Madden 20's New Ability System Spotlights The League's Superstars

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Madden 20's New Ability System Spotlights The League's Superstars

The NFL loves its superstars, from team-lifting QBs like Tom Brady to game-changing wide receivers like Antonio Brown, and QB-crunching monsters like Aaron Donald. But Madden hasn't always been able to highlight these kinds of players in ways that not only make them powerful but like they perform in real life.

This year's new Superstar X-Factor feature hopes to address this fact and not only make these players feel like the stars they are, but also influence Madden across its many modes.

"The NFL last year felt like a star-driven league," says creative director Mike Young, "appointment viewing-based TV because you had to see the Rams-Chiefs. You had to see Donald play. You had to see Khalil Mack play."

Madden NFL 20 Debuts New Choice-Driven Career Mode – Face of the Franchise

about X hours ago from
Madden NFL 20 Debuts New Choice-Driven Career Mode – Face of the Franchise

Two years after debuting Longshot, a single-player story mode heavy on cinematics but light on player agency and true Madden gameplay, EA Tiburon went back to the drawing board with its career mode. It was the right call. While well-acted and well-directed, the Longshot story curiously veered too far from the superstar storylines that captivate football fans to instead focus on the trials and tribulations of simply cracking an NFL roster. While it makes for some interesting, honest moments about how hard it is to realize the dream of suiting up on Sunday, this isn’t the power fantasy most people want to experience in a career mode. With Madden NFL 20’s new career mode, Face of the Franchise: QB1, the focus shifts to a football dream fans can better relate with – becoming a dominant starting quarterback.

How Madden NFL 20 Is Addressing Past Gameplay Issues

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How Madden NFL 20 Is Addressing Past Gameplay Issues

EA Sports and developer EA Tiburon have just announced Madden NFL 20 (out August 2nd), and while there are some sweet-sounding new features like superstar players and Face of the Franchise mode, fans want to know that the underlying gameplay is fixed. Last year's title was not only buggy at launch and beyond, but there were also plenty of complaints about key aspects like the running game, blocking, and catching.

Although the developer hasn't started talking about specific gameplay changes for Madden 20, creative director Mike Young said, "There is probably going to be a laundry list of things the community would get excited about... I think we did a lot with animations. It's a cleaner and a more bug-free game."

One of the structural things the team did to improve the game this time around was to address bugs and tune gameplay as they went along instead of trying to do it all at the end of development. Young says the game was playable earlier than ever and this has helped them fixed more bugs than previous years.

The 30 Greatest Fighting Games of All Time

about X hours ago from
The 30 Greatest Fighting Games of All Time

On this page you’ll find a celebration of the best fighting games of all time. Our picks include classics that have stood the test of time as well as recent juggernauts that have earned their place among the elite. We’ve weighted our list towards gameplay and lasting impact more than anything else, putting feature lists and single-player content on the backburner. We’ve included competitors from several different disciplines, but all of them capture that wonderful mix of dedication, competition, and all-out fun that have made the genre so invigorating for decades. 

For this list, we focused mostly on traditional fighting, which means you won’t find wrestling, boxing, mixed martial arts, or any games that are based on real-world sports. With that out of the way, let’s get to the fight.

The 30 Greatest Fighting Games of All Time

about X hours ago from
The 30 Greatest Fighting Games of All Time

On this page you’ll find a celebration of the best fighting games of all time. Our picks include classics that have stood the test of time as well as recent juggernauts that have earned their place among the elite. We’ve weighted our list towards gameplay and lasting impact more than anything else, putting feature lists and single-player content on the backburner. We’ve included competitors from several different disciplines, but all of them capture that wonderful mix of dedication, competition, and all-out fun that have made the genre so invigorating for decades. 

For this list, we focused mostly on traditional fighting, which means you won’t find wrestling, boxing, mixed martial arts, or any games that are based on real-world sports. With that out of the way, let’s get to the fight.

Every Overwatch Funko Pop To Date

about X hours ago from
Every Overwatch Funko Pop To Date

Funko pumps out Pop! figures at an alarming rate, and even had one ready for Ashe when she was announced as a new Overwatch character at last year's Blizz Con. In addition to creating a figure for almost every Overwatch hero, Funko has created a variety of retailer exclusive versions that show off different skins. You'll even find some that are themed to Halloween and Christmas.

Ana (Amazon Exclusive)

D.Va (Blizzard Exclusive)

Every Overwatch Funko Pop To Date

about X hours ago from
Every Overwatch Funko Pop To Date

Funko pumps out Pop! figures at an alarming rate, and even had one ready for Ashe when she was announced as a new Overwatch character at last year's Blizz Con. In addition to creating a figure for almost every Overwatch hero, Funko has created a variety of retailer exclusive versions that show off different skins. You'll even find some that are themed to Halloween and Christmas.

Ana (Amazon Exclusive)

D.Va (Blizzard Exclusive)

The Brutal History Of Mortal Kombat’s Fatalities

about X hours ago from
The Brutal History Of Mortal Kombat’s Fatalities

Since its inception, Mortal Kombat has carried with it a sense of brutality. Seeing its share of controversy and censorship, the franchise has always been associated with video game violence, but one segment of its formula stands out as the most bombastic and iconic: the fatality.

Serving as the way to put an exclamation point on a victory, fatalities take Mortal Kombat’s trademark blood and gore and crank it to the next level: seeing the defeated character executed as if a gladiator in the arena. The “Finish Him!” command given to players prior to the window to perform a fatality has become synonymous with the series itself.

As series co-creator Ed Boon tells us, however, the franchise’s signature finishing moves were inspired by another series. “We didn’t have fatalities in mind when we started the first Mortal Kombat game,” he says. “Oddly, the idea for fatalities came from the dizzy feature that was in another popular fighting game. [Boon wouldn’t specify, but likely means Capcom’s pioneering Street Fighter series – Ed.] I personally loved getting my opponent dizzy because it was really fun getting a free hit that you knew they couldn’t block.”

What Can You Make In Dreams After A Week?

about X hours ago from
What Can You Make In Dreams After A Week?

During our visit to Media Molecule's offices last year for our November cover story, the developer stood firmly behind its intentions with Dreams: Create the most accessible and deepest video game creation tool available to a mainstream audience. It was a bold statement, but one that the various demos (and later, closed beta) showed that maybe the developer of LittleBigPlanet and Tearaway could pull off its wild ambitions.

The creation suite of Dreams is now out in Early Access, meaning anyone who pays $30 while spaces are still open for the game can get their hands on the full toolset. For the next week, I’m going to be taking Dreams for a spin, work diligently with the tools to see what I can create in that period of time. The goal here isn’t necessarily to create something amazing (wouldn’t that be swell!) but instead to see what someone with little-to-no game creation experience can do with those tools if they’re willing to put in the work.

What Can You Make In Dreams After A Week?

about X hours ago from
What Can You Make In Dreams After A Week?

During our visit to Media Molecule's offices last year for our November cover story, the developer stood firmly behind its intentions with Dreams: Create the most accessible and deepest video game creation tool available to a mainstream audience. It was a bold statement, but one that the various demos (and later, closed beta) showed that maybe the developer of LittleBigPlanet and Tearaway could pull off its wild ambitions.

The creation suite of Dreams is now out in Early Access, meaning anyone who pays $30 while spaces are still open for the game can get their hands on the full toolset. For the next week, I’m going to be taking Dreams for a spin, work diligently with the tools to see what I can create in that period of time. The goal here isn’t necessarily to create something amazing (wouldn’t that be swell!) but instead to see what someone with little-to-no game creation experience can do with those tools if they’re willing to put in the work.