Coming Full Circle – A Look Back At The Halo Series

about X hours ago from
Coming Full Circle – A Look Back At The Halo Series

Master Chief became a gaming icon after his debut in November 2001 on the first Xbox. Since then, the green-armored space soldier and his comrades in arms have continued fighting universal evils across all Microsoft’s platforms. Today, 343 Industry announced Halo 5: Guardians for the Xbox One, and to mark the occasion we’re looking back at the trail blazed from Combat Evolved to now.

Halo: Combat Evolved

Bungie’s original Xbox title breathed new life into the console first-person shooter space. The sci-fi epic included colorful, sprawling sci-fi worlds, rechargeable shields, memorable vehicle sections, and the best FPS co-op available on consoles. Combat Evolved could’ve carved itself a place in history with these campaign features alone, but Bungie also delivered the best console FPS multiplayer since Rare’s N64 titles. Highly customizable local 4-player multiplayer matches could be turned into huge affairs with Halo’s system link feature. This seminal title established pillars in the series and the FPS genre that stands strong today. It’s also difficult to say how successful Microsoft’s consoles’ would’ve fared without Bungie’s ingenuity. 

Coming Full Circle – A Look Back At The Halo Series

about X hours ago from
Coming Full Circle – A Look Back At The Halo Series

Master Chief became a gaming icon after his debut in November 2001 on the first Xbox. Since then, the green-armored space soldier and his comrades in arms have continued fighting universal evils across all Microsoft’s platforms. Today, 343 Industry announced Halo 5: Guardians for the Xbox One, and to mark the occasion we’re looking back at the trail blazed from Combat Evolved to now.

Halo: Combat Evolved

Bungie’s original Xbox title breathed new life into the console first-person shooter space. The sci-fi epic included colorful, sprawling sci-fi worlds, rechargeable shields, memorable vehicle sections, and the best FPS co-op available on consoles. Combat Evolved could’ve carved itself a place in history with these campaign features alone, but Bungie also delivered the best console FPS multiplayer since Rare’s N64 titles. Highly customizable local 4-player multiplayer matches could be turned into huge affairs with Halo’s system link feature. This seminal title established pillars in the series and the FPS genre that stands strong today. It’s also difficult to say how successful Microsoft’s consoles’ would’ve fared without Bungie’s ingenuity. 

If George R. R. Martin Created The Next Zelda Game

about X hours ago from
If George R. R. Martin Created The Next Zelda Game

The Legend of Zelda remains one of Nintendo's most popular series, but like many of the company's first-party games, it's often criticized for sticking too closely to its decades-old formula. At the same time, no element of the series has caused more backlash than The Wind Waker's introduction of Toon Link, which was considered by many fans to be too childish. That got us thinking: What if Nintendo decided to slay both criticisms at the same time in the most extreme way possible: By hiring Game of Thrones author George R.R. Martin to write the next Zelda game.

An Unsullied HeroineThe first thing Martin would want to change is Zelda herself. Despite being the titular character of the series, Zelda often gets stuck in a traditional princess role in her own games, passively waiting for Link to come rescue her from wherever she is imprisoned/hiding/sealed inside of a crystal.

Martin will have a more active role in mind for Zelda. While Link is off gallivanting around Hyrule taking part in every horse race, shoveling contest, and carnival shooting gallery he comes across, Zelda will quietly be amassing her own army of eunuch slaves to take back her kingdom herself. She'll also hatch and raise a couple of fire-breathing dragons to boot, because a girl needs options.

If George R. R. Martin Created The Next Zelda Game

about X hours ago from
If George R. R. Martin Created The Next Zelda Game

The Legend of Zelda remains one of Nintendo's most popular series, but like many of the company's first-party games, it's often criticized for sticking too closely to its decades-old formula. At the same time, no element of the series has caused more backlash than The Wind Waker's introduction of Toon Link, which was considered by many fans to be too childish. That got us thinking: What if Nintendo decided to slay both criticisms at the same time in the most extreme way possible: By hiring Game of Thrones author George R.R. Martin to write the next Zelda game.

An Unsullied HeroineThe first thing Martin would want to change is Zelda herself. Despite being the titular character of the series, Zelda often gets stuck in a traditional princess role in her own games, passively waiting for Link to come rescue her from wherever she is imprisoned/hiding/sealed inside of a crystal.

Martin will have a more active role in mind for Zelda. While Link is off gallivanting around Hyrule taking part in every horse race, shoveling contest, and carnival shooting gallery he comes across, Zelda will quietly be amassing her own army of eunuch slaves to take back her kingdom herself. She'll also hatch and raise a couple of fire-breathing dragons to boot, because a girl needs options.

