The Annual Return To Dota 2

about X hours ago from
The Annual Return To Dota 2

From years of play on the original Warcraft III DotA mods to Dota 2 today, the fierce battle between Dire and Radiant has been part of my gaming life for what seems like an eternity. With the rest of the games on my plate during any given year, however, the fervor and fire of Dota 2 often dwindles down for me during the “off-season”, but inevitably returns in force during the months surrounding the annual International tournament. One could play Dota 2 forever and not even come close to mastering the game’s incredible roster of characters and playstyles, something that I’m sure factors in to the consistent return.

Friends I haven’t played Dota with for half a year crawl out of the woodwork, everyone gets a compendium, and we’re right back in the mix, getting destroyed by huge Phantom Lancers and talented-up Snipers that work our entire team over from the comfort of their base. Despite having over 2700 hours in the game according to Steam (and countless hours of unrecorded play back in the era of clan TDA Battle.net games), I’m still continually amazed at how different each match is from beginning to end, win or lose. And for the season, there’s always something special to sink your teeth into.

The Annual Return To Dota 2

about X hours ago from
The Annual Return To Dota 2

From years of play on the original Warcraft III DotA mods to Dota 2 today, the fierce battle between Dire and Radiant has been part of my gaming life for what seems like an eternity. With the rest of the games on my plate during any given year, however, the fervor and fire of Dota 2 often dwindles down for me during the “off-season”, but inevitably returns in force during the months surrounding the annual International tournament. One could play Dota 2 forever and not even come close to mastering the game’s incredible roster of characters and playstyles, something that I’m sure factors in to the consistent return.

Friends I haven’t played Dota with for half a year crawl out of the woodwork, everyone gets a compendium, and we’re right back in the mix, getting destroyed by huge Phantom Lancers and talented-up Snipers that work our entire team over from the comfort of their base. Despite having over 2700 hours in the game according to Steam (and countless hours of unrecorded play back in the era of clan TDA Battle.net games), I’m still continually amazed at how different each match is from beginning to end, win or lose. And for the season, there’s always something special to sink your teeth into.

Digital Board Game Spotlight: Jaipur

about X hours ago from
Digital Board Game Spotlight: Jaipur

If you’re like me, you’re probably always on the lookout for a fun new mobile game to pass the time – and probably also frequently frustrated by the predatory free-to-play mechanics that plague them. Most of my visits to the Google Play Store begin with me excitedly downloading a dozen promising games, and end with me rage-uninstalling them as soon as I hit their inevitable free-to-play paywalls.

A few months ago, however, my love of tabletop games led to an exciting discovery: Board game publishers are embracing the mobile format in full force, offering up fun and endlessly replayable digital translations of their best games. Even better, most of these apps adhere to the old-school pricing model that the majority of us prefer – you simply pay one upfront price, and then play to your heart’s content without any time-gates, premium currencies, or ads ruining the fun.

Since then I’ve been playing every digital board game I can get my fingers on, and I’ll be highlighting my favorites in this ongoing series. If you’re looking for your next mobile fix, look no further.

Digital Board Game Spotlight: Jaipur

about X hours ago from
Digital Board Game Spotlight: Jaipur

If you’re like me, you’re probably always on the lookout for a fun new mobile game to pass the time – and probably also frequently frustrated by the predatory free-to-play mechanics that plague them. Most of my visits to the Google Play Store begin with me excitedly downloading a dozen promising games, and end with me rage-uninstalling them as soon as I hit their inevitable free-to-play paywalls.

A few months ago, however, my love of tabletop games led to an exciting discovery: Board game publishers are embracing the mobile format in full force, offering up fun and endlessly replayable digital translations of their best games. Even better, most of these apps adhere to the old-school pricing model that the majority of us prefer – you simply pay one upfront price, and then play to your heart’s content without any time-gates, premium currencies, or ads ruining the fun.

Since then I’ve been playing every digital board game I can get my fingers on, and I’ll be highlighting my favorites in this ongoing series. If you’re looking for your next mobile fix, look no further.

Rare On RPG Elements, Battle Royale Potential, And The Future Of Sea Of Thieves

about X hours ago from
Rare On RPG Elements, Battle Royale Potential, And The Future Of Sea Of Thieves

During E3, we spoke with Sea of Thieves’ design director, Mike Chapman, and Rare’s studio head, Craig Duncan about its sea faring social adventure. We talked about the future of the game and its content roll-out plans, the struggle of mishearing the word “cannonballs,” and whether or not the game will ever incorporate RPG elements in its equipment and weapons.

