Skater XL Riding The Sometimes Rough Pre-Release Hype

about X hours ago from
Skater XL Riding The Sometimes Rough Pre-Release Hype

I wasn’t sure what to expect when Skater XL hit Steam Early Access on PC late last year, but I was very impressed with the small gameplay slice I played at the time. Fast forward three months later and the game is in the same place it was back then. Well, it is and it isn't.

While the title hasn’t received a significant update yet, the game has blossomed nevertheless thanks to the dedication of modders who’ve added transition ramps, new levels, and more (check out the game's sub-reddit). This has put Skater XL in an uneasy position: Expectations are high because fans see the potential, but their craving for more content is making them restless.

Skater XL isn’t exactly the same as it was when I last played it last year (below is the New Gameplay Today episode we recorded at the time). Small updates have produced notable improvements in areas such as fixing some janky animations, making the board’s wheels move, smoothing transition landings, adding graphical touches, and more.

Skater XL Riding The Sometimes Rough Pre-Release Hype

about X hours ago from
Skater XL Riding The Sometimes Rough Pre-Release Hype

I wasn’t sure what to expect when Skater XL hit Steam Early Access on PC late last year, but I was impressed with the small gameplay slice I played at the time. Fast forward three months later and the game is in the same place it was back then. Well, it is and it isn't.

While the title hasn’t received a significant update yet, it has blossomed nevertheless thanks to the dedication of modders who’ve added transition ramps, new levels, and more (check out the game's sub-reddit). This has put Skater XL in an uneasy position: Expectations are high because fans see the potential, but their craving for more content is making them restless.

Skater XL isn’t exactly the same as it was when I last played it last year (below is the New Gameplay Today episode we recorded at the time). Small updates have produced notable improvements in areas such as fixing some janky animations, making the board’s wheels move, smoothing transition landings, adding graphical touches, and more.

The Wonderfully Weird Fiction Of Control

about X hours ago from
The Wonderfully Weird Fiction Of Control

Control is set in an ever-shifting environment rife with mysteries, which makes it a fascinating backdrop for a story. Storytelling is far from a new beast for Remedy, who have dabbled in intertwining different mediums like TV into interactive tales. During our cover story trip, the team went in-depth with us about how they are approaching story this time by breaking the fourth wall, building a David Lynch-style world with questions that don’t always have answers, and finding new ways to explore transmedia approaches while also taking “reasonable steps back” in comparison to Quantum Break. 

Remedy considers Control to be part of the New Weird genre, a take on science fiction and fantasy that contradicts conventions, putting emphasis on the bizarre. According to narrative designer Brooke Maggs, the team took inspiration from Jeff VanderMeer’s novel Annihilation, as well as Mr. Robot, Inception, and Legion. Maggs explains that voiceover narration for protagonist Jesse plays a big role in Control, just like it did in Max Payne, but things are a bit different this time.

The Wonderfully Weird Fiction Of Control

about X hours ago from
The Wonderfully Weird Fiction Of Control

Control is set in an ever-shifting environment rife with mysteries, which makes it a fascinating backdrop for a story. Storytelling is far from a new beast for Remedy, who have dabbled in intertwining different mediums like TV into interactive tales. During our cover story trip, the team went in-depth with us about how they are approaching story this time by breaking the fourth wall, building a David Lynch-style world with questions that don’t always have answers, and finding new ways to explore transmedia approaches while also taking “reasonable steps back” in comparison to Quantum Break. 

Remedy considers Control to be part of the New Weird genre, a take on science fiction and fantasy that contradicts conventions, putting emphasis on the bizarre. According to narrative designer Brooke Maggs, the team took inspiration from Jeff VanderMeer’s novel Annihilation, as well as Mr. Robot, Inception, and Legion. Maggs explains that voiceover narration for protagonist Jesse plays a big role in Control, just like it did in Max Payne, but things are a bit different this time.

Pokémon Go Isn't Why The Detective Pikachu Movie Was Greenlit, But It Helped

about X hours ago from
Pokémon Go Isn't Why The Detective Pikachu Movie Was Greenlit, But It Helped

In April 2018, we visited the set of the Pokémon Detective Pikachu movie and spoke with the producer, Cale Boyter, about what factors lead to live-action Pokémon movie finally coming into existence. The film was announced near the height of Pokémon Go's popularity, so the obvious assumption was that its popularity was what made Hollywood finally see the Pokémon property as a viable franchise worth adapting.

"It’s so funny because everyone assumes that Pokémon Go happened and that’s when we wanted the rights to Pokémon, but we’ve been in talks and trying to get to Pokémon for over five years now," Boyter says. "It was wonderful. It was a great coincidence that Pokémon Go happened, and it just so happened that that’s when we were finally figuring out the rights, but really it was driven by we love Pokémon and tempering the live action world was just this huge opportunity that had never happened."