Five Things We Want In Halo 5: Guardians

about X hours ago from
Five Things We Want In Halo 5: Guardians

Today Microsoft and 343 Industries announced a new chapter in the Halo series for Xbox One. Halo 5: Guardians has the Game Informer office buzzing with excitement, discussing what we want to see in this next sci-fi FPS outing. From retooled multiplayer maps to a new protagonist, these are a few elements we want in Halo 5.

New Main Character – No, that doesn’t mean we want Master Chief to disappear. The Covenant Arbiter character helped round out Halo 2’s story by fighting alongside the Chief himself. In Halo 5, Master Chief will be fighting alongside, or perhaps against, a new character wearing what could be Forerunner armor. We’d love a single-player/co-op campaign that allows us to don the new hero’s armor. The shift perspective would also allow us to see Master Chief from an outside perspective and gain a new appreciation of his heroic actions.

Five Things We Want In Halo 5: Guardians

about X hours ago from
Five Things We Want In Halo 5: Guardians

Today Microsoft and 343 Industries announced a new chapter in the Halo series for Xbox One. Halo 5: Guardians has the Game Informer office buzzing with excitement, discussing what we want to see in this next sci-fi FPS outing. From retooled multiplayer maps to a new protagonist, these are a few elements we want in Halo 5.

New Main Character – No, that doesn’t mean we want Master Chief to disappear. The Covenant Arbiter character helped round out Halo 2’s story by fighting alongside the Chief himself. In Halo 5, Master Chief will be fighting alongside, or perhaps against, a new character wearing what could be Forerunner armor. We’d love a single-player/co-op campaign that allows us to don the new hero’s armor. The shift perspective would also allow us to see Master Chief from an outside perspective and gain a new appreciation of his heroic actions.

Activision CEO Discusses The Pivotal Role Of Sledgehammer Games

about X hours ago from
Activision CEO Discusses The Pivotal Role Of Sledgehammer Games

This year marks a big change for the Call of Duty series. The inclusion of the new primary developer Sledgehammer Games into the classic Treyarch and Infinity Ward rotation allows the games to be built in three years instead of just two. So what does this mean for fans? While visiting Sledgehammer Games for our June cover story on Call of Duty: Advanced Warfare, we spoke with Activision Publishing CEO Eric Hirshberg all about the new development cycle.

Watch the video interview below to learn about the reasons behind building up Sledgehammer Games, how the new development rotation will impact the games, and the overall health of the Call of Duty brand.

(Please visit the site to view this media)

Activision CEO Discusses The Pivotal Role Of Sledgehammer Games

about X hours ago from
Activision CEO Discusses The Pivotal Role Of Sledgehammer Games

This year marks a big change for the Call of Duty series. The inclusion of the new primary developer Sledgehammer Games into the classic Treyarch and Infinity Ward rotation allows the games to be built in three years instead of just two. So what does this mean for fans? While visiting Sledgehammer Games for our June cover story on Call of Duty: Advanced Warfare, we spoke with Activision Publishing CEO Eric Hirshberg all about the new development cycle.

Watch the video interview below to learn about the reasons behind building up Sledgehammer Games, how the new development rotation will impact the games, and the overall health of the Call of Duty brand.

(Please visit the site to view this media)

Ranking The Mario Kart Series

about X hours ago from
Ranking The Mario Kart Series

In the past, I've posted stories where I rank long-running franchises like Call of Duty and Tony Hawk. It wasn't too hard to put those together, as the quality spectrum was fairly wide. With Mario Kart 8 on the horizon, I've put together a similar feature that proved to be much more difficult. While I did my best to rank them based on my own personal preference, I found that even the entries at the very bottom were great games. Regardless, I gave it a shot. Here's my purely personal ranking of one of my favorite franchises.

Note: Yeah, I know there were a few Namco-developed arcade versions of Mario Kart. I'm not counting those.

8. Mario Kart: Super Circuit (Game Boy Advance)

Ranking The Mario Kart Series

about X hours ago from
Ranking The Mario Kart Series

In the past, I've posted stories where I rank long-running franchises like Call of Duty and Tony Hawk. It wasn't too hard to put those together, as the quality spectrum was fairly wide. With Mario Kart 8 on the horizon, I've put together a similar feature that proved to be much more difficult. While I did my best to rank them based on my own personal preference, I found that even the entries at the very bottom were great games. Regardless, I gave it a shot. Here's my purely personal ranking of one of my favorite franchises.

Note: Yeah, I know there were a few Namco-developed arcade versions of Mario Kart. I'm not counting those.

8. Mario Kart: Super Circuit (Game Boy Advance)