Why Ori And The Blind Forest Looks So Good And Why The Internet Is Awesome

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There were a lot of games shown during Microsoft's E3 press conference, and one that might have slipped through your mental cracks was a new IP called Ori and the Blind Forest from Moon Studios. Described by the developers as a Metroid-vania, Ori looks gorgeous and was playable on the show floor at E3. I spoke with Ori's gameplay programmer David Clark about the long road of the game's development, the team's approach to a "virtual studio", and why the developers are overwhelmed by the Internet's reaction to their game.

Watch the video below to learn more about one of the most promising downloadable games for 2014 on the Xbox One and PC.

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Opinion: The (Continued) Importance of Local Multiplayer

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With the prevalence and importance of online multiplayer in today’s gaming landscape, it can be easy to discount the importance of local multiplayer. However, I don’t think local multiplayer is any less important now than it was before online gaming, and I think it will always be an essential part of what makes video gaming great.

When I was in junior high, the game everyone was talking about was Halo 2. It got to the point where classmates I had never talked to would approach me and, assuming I played, ask me complex questions about my opinions on multiplayer balancing, which guns I liked best, or which maps I thought were dumb. Luckily, I had good answers to all of those questions. 

I think I’ve beaten the campaign mode of each of the three first Halos at least twice, and I’ve played countless hours of online multiplayer. I consider myself a pretty big fan, and I’ve never owned a single Halo game. All my experience with the Halo franchise came from playing it with friends or at parties. 

Seen At E3 2014 Part One

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Seen At E3 2014 Part One

E3 2014 has wrapped, but we took plenty of pictures to make sure those who weren't able to make it could get a good hard look at the show from both the inside and the outside.

For a moving pictures version of the E3 2014 show floor, head here for our video tour.

Huge banners decorate the outside of the Los Angeles convention center

Editor Discussion – The Indies Of E3 2014

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There were hundreds of games on display at this year’s E3, many of which were brand new triple-A titles being built by massive teams and budgets. But some of the most exciting projects on display were smaller indie titles. Several of the GI editors had opportunities to play and demo these projects, with an eye towards pointing the Game Informer community to some of the smaller independent games worth paying attention to in the coming months.

……

Miller: Kato, I’m interested to get your perspective on the indie stuff. You hit up a slew of titles at pre-E3, but then you helped hold down our home base in Minneapolis during the actual show. What sort of perspective did you end up with about the indies that were here?

Test Chamber – Destiny

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Seemingly meant to coincide with the excitement around E3, Activision and Bungie have finally released a hands-on alpha build of Destiny to a small section of the public. We had a chance to dive into the alpha ahead of public release, and explore its nooks and crannies. Jeff Cork and Andrew Reiner sat down with me as I showed them around what I’d discovered in this small subsection of the new game.

If you didn’t have the good fortune to get into the alpha, here’s your chance to learn a little more. 

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Replay – Extermination

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When your secret Antarctic military base is overrun by a terrifying parasitic infection, there's only one reasonable course of action: Call Dennis and Roger. At least, that's what happens in the PS2 survival-horror game Extinction. Join Reiner, Ben Reeves, intern Wayne, and me as we get our faces chewed off by a bunch of gross worms.

We called this game a mix of Tomb Raider and Resident Evil back when we reviewed it. Do the comparisons hold up? Well, you fight scary things and pull switches, which is certainly something. Super Replay fans, take note: This game is set on Christmas Eve, which gives it extra points as far as being considered for our next Big Show. It's a complicated, proprietary formula that I can't really go into, but I will say that being a survival-horror game and having a wonky camera also work in its favor. We'll see...

Stick around for the second segment, in which Ben appears to lose what remains of his mind. Great!

E3 2014: Day-By-Day Breakdown

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E3 2014: Day-By-Day Breakdown

Another E3 has come and gone, but we spent the week capturing as much of the event as possible. We put up tons of trailers, previews, and hands-on impressions, as well as original videos and analysis. It's a lot of content to sort through, but this day-by-day recap should help you find what you need.  

Below you'll find a handful of notable stories from each of the four days of E3. For the complete list, click on the links to find each of the four daily recaps that run through all of the big stories of the day.

Day One, 6/9/14 (full recap)

E3 2014: Day-By-Day Breakdown

about X hours ago from
E3 2014: Day-By-Day Breakdown

Another E3 has come and gone, but we spent the week capturing as much of the event as possible. We put up tons of trailers, previews, and hands-on impressions, as well as original videos and analysis. It's a lot of content to sort through, but this day-by-day recap should help you find what you need.  

Below you'll find a handful of notable stories from each of the four days of E3. For the complete list, click on the links to find each of the four daily recaps that run through all of the big stories of the day.

Day One, 6/9/14 (full recap)