Billiards Gets Weird In Quirky Indie Pool Panic

about X hours ago from
Billiards Gets Weird In Quirky Indie Pool Panic

Let's be honest – most billiard video games are as exciting and vibrant as the bedraggled green felt of a dive-bar pool table. In the real world, pool is one of the best parlor games, but something is lost in translation when you're breaking balls, lining up shots, and putting English on the cue ball digitally. Sim-style recreations may come up short, but that's not to say someone couldn't reinvigorate the game to make it more appealing.

Enter Adult Swim Games' latest title, Pool Panic. Developer Rekim's self-proclaimed "world's least-realistic pool simulation game" embraces absurdity in a way that reminds me of the best minigolf courses and feels comfortable in upending your expectations about what a billiards game should be. I had a chance to play the cartoonish, whimsical game and came away intrigued. 

Breaking Down Game Informer’s 350+ Covers By The Numbers

about X hours ago from
 Breaking Down Game Informer’s 350+ Covers By The Numbers

We are currently celebrating our 300th issue, but thanks to myriad alternate covers, we have actually printed just over 350 different images on the front of our magazine. Here are just some of the patterns and oddities we’ve noticed looking back on our own history.

Breakdown By PublisherFirst, all the publishers who have only had one cover. Publishers Accolade, Black Isle, Blizzard, BMG Interactive, CD Projekt Red, D3 Publisher, Electro Brain, Epic Games, Fullbright, Hello Games, Kaneko, Malibu Interactive, Ninja Theory, Psygnosis, Tecmo, Vivendi, and Working Designs have each had one Game Informer cover. There is also the odd case of Rise of the Tomb Raider, which was co-published by Microsoft and Square Enix.

989 Studios, Atari, GT Interactive, Hudson Soft, Infogrames, Interplay, MTV Games,  and Valve are each able to claim two Game Informer covers. Deep Silver and Disney Interactive have each had three covers.

Should You Play Assassin’s Creed Origins: Curse Of The Pharaohs?

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Should You Play Assassin’s Creed Origins: Curse Of The Pharaohs?

I’ve been extremely impressed with Ubisoft’s commitment to consistent new content drops for Assassin’s Creed Origins. After releasing a lengthy core game back in October, we’ve seen several smaller events, as well as a story expansion set in the Sinai Peninsula, and the surprisingly deep and rewarding Discovery Tour mode, which turned the game into an educational tool. 

The third major expansion just released last week, and it takes us to Thebes, the Valley of the Kings, and the strange happenings of the Curse of the Pharaohs. Based on my playtime, it’s a heftier batch of gameplay than many might expect, with many hours of new zones to explore, quests to complete, and enemies to fight. If you’ve been following along with the game’s expansions up to this point and enjoying the ride, there’s plenty more of what you like to be found here. However, after so many dozens of hours of the Origins gameplay loop, Curse of the Pharaohs also feels like it might be the moment when fatigue and over-familiarity with core systems begin to take their toll. 

Here’s what you can expect if you dive into the adventure.

The Sports Desk – EA Examines Madden Ultimate Team

about X hours ago from
The Sports Desk – EA Examines Madden Ultimate Team

The football season may be over, but Madden's Ultimate Team mode is still going strong with new solos, programs, and cards. Given that we're in the official football offseason, however, I thought now would be a good time to take a look back at how the mode fared this year. What better way to do that than talk to one of the people behind Madden Ultimate Team – producer Jake Stein.

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What are some of the programs that did well this year? It's important to outline how we define a successful program. For us, we really look at how much people are engaging with the content as well as what the community sentiment is. One that exceeded our expectations was MUT Heroes. That program is a great example of what can happen when you have time for iteration. The team spent a long time trying to develop the right theme for the program and landed on this concept of "superheroes" with "superpowers." It resulted in players being really strong in one particular rating and the art treatment for the program might still be my favorite of the year.

The Sports Desk – EA Examines Madden Ultimate Team

about X hours ago from
The Sports Desk – EA Examines Madden Ultimate Team

The football season may be over, but Madden's Ultimate Team mode is still going strong with new solos, programs, and cards. Given that we're in the official football offseason, however, I thought now would be a good time to take a look back at how the mode fared this year. What better way to do that than talk to one of the people behind Madden Ultimate Team – producer Jake Stein.