Pokémon Go Isn't Why The Detective Pikachu Movie Was Greenlit, But It Helped

about X hours ago from
Pokémon Go Isn't Why The Detective Pikachu Movie Was Greenlit, But It Helped

In April 2018, we visited the set of the Pokémon Detective Pikachu movie and spoke with the producer, Cale Boyter, about what factors lead to live-action Pokémon movie finally coming into existence. The film was announced near the height of Pokémon Go's popularity, so the obvious assumption was that its popularity was what made Hollywood finally see the Pokémon property as a viable franchise worth adapting.

"It’s so funny because everyone assumes that Pokémon Go happened and that’s when we wanted the rights to Pokémon, but we’ve been in talks and trying to get to Pokémon for over five years now," Boyter says. "It was wonderful. It was a great coincidence that Pokémon Go happened, and it just so happened that that’s when we were finally figuring out the rights, but really it was driven by we love Pokémon and tempering the live action world was just this huge opportunity that had never happened."

Detective Pikachu's Cast And Director Share Their History With Pokémon

about X hours ago from
Detective Pikachu's Cast And Director Share Their History With Pokémon

In April of 2018, after the announcement of the Pokémon Detective Pikachu movie, but before any trailers or visuals from the movie appeared online, we visited the set of the film in London and spoke with the film makers about their personal histories with Pokémon.

Rob Letterman has a history with animation and directed Goosebumps in 2015 and is the director for Pokémon Detective Pikachu. We asked him if he was familiar with Pokémon before taking the job.

Justice Smith is best know for his roles in The Get Down and Jurassic World: Fallen Kingdom. In Pokémon Detective Pikachu, he plays protagonist Tim Goodman who partners with Pikachu to solve a mystery surrounding his father's murder.

Detective Pikachu's Cast And Director Share Their History With Pokémon

about X hours ago from
Detective Pikachu's Cast And Director Share Their History With Pokémon

In April of 2018, after the announcement of the Pokémon Detective Pikachu movie, but before any trailers or visuals from the movie appeared online, we visited the set of the film in London and spoke with the film makers about their personal histories with Pokémon.

Rob Letterman has a history with animation and directed Goosebumps in 2015 and is the director for Pokémon Detective Pikachu. We asked him if he was familiar with Pokémon before taking the job.

Justice Smith is best know for his roles in The Get Down and Jurassic World: Fallen Kingdom. In Pokémon Detective Pikachu, he plays protagonist Tim Goodman who partners with Pikachu to solve a mystery surrounding his father's murder.

Pokémon Detective Pikachu Filmmakers Tested Casting Danny DeVito

about X hours ago from
Pokémon Detective Pikachu Filmmakers Tested Casting Danny DeVito

Before Detective Pikachu the video game was even localized for North America, the internet wanted to see Danny DeVito voice Pikachu. When the film was announced the internet’s fervor for DeVito-Pikachu only grew, but the role went to Ryan Reynolds. We visited the set of Pokémon Detective Pikachu in April 2018 and we asked Producer Cale Boyter if they were aware of the demand and whether or not he was considered. “We definitely thought about it and how it might inform the spirit of it. Danny is incredible by the way. I am a huge fan of Danny DeVito,” Boyter says.

When they were thinking about who to cast as Pikachu, VFX producer Greg Baxter says he and his team took lines from assorted actors’ past roles and animated an early version of Pikachu to the audio to see how it looked. Danny DeVito was one of the actors they did a test for. “It was really very funny, so I couldn’t speak to all the reasons why it wasn’t Danny DeVito cast,” Baxter says. “I love Danny and some point maybe after the movie comes about, we can share those early tests. It’s absolutely hilarious.”

Pokémon Detective Pikachu Filmmakers Tested Casting Danny DeVito

about X hours ago from
Pokémon Detective Pikachu Filmmakers Tested Casting Danny DeVito

Before Detective Pikachu the video game was even localized for North America, the internet wanted to see Danny DeVito voice Pikachu. When the film was announced the internet’s fervor for DeVito-Pikachu only grew, but the role went to Ryan Reynolds. We visited the set of Pokémon Detective Pikachu in April 2018 and we asked Producer Cale Boyter if they were aware of the demand and whether or not he was considered. “We definitely thought about it and how it might inform the spirit of it. Danny is incredible by the way. I am a huge fan of Danny DeVito,” Boyter says.

When they were thinking about who to cast as Pikachu, VFX producer Greg Baxter says he and his team took lines from assorted actors’ past roles and animated an early version of Pikachu to the audio to see how it looked. Danny DeVito was one of the actors they did a test for. “It was really very funny, so I couldn’t speak to all the reasons why it wasn’t Danny DeVito cast,” Baxter says. “I love Danny and some point maybe after the movie comes about, we can share those early tests. It’s absolutely hilarious.”