11 Improvements We Want In A Nintendo Switch Console Revision

about X hours ago from
11 Improvements We Want In A Nintendo Switch Console Revision

Rumors of a revision to Nintendo’s popular Switch hardware have swirled for months now. While some report and speculate a new model could lower the price by cutting nonessential features, others are convinced Nintendo will release an improved version that may be more expensive with new bells and whistles not found on the launch model.

While we could definitely envision a smaller, portable-only Switch model that costs less, it’s much more fun to talk about the improvements we’d like to see in a potential “Pro” or “New” model from Nintendo. Here are 11 things we’d love to see on a new and improved Switch.

One of the biggest problems with the Switch hardware is the built-in storage. At a meager 32GB, the Switch’s internal hard drive isn’t even big enough to store certain games on the platform (NBA 2K19 takes more than 30 GB to install, for example). You can expand the system’s capacity thanks to a Micro SDXC port, but that isn’t the point. Out of the box, it would be nice to have a bigger hard drive to house a decent collection before you’re forced to pick up a third-party storage card.

11 Improvements We Want In A Nintendo Switch Console Revision

about X hours ago from
11 Improvements We Want In A Nintendo Switch Console Revision

Rumors of a revision to Nintendo’s popular Switch hardware have swirled for months now. While some report and speculate a new model could lower the price by cutting nonessential features, others are convinced Nintendo will release an improved version that may be more expensive with new bells and whistles not found on the launch model.

While we could definitely envision a smaller, portable-only Switch model that costs less, it’s much more fun to talk about the improvements we’d like to see in a potential “Pro” or “New” model from Nintendo. Here are 11 things we’d love to see on a new and improved Switch.

One of the biggest problems with the Switch hardware is the built-in storage. At a meager 32GB, the Switch’s internal hard drive isn’t even big enough to store certain games on the platform (NBA 2K19 takes more than 30 GB to install, for example). You can expand the system’s capacity thanks to a Micro SDXC port, but that isn’t the point. Out of the box, it would be nice to have a bigger hard drive to house a decent collection before you’re forced to pick up a third-party storage card.

Super Replay – God Hand Episode 17: The Casino Episode

about X hours ago from
Super Replay – God Hand Episode 17: The Casino Episode

After a festive holiday season, Game Informer's annual 12.31 Super Replay usually brings suffering. In years past, this day has kicked off complete playthroughs of stinkers like Overblood, Overblood 2, Blue Stinger, Illbleed, Raw Danger, Martian Gothic: Unification, Sonic the Hedgehog, and Vampire Hunter D.

Figuring out which game will be honored with this spot is a stressful decision that usually takes a full year to figure out. That wasn't the case this year. The community figured it out for us. We had the somewhat official I Watched the Entire Overblood Super Replay group vote for a Super Replay earlier this year. With hundreds of votes cast, the poll ended in a tie between Killer 7 and God Hand. Rather than just flipping a coin to see which one we would do, I decided to record both of them. We knocked out Killer 7 earlier this year, and almost rolled right into God Hand, but couldn't find a window to get it done in a productive way. I shelved the Super Replay until 12.31. It was one of the games I was considering years ago for this spot anyway.

Super Replay – God Hand Episode 17: The Casino Episode

about X hours ago from
Super Replay – God Hand Episode 17: The Casino Episode

After a festive holiday season, Game Informer's annual 12.31 Super Replay usually brings suffering. In years past, this day has kicked off complete playthroughs of stinkers like Overblood, Overblood 2, Blue Stinger, Illbleed, Raw Danger, Martian Gothic: Unification, Sonic the Hedgehog, and Vampire Hunter D.

Figuring out which game will be honored with this spot is a stressful decision that usually takes a full year to figure out. That wasn't the case this year. The community figured it out for us. We had the somewhat official I Watched the Entire Overblood Super Replay group vote for a Super Replay earlier this year. With hundreds of votes cast, the poll ended in a tie between Killer 7 and God Hand. Rather than just flipping a coin to see which one we would do, I decided to record both of them. We knocked out Killer 7 earlier this year, and almost rolled right into God Hand, but couldn't find a window to get it done in a productive way. I shelved the Super Replay until 12.31. It was one of the games I was considering years ago for this spot anyway.

