Seven Cooperative Board Games To Keep Everyone Working Together

about X hours ago from
Seven Cooperative Board Games To Keep Everyone Working Together

It’s a good time to focus on working together, and there are some tremendous board games that focus on just that experience. Cooperative tabletop gaming has been on the rise for years; a wealth of great options are waiting to be discovered.

Highlighted here you’ll find seven very different takes on the cooperative gaming experience. Any one of them could be a good fit for you and your group. Most folks are spending a lot of time at home these days, and these selections should be ideal fits for a family, friends, roommates, or any other group that might be in isolation together.

Editor's Note: An abridged version of this article first appeared in Game Informer magazine #324.

Seven Cooperative Board Games To Keep Everyone Working Together

about X hours ago from
Seven Cooperative Board Games To Keep Everyone Working Together

It’s a good time to focus on working together, and there are some tremendous board games that focus on just that experience. Cooperative tabletop gaming has been on the rise for years; a wealth of great options are waiting to be discovered.

Highlighted here you’ll find seven very different takes on the cooperative gaming experience. Any one of them could be a good fit for you and your group. Most folks are spending a lot of time at home these days, and these selections should be ideal fits for a family, friends, roommates, or any other group that might be in isolation together.

Editor's Note: An abridged version of this article first appeared in Game Informer magazine #324.

The Highs And Lows Of Saints Row: The Third Remastered

about X hours ago from
The Highs And Lows Of Saints Row: The Third Remastered

Saints Row: The Third originally released in 2011, and it quickly became one of my favorite open-world games ever. It combined brazen silliness with empowering freedom, letting players conquer the city of Steelport with a mixture of unique weapons, goofy costumes, and cool vehicles. Today, a remastered version of this title is available on PS4, Xbox One, and PC, and I’ve been checking out the new coat of polish. If you want to know if this over-the-top adventure is worth revisiting, these are the high and low points I’ve encountered during my time with Saints Row: The Third Remastered.

High: Looks great

From a graphical perspective, Saints Row: The Third Remastered has received more attention than your typical re-release. Comparing the old game and the new one side-by-side reveals a gorgeous new lighting system that brings out the best in the world. Plus, all of the major characters seem to have been rebuilt, with additional facial details that give them even more personality. The vehicle models have also gotten significant upgrades, so the action looks great whether you’re driving through the city, watching cutscenes, or just exploring on foot.

The Highs And Lows Of Saints Row: The Third Remastered

about X hours ago from
The Highs And Lows Of Saints Row: The Third Remastered

Saints Row: The Third originally released in 2011, and it quickly became one of my favorite open-world games ever. It combined brazen silliness with empowering freedom, letting players conquer the city of Steelport with a mixture of unique weapons, goofy costumes, and cool vehicles. Today, a remastered version of this title is available on PS4, Xbox One, and PC, and I’ve been checking out the new coat of polish. If you want to know if this over-the-top adventure is worth revisiting, these are the high and low points I’ve encountered during my time with Saints Row: The Third Remastered.

High: Looks great

From a graphical perspective, Saints Row: The Third Remastered has received more attention than your typical re-release. Comparing the old game and the new one side-by-side reveals a gorgeous new lighting system that brings out the best in the world. Plus, all of the major characters seem to have been rebuilt, with additional facial details that give them even more personality. The vehicle models have also gotten significant upgrades, so the action looks great whether you’re driving through the city, watching cutscenes, or just exploring on foot.

Our Early Analysis Of Minecraft Dungeons

about X hours ago from
Our Early Analysis Of Minecraft Dungeons

Minecraft Dungeon’s releases early next week (May 26) for Xbox One, PlayStation 4, Switch, and PC. While the review embargo has now lifted, Jeff Cork is still furiously working his way through this lighthearted action/RPG in an effort to deliver our review. If you can’t wait for that final analysis, I’ve also spent several hours with this co-op friendly adventure, and while I’m not ready to put down the controller, I’m unsure how long this loot grind will keep me interested.

At first glance, it’s easy to write off Dungeons as Diablo for Minecraft fans, and some of those comparisons are warranted. Up to four players team up to explore a variety of dungeons as they tear through hordes of monsters and gather loot that makes their heroes stronger. The core loop remains inviting, but its loot implementation is a little messy.

All of your skills and abilities are tied to your gear, which provides a unique spin on the traditional action/RPG class system. I appreciate the flexibility this offers because I’ve been able to sample several different abilities by simply swapping out my weapons and artifacts. One piece of equipment I acquired early was a horn that pushed enemies back and slows them down for a few seconds. This proved incredibly useful when dealing with swarms, and I really love using it to shove enemies off cliffs.

