The Days Gone Survival Guide

about X hours ago from
The Days Gone Survival Guide

Days Gone's open world can be harsh. Ammo and supplies are scarce, your favorite melee weapon might break at an inopportune time, and your trusty bike only has so much gas in it. But a little planning can make the difference between being torn to shreds by a horde of Freakers and getting out alive.

Read on for our tips on how to survive in Days Gone with our handy guide, and check out our review.

SKILLS & CAMPS

Ranking Every Far Cry Game

about X hours ago from
Ranking Every Far Cry Game

Go to exotic locations. Embrace the countryside. Behold the beautiful wildlife. Kill a lot of people. These are the pillars of Ubisoft's beloved open-world shooter series Far Cry, and now that our editors have had enough time to play through the latest game, we've put these murderous tourism simulators through their paces to figure out which one is the top dog.

Here are all the Far Cry games, from worst to best.

The only critically reviled game of the bunch, Vengeance was a Wii-exclusive remake of Far Cry: Instincts, and it just wasn't good at all. Like a number of Wii ports of other console games, Vengeance had interesting controls, but ugly visuals and dumb A.I. resulted in what's far and away the worst way to play Far Cry.

Dreams Is An Important Game

about X hours ago from
Dreams Is An Important Game

The early access version of Dreams has been out for nearly a week now. You can read my continuing thoughts on the game's systems and creation suite here, but I wanted to take some time outside of that piece to talk about why, after spending a lot of hours with Dreams, I think it's a significant game, one that could have a real-world impact on people and in the industry - if all the pieces fall into place.

Dreams is not the first of its ilk, a suite of tools packaged as a game dedicated to letting players create. The Movies, Project Spark, Little Big Planet and a host of other games serve as Dreams' predecessors. However, Media Molecule's latest has over seven years of development invested in it, Sony's funding, and a unique structure that gameifies the social media subscriber structure of Twitter and YouTube.

That social structure, called DreamSurfing, lets players search for content that creators in Dreams have made (video games, levels, movies, and so on) to enjoy. Creators build followings based on their creations (already users like Brantore, X_Disarmed_Pro, and Lidas are gaining attention from the community), and consumers have a wild world of content available to them at the press of a button. Indeed, Dreams' strongest feature is the sense of discovery. 

Dreams Is An Important Game

about X hours ago from
Dreams Is An Important Game

The early access version of Dreams has been out for nearly a week now. You can read my continuing thoughts on the game's systems and creation suite here, but I wanted to take some time outside of that piece to talk about why, after spending a lot of hours with Dreams, I think it's a significant game, one that could have a real-world impact on people and in the industry - if all the pieces fall into place.

Dreams is not the first of its ilk, a suite of tools packaged as a game dedicated to letting players create. The Movies, Project Spark, Little Big Planet and a host of other games serve as Dreams' predecessors. However, Media Molecule's latest has over seven years of development invested in it, Sony's funding, and a unique structure that gameifies the social media subscriber structure of Twitter and YouTube.

That social structure, called DreamSurfing, lets players search for content that creators in Dreams have made (video games, levels, movies, and so on) to enjoy. Creators build followings based on their creations (already users like Brantore, X_Disarmed_Pro, and Lidas are gaining attention from the community), and consumers have a wild world of content available to them at the press of a button. Indeed, Dreams' strongest feature is the sense of discovery. 

Five Reasons Planet Zoo Is Promising

about X hours ago from
Five Reasons Planet Zoo Is Promising

Planet Zoo is an upcoming management sim by Frontier Developments, the company behind Planet Coaster. We recently got to watch a 15 minute demo of the game in action and came away rather impressed by Frontier's ambitions and the promise of their take on running a zoo and caring for its animals.

Here's why we're excited to play the game when it releases this Fall.

If you haven't played Planet Coaster, but loved management sims like Rollercoaster Tycoon and Zoo Tycoon, you should give it a go. Frontier Developments showcased the it knows how to bring the park sim into the next generation by striking a fine balance between meticulous management and wacky shenanigans, and we look forward to seeing the result with Planet Zoo.

Five Reasons Planet Zoo Is Promising

about X hours ago from
Five Reasons Planet Zoo Is Promising

Planet Zoo is an upcoming management sim by Frontier Developments, the company behind Planet Coaster. We recently got to watch a 15 minute demo of the game in action and came away rather impressed by Frontier's ambitions and the promise of their take on running a zoo and caring for its animals.

Here's why we're excited to play the game when it releases this Fall.

If you haven't played Planet Coaster, but loved management sims like Rollercoaster Tycoon and Zoo Tycoon, you should give it a go. Frontier Developments showcased the it knows how to bring the park sim into the next generation by striking a fine balance between meticulous management and wacky shenanigans, and we look forward to seeing the result with Planet Zoo.

The Madden NFL 20 Wishlist

about X hours ago from
The Madden NFL 20 Wishlist

Madden NFL 19 wasn't a highlight for the franchise, with gamers unsatisfied with the title's gameplay and bugs marring the experience well beyond launch. This has created a tall task for developer EA Tiburon: How to address issues from last year (and even further back) as well as adding new wrinkles for the next edition.

Where to start on such a formidable job? Here are some of our ideas, and please add yours down in the comments section below.

ULTIMATE TEAM

The Madden NFL 20 Wishlist

about X hours ago from
The Madden NFL 20 Wishlist

Madden NFL 19 wasn't a highlight for the franchise, with gamers unsatisfied with the title's gameplay and bugs marring the experience well beyond launch. This has created a tall task for developer EA Tiburon: How to address issues from last year (and even further back) as well as adding new wrinkles for the next edition.

Where to start on such a formidable job? Here are some of our ideas, and please add yours down in the comments section below.

ULTIMATE TEAM

What Can You Make In Dreams After A Week? (Day 6)

about X hours ago from
What Can You Make In Dreams After A Week? (Day 6)

During our visit to Media Molecule's offices last year for our November cover story, the developer stood firmly behind its intentions with Dreams: Create the most accessible and deepest video game creation tool available to a mainstream audience. It was a bold statement, but one that the various demos (and later, closed beta) showed that maybe the developer of LittleBigPlanet and Tearaway could pull off its wild ambitions.

The creation suite of Dreams is now out in Early Access, meaning anyone who pays $30 while spaces are still open for the game can get their hands on the full toolset. For the next week, I’m going to be taking Dreams for a spin, work diligently with the tools to see what I can create in that period of time. The goal here isn’t necessarily to create something amazing (wouldn’t that be swell!) but instead to see what someone with little-to-no game creation experience can do with those tools if they’re willing to put in the work.

What Can You Make In Dreams After A Week? (Complete)

about X hours ago from
What Can You Make In Dreams After A Week? (Complete)

During our visit to Media Molecule's offices last year for our November cover story, the developer stood firmly behind its intentions with Dreams: Create the most accessible and deepest video game creation tool available to a mainstream audience. It was a bold statement, but one that the various demos (and later, closed beta) showed that maybe the developer of LittleBigPlanet and Tearaway could pull off its wild ambitions.

The creation suite of Dreams is now out in Early Access, meaning anyone who pays $30 while spaces are still open for the game can get their hands on the full toolset. For the next week, I’m going to be taking Dreams for a spin, work diligently with the tools to see what I can create in that period of time. The goal here isn’t necessarily to create something amazing (wouldn’t that be swell!) but instead to see what someone with little-to-no game creation experience can do with those tools if they’re willing to put in the work.