Replay – Shadows Of The Damned

about X hours ago from
Replay – Shadows Of The Damned

In 2011, EA published a game unlike anything it had before or since with Shadows of the Damned. It was born from the minds of Suda 51, known for games like Killer 7 and No More Heroes, and Shinji Mikami, the former Capcom staple behind games like Resident Evil and Resident Evil 4 among other classics.

Looking toward Resident Evil 4 for gameplay inspiration, Shadows of the Damned tells the story of Garcia Hotspur and his transforming gun sidekick, Johnson, as they explore the underworld in search of Hotspur's kidnapped girlfriend, Paula. The journey is bizarre and full of a surprising amount of interesting world-building and it holds up well almost eight years after release. Well... the gameplay does anyway.

For Game Informer's original review of Shadows of the Damned, head here.

Replay – Shadows Of The Damned

about X hours ago from
Replay – Shadows Of The Damned

In 2011, EA published a game unlike anything it had before or since with Shadows of the Damned. It was born from the minds of Suda 51, known for games like Killer 7 and No More Heroes, and Shinji Mikami, the former Capcom staple behind games like Resident Evil and Resident Evil 4 among other classics.

Looking toward Resident Evil 4 for gameplay inspiration, Shadows of the Damned tells the story of Garcia Hotspur and his transforming gun sidekick, Johnson, as they explore the underworld in search of Hotspur's kidnapped girlfriend, Paula. The journey is bizarre and full of a surprising amount of interesting world-building and it holds up well almost eight years after release. Well... the gameplay does anyway.

For Game Informer's original review of Shadows of the Damned, head here.

Five Reasons To Play Assassin’s Creed Odyssey’s First Atlantis DLC

about X hours ago from
Five Reasons To Play Assassin’s Creed Odyssey’s First Atlantis DLC

Assassin’s Creed Odyssey was a good game when it released last fall, and it’s only gotten better through a variety of free updates adding things like new game+ and extra quests. However, not all of the expanded content is free. A season pass offers access to two DLC stories (each one has three episodes), and this week marks the beginning of the second arc, entitled Fate of Atlantis. The first arc (Legacy of the First Blade), left me with mixed feelings – but judging just from this first new episode, The Fate of Atlantis makes major improvements in almost every area.

Five Reasons To Play Assassin’s Creed Odyssey’s First Atlantis DLC

about X hours ago from
Five Reasons To Play Assassin’s Creed Odyssey’s First Atlantis DLC

Assassin’s Creed Odyssey was a good game when it released last fall, and it’s only gotten better through a variety of free updates adding things like new game+ and extra quests. However, not all of the expanded content is free. A season pass offers access to two DLC stories (each one has three episodes), and this week marks the beginning of the second arc, entitled Fate of Atlantis. The first arc (Legacy of the First Blade), left me with mixed feelings – but judging just from this first new episode, The Fate of Atlantis makes major improvements in almost every area.

The Best Of Overwatch's Workshop

about X hours ago from
The Best Of Overwatch's Workshop

Overwatch players can now dream up new hero powers and make changes to the base game using the Workshop, an in-game scripting system that opens up customization of the game's rules, conditions, and actions. The best part of the Workshop: All of the players' creations end up in the Game Browser. 

We've rounded up some of the coolest and most creative Workshop creations that we've seen, and will continue updating this article with new ones when we run across them. If you know of some that you think belong on this list, mention them in the comments and we'll check them out.

Group up! Code: 61Y6P

The Best Of Overwatch's Workshop

about X hours ago from
The Best Of Overwatch's Workshop

Overwatch players can now dream up new hero powers and make changes to the base game using the Workshop, an in-game scripting system that opens up customization of the game's rules, conditions, and actions. The best part of the Workshop: All of the players' creations end up in the Game Browser. 

We've rounded up some of the coolest and most creative Workshop creations that we've seen, and will continue updating this article with new ones when we run across them. If you know of some that you think belong on this list, mention them in the comments and we'll check them out.

Group up! Code: 61Y6P