you come up with all kinds of solutions to the problems and enemies you face, whether you want to construct a ridiculous character designed to lob furniture at foes via telekinesis or simply cook up some delicious pizza in privacy. However, many of the core mechanics can be daunting to a first-time player – especially someone new to the world of PC RPGs. Here are some tips to get you started on your path to divine ascension.

Don’t feel bad about setting the difficulty to Explorer. Classic difficulty may be too much for someone digging into the complex battle interactions and systems of Divinity: Original Sin II, and the Tactician setting is overtuned from a difficulty perspective. It should be considered only for a significant challenge.

Save. Save often. You should have around 20+ different saves at any given time in addition to autosaves, and you may even wish to save multiple times in the same battle on some of the longer, multi-phase encounters.

How To Solve One Of Divinity: Original Sin 2's Most Challenging Puzzles

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How To Solve One Of Divinity: Original Sin 2's Most Challenging Puzzles

Divinity: Original Sin 2 is filled with puzzles and mysteries to uncover. Warning: Spoiler territory ahead!

One of the puzzles near the end of the game is a quest called the Path of Blood, which leads you to the crypt under the cathedral in Arx. Finding your way past the imposing statue and its judgment can be tricky, as can the puzzles that lie below. Join Daniel Tack for a few ways to overcome this mystery in this video feature!

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Science-Fiction Weekly – Jettomero, Planet Of The Eyes, Morphite, Transcripted

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Science-Fiction Weekly – Jettomero, Planet Of The Eyes, Morphite, Transcripted

Most of you are likely hunting for epic loot in Destiny 2, but if you need a break from the grind, I have two short palate cleansers that you may enjoy. The first is called Jettomero: Hero of the Universe, a game developed by Ghost Time Games about a giant, clumsy robot trying to find his place in the universe.

Jettomero lacks any form of true challenge, yet is fascinating, and ended up being an adventure I couldn't (and didn't) put down until my robot learned what he needed to about himself. The search for answers is handled quickly and through fun exploration that consists of rocketing through open space, and walking like a Kaiju on planets. You are a friendly robot, yet the people on the worlds don't know this, and lash out with their weapons. You cannot be harmed by their primitive show of force, but you cannot establish peace with them. As you clumsily walk, you'll likely destroy a building or city by accident. Why are you landing on their worlds? To defeat rival robots that are actually there to harm the inhabitants. This process is handled through simplistic quick-time button presses, which don't last more than a few seconds before the rival bot explodes.