Our Early Analysis Of Minecraft Dungeons

about X hours ago from
Our Early Analysis Of Minecraft Dungeons

Minecraft Dungeon’s releases early next week (May 26) for Xbox One, PlayStation 4, Switch, and PC. While the review embargo has now lifted, Jeff Cork is still furiously working his way through this lighthearted action/RPG in an effort to deliver our review. If you can’t wait for that final analysis, I’ve also spent several hours with this co-op friendly adventure, and while I’m not ready to put down the controller, I’m unsure how long this loot grind will keep me interested.

At first glance, it’s easy to write off Dungeons as Diablo for Minecraft fans, and some of those comparisons are warranted. Up to four players team up to explore a variety of dungeons as they tear through hordes of monsters and gather loot that makes their heroes stronger. The core loop remains inviting, but its loot implementation is a little messy.

All of your skills and abilities are tied to your gear, which provides a unique spin on the traditional action/RPG class system. I appreciate the flexibility this offers because I’ve been able to sample several different abilities by simply swapping out my weapons and artifacts. One piece of equipment I acquired early was a horn that pushed enemies back and slows them down for a few seconds. This proved incredibly useful when dealing with swarms, and I really love using it to shove enemies off cliffs.

Can You Play Grounded If Spiders Make You Want to Die?

about X hours ago from
Can You Play Grounded If Spiders Make You Want to Die?

Spiders are one of those things that can conjure up strong reactions. For some people, just the sight of one of the eight-legged creatures is enough to cause a panicked exodus from the room. Others may be relatively fine with seeing a spider in real life, but freak out when they have to face a giant one in a game. Obsidian’s upcoming survival game, Grounded, has the potential of being the worst possible scenario for arachnophobes: not only are there spiders in the game’s backyard setting, but you’ve been shrunken down to a scale where they can fill your entire field of view. Rather than shrug and move on, the team decided to do something for players who just can’t deal with spiders. 

Can You Play Grounded If Spiders Make You Want to Die?

about X hours ago from
Can You Play Grounded If Spiders Make You Want to Die?

Spiders are one of those things that can conjure up strong reactions. For some people, just the sight of one of the eight-legged creatures is enough to cause a panicked exodus from the room. Others may be relatively fine with seeing a spider in real life, but freak out when they have to face a giant one in a game. Obsidian’s upcoming survival game, Grounded, has the potential of being the worst possible scenario for arachnophobes: not only are there spiders in the game’s backyard setting, but you’ve been shrunken down to a scale where they can fill your entire field of view. Rather than shrug and move on, the team decided to do something for players who just can’t deal with spiders. 

Final Fantasy VII Remake Creators Answer Our Questions About Summons, Combat, And Dance Scenes

about X hours ago from
Final Fantasy VII Remake Creators Answer Our Questions About Summons, Combat, And Dance Scenes

From its original announcement at E3 2015 to its release last month, Final Fantasy VII Remake was the focus of intense excitement and anticipation. Though fan expectations for the project were extremely high, the team at Square Enix delivered. Final Fantasy VII Remake delighted players by delivering an RPG that paid homage to its classic roots while adding plenty of modern twists. So how did they do it? How did the team accomplish the seemingly impossible feat of satisfying old fans while bringing in new ones? And what was up with that ending? We got some answers to these questions and more from two key figures on the Final Fantasy VII Remake development team: producer Yoshinori Kitase and co-director Naoki Hamaguchi.

How did you decide which parts of the original game would get new or expanded content in the remake?

Final Fantasy VII Remake Creators Answer Our Questions About Summons, Combat, And Dance Scenes

about X hours ago from
Final Fantasy VII Remake Creators Answer Our Questions About Summons, Combat, And Dance Scenes

From its original announcement at E3 2015 to its release last month, Final Fantasy VII Remake was the focus of intense excitement and anticipation. Though fan expectations for the project were extremely high, the team at Square Enix delivered. Final Fantasy VII Remake delighted players by delivering an RPG that paid homage to its classic roots while adding plenty of modern twists. So how did they do it? How did the team accomplish the seemingly impossible feat of satisfying old fans while bringing in new ones? And what was up with that ending? We got some answers to these questions and more from two key figures on the Final Fantasy VII Remake development team: producer Yoshinori Kitase and co-director Naoki Hamaguchi.

How did you decide which parts of the original game would get new or expanded content in the remake?