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What are some of the programs that did well this year? It's important to outline how we define a successful program. For us, we really look at how much people are engaging with the content as well as what the community sentiment is. One that exceeded our expectations was MUT Heroes. That program is a great example of what can happen when you have time for iteration. The team spent a long time trying to develop the right theme for the program and landed on this concept of "superheroes" with "superpowers." It resulted in players being really strong in one particular rating and the art treatment for the program might still be my favorite of the year.

New Gameplay Today – God Of War

about X hours ago from
New Gameplay Today – God Of War

Sony Santa Monica invited us over to its studio last week, where we got to play about three hours of the upcoming God of War. Join us for today's episode of NGT, where Joe Juba and I talk about our hands-on experiences with the game – and Leo listens.

Sony provided us with more than 15 minutes of new footage, which includes plenty of scenes of Kratos and son wrecking monsters, as well as a glimpse at some of the upgrades and crafting opportunities. There's a lot to absorb, but Joe and I do our best to provide some context for what you're seeing. And Leo is great, too!

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Watch Us Loot And Plunder In Our Sea Of Thieves Livestream

about X hours ago from
Watch Us Loot And Plunder In Our Sea Of Thieves Livestream

Rare's open world pirate adventure, Sea Of Thieves, officially launches tomorrow, but the servers are live, so no one is going to stop us from treasure hunting.

Come back at 3pm CST to see how Andrew Reiner, Ben Reeves, and Ben Hanson fare on Sea of Theives' open waters. In the meantime, head here to watch us prank Kyle while playing the beta, or read our feature about Rare's development of the game.

You can click the banner below to watch the stream on Twitch or YouTube today, or just tune in here using the embedded video below.

Reader's Choice Top 300 Games Of All Time

about X hours ago from
Reader's Choice Top 300 Games Of All Time

For the 300th issue of Game Informer magazine, we crafted a list of the top 300 games of all time. Despite all the arguing and life-long interpersonal grudges that resulted from the discussions, we had a good time, and we wanted to extend that opportunity to the reader. At the end of February we opened the polls to let readers vote for their favorite games of all time. Readers were able to submit an ordered list of three games. We took those results, weighted them, and the result is the list you will find below! If you think the list is wrong you only have yourselves to blame, but we will happily absorb your criticism in the comment section below!

Special thanks to Margaret Andrews, Curtis Fung, and Brian Shea for helping to put together this deceptively complicated project!

New Gameplay Today – Assassin's Creed Rogue Remastered

about X hours ago from
New Gameplay Today – Assassin's Creed Rogue Remastered

The year 2014 was a simpler time. Destiny was hot off the presses and fans of Assassin's Creed were forced to decide if they should play Assassin's Creed Unity or Rogue first... since they were released on the same day. With Tuesday's release of Assassin's Creed Rogue Remastered, you can correct any mistakes from the past by playing the good one! On this episode of New Gameplay Today, I fill in for Jeff Cork and our best buddy Leo Vader is joined by the great historian Matt Miller. You can read our original review for Assassin's Creed Rogue right here!

Check out the video below to see how this last-gen game looks running on a PlayStation 4.

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Super Replay – Killer7 Episode 3

about X hours ago from
Super Replay – Killer7 Episode 3

At the end of our Replay Civil War, it all came down to you to choose the next Super Replay! Our Overblood Facebook group ended up choosing two games through a tie: Killer7 and Godhand.

You chose well. Killer7 is my favorite game of all time, for reasons I will fully elaborate on in the near future. The short version, however, it's that it's the closest video games have gotten to being a David Lynch film. It benefits from being played alone in near silence, so you can fully process its wild, surreal moments, cool characters, and ambiguous plot.

In fitting with its themes, we decided to take Killer7 very seriously, as Andrew Reiner, Joe Juba, Leo Vader, and I focus only an the artistry of Killer7 and never talk about anything else and make absolutely zero jokes. Enjoy!