Game Informer: Sea of Thieves first big expansion, The Hungering Deep, released May 29.

Duncan: We did our first content update, and it seems funny talking about it as the first content update was two weeks ago, which was literally on month two, but we’ve done eight patches since then and we’ve done a load of server-side optimization. Since we’ve launched we’ve been full on in terms of updating Sea of Thieves.

Rare On RPG Elements, Battle Royale Potential, And The Future Of Sea Of Thieves

about X hours ago from
Rare On RPG Elements, Battle Royale Potential, And The Future Of Sea Of Thieves

During E3, we spoke with Sea of Thieves’ design director, Mike Chapman, and Rare’s studio head, Craig Duncan about its sea faring social adventure. We talked about the future of the game and its content roll-out plans, the struggle of mishearing the word “cannonballs,” and whether or not the game will ever incorporate RPG elements in its equipment and weapons.

Game Informer: Sea of Thieves first big expansion, The Hungering Deep, released May 29.

Duncan: We did our first content update, and it seems funny talking about it as the first content update was two weeks ago, which was literally on month two, but we’ve done eight patches since then and we’ve done a load of server-side optimization. Since we’ve launched we’ve been full on in terms of updating Sea of Thieves.

New Gameplay Today – Bomb Chicken

about X hours ago from
New Gameplay Today – Bomb Chicken

Kyle Hilliard has a reputation for being a bit of a pyromaniac, in addition to being known for his love of consuming vast quantities of poultry. It only makes sense that he'd be into Bomb Chicken, an upcoming Switch game where you control a chicken who solves puzzles with a little help from her explosive leavings.

Join Kyle, Leo, and me as we watch Kyle deftly solve some of the most fiendishly tricky puzzles we've ever seen. OK, that part may be a little hyperbolic. Look, he starts from the beginning, so it's not like Nitrome is out to break anyone's brains immediately. Consider it a slow burn! Kind of like... fried chicken? Aaaaaand we're done.

Bomb Chicken is coming to the Nintendo Switch on July 12.

New Gameplay Today – Bomb Chicken

about X hours ago from
New Gameplay Today – Bomb Chicken

Kyle Hilliard has a reputation for being a bit of a pyromaniac, in addition to being known for his love of consuming vast quantities of poultry. It only makes sense that he'd be into Bomb Chicken, an upcoming Switch game where you control a chicken who solves puzzles with a little help from her explosive leavings.

Join Kyle, Leo, and me as we watch Kyle deftly solve some of the most fiendishly tricky puzzles we've ever seen. OK, that part may be a little hyperbolic. Look, he starts from the beginning, so it's not like Nitrome is out to break anyone's brains immediately. Consider it a slow burn! Kind of like... fried chicken? Aaaaaand we're done.

Bomb Chicken is coming to the Nintendo Switch on July 12.

More Curves Coming Your Way

about X hours ago from
More Curves Coming Your Way

Codemasters is continuing to build up the F1 series' career mode in F1 2018 after it being almost entirely absent a few years ago. Last year introduced an impressive R&D tech tree, and this year's title is tearing it down – sort of. And in a good way. This tweak to developing your team fits into a general theme for some of the mode's additions, putting you in shifting circumstances. It adds more pressure for you to get results on the track, but also lets you bet on yourself and reap the rewards of your hard work.

R&D is an important part of making sure your team is competitive, not only during the season but for the long haul. F1 2018 ups the stakes by demanding players be more adaptable in order to succeed.

First off, the tech tree is shrouded by a fog of war effect. Thus, you can't easily map out where you want to take your program, putting more weight on making the right choices in the moment.

More Curves Coming Your Way

about X hours ago from
More Curves Coming Your Way

Codemasters is continuing to build up the F1 series' career mode in F1 2018 after it being almost entirely absent a few years ago. Last year introduced an impressive R&D tech tree, and this year's title is tearing it down – sort of. And in a good way. This tweak to developing your team fits into a general theme for some of the mode's additions, putting you in shifting circumstances. It adds more pressure for you to get results on the track, but also lets you bet on yourself and reap the rewards of your hard work.

R&D is an important part of making sure your team is competitive, not only during the season but for the long haul. F1 2018 ups the stakes by demanding players be more adaptable in order to succeed.

First off, the tech tree is shrouded by a fog of war effect. Thus, you can't easily map out where you want to take your program, putting more weight on making the right choices in